Author Topic: Bots in DTV mod too fucking powerful  (Read 2661 times)

0 Members and 1 Guest are viewing this topic.

Offline sF_Guardian

  • Marshall
  • ********
  • Renown: 738
  • Infamy: 254
  • cRPG Player
  • In honour of Pepe the kindest baguette
    • View Profile
  • Faction: Sad Hobo Guild, Burg Krems
  • Game nicks: Peso, Dondergod, Hobo_loves_Pepe, Ras_Putin_the_stronk, FrenchBow_le_tarlouze, Forrest_Trump...
  • IRC nick: Peso
Re: Bots in DTV mod too fucking powerful
« Reply #30 on: May 04, 2012, 08:41:14 pm »
0
Bots are far better chamberers than any player in crpg guaranteed, they also get a large amount of knockdown weapons. Mix that with their increased ath meaning walking backwards really does fuck all unless you have a long long weapon, then it is pretty difficult.

At least they do team damage now. Before the main problem was that two or more would hit you at the same time because they could overhead through each other.

Block 1 hit, hit once, bot is finished. WHAT THE FUCK is so hard at doing this?
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline BlindGuy

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 583
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
  • De oppresso liber et plus ultra.
    • View Profile
Re: Bots in DTV mod too fucking powerful
« Reply #31 on: May 04, 2012, 08:45:19 pm »
0
Bots are far better chamberers than any player in crpg guaranteed, they also get a large amount of knockdown weapons. Mix that with their increased ath meaning walking backwards really does fuck all unless you have a long long weapon, then it is pretty difficult.

At least they do team damage now. Before the main problem was that two or more would hit you at the same time because they could overhead through each other.

Bots dont chamber you retard. They just spam. That means they chamber often cause they never block. Just block once or chamber once and the bot is dead.
I don't know enough

visitors can't see pics , please register or login

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: Bots in DTV mod too fucking powerful
« Reply #32 on: May 05, 2012, 12:58:52 pm »
0
Well just got chambered 3 times in a row by a staffman. That was after blocking 2 of his hits. I'd already killed 14 of them so it's not like I can't do it. But that was just an arse.

Offline Lactose_the_intolerant

  • Earl
  • ******
  • Renown: 460
  • Infamy: 71
  • cRPG Player A Gentleman and a Scholar
  • Byzantium the intolerant, lactose_the_...
    • View Profile
Re: Bots in DTV mod too fucking powerful
« Reply #33 on: May 05, 2012, 01:27:37 pm »
+1
chase said he wants to learn from the bots  :lol:

Offline Herkkutatti

  • Permanently Banned
  • **
  • Renown: 292
  • Infamy: 149
  • cRPG Player
    • View Profile
Re: Bots in DTV mod too fucking powerful
« Reply #34 on: May 05, 2012, 01:38:37 pm »
0
Nerf Bots Archery/throwing/xbow WPF so they won't Aimbot all the time and nerf pt/pd.
/l
(゚、 。 7
l、 ~ヽ
じしf_, )ノ Nerf archery ,please!

Offline Prinz_Karl

  • Earl
  • ******
  • Renown: 383
  • Infamy: 112
  • cRPG Player Sir White Knight
    • View Profile
  • Faction: HRE
  • Game nicks: Fridericus_II
Re: Bots in DTV mod too fucking powerful
« Reply #35 on: May 05, 2012, 05:30:32 pm »
0
Bots are far better chamberers than any player in crpg guaranteed, they also get a large amount of knockdown weapons. Mix that with their increased ath meaning walking backwards really does fuck all unless you have a long long weapon, then it is pretty difficult.

At least they do team damage now. Before the main problem was that two or more would hit you at the same time because they could overhead through each other.

It seems they are even intentionally chambering since they're often doing the corresponding swing. That's only one reason backing out is difficult. Once you're hit in melee or at long range they're catching you up pretty fast.

To OP: if you got shot by a bot, your retarded, bots cannot predict, only compensate, so if you moving steady direction and speed they hit you, otherwise they dont.

First, they do calculate your moving direction and speed when shooting you it's a feature from native mod, so yes they do predict in a way. And you obviously don't get why I have posted this topic I posted to show that these bots are monsters because of their power. I didn't expect I would get killed by 1 throwing dagger so I didn't care sidestepping.

Offline Tigero

  • Knight
  • ***
  • Renown: 57
  • Infamy: 129
  • cRPG Player
  • Respecer, Dictator of holy virginal defenders
    • View Profile
Re: Bots in DTV mod too fucking powerful
« Reply #36 on: May 05, 2012, 05:57:07 pm »
0
No blunt weps for nomads and reduced accuracy to all bots=balance.
visitors can't see pics , please register or login

The humor might be fun for u, but it is fun on behalf of others.

Offline BlueKnight

  • Marshall
  • ********
  • Renown: 983
  • Infamy: 200
  • cRPG Player A Gentleman and a Scholar
  • If you run, you will only die tired...
    • View Profile
  • Faction: Nordmen
Re: Bots in DTV mod too fucking powerful
« Reply #37 on: May 05, 2012, 11:02:16 pm »
0
HASHAHAHAHA Mylet has just killed me with 1 throwing dagger. I had nordic Warlord helmet. lol at bots lol
visitors can't see pics , please register or login

Skyrim UI

Offline sF_Guardian

  • Marshall
  • ********
  • Renown: 738
  • Infamy: 254
  • cRPG Player
  • In honour of Pepe the kindest baguette
    • View Profile
  • Faction: Sad Hobo Guild, Burg Krems
  • Game nicks: Peso, Dondergod, Hobo_loves_Pepe, Ras_Putin_the_stronk, FrenchBow_le_tarlouze, Forrest_Trump...
  • IRC nick: Peso
Re: Bots in DTV mod too fucking powerful
« Reply #38 on: May 05, 2012, 11:06:39 pm »
0
You guys just really suck, lol.

We Royals and some randoms just made the shit today and won DTV
(past Tincans and chadz with his ugly maulers :D )

A little bit of camping and DTV is easy mode...
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline POOPHAMMER

  • King
  • **********
  • Renown: 1509
  • Infamy: 328
  • cRPG Player Sir Black Bishop
  • yes thats me irl
    • View Profile
  • Faction: Barabe
  • Game nicks: POOPHAMMER
Re: Bots in DTV mod too fucking powerful
« Reply #39 on: May 05, 2012, 11:12:39 pm »
0
There was once a time when DTV was worthwhile, could have used improvements to prevent exploiters (putting a MoTF flag after no deaths in x time would have been great, forcing the flag to spawn in the open where bots can get you easy if you are just hiding from it), but they butchered it instead.

Then they added a virgin, made XP abysmal, kept repairs the same (you in fact get higher chances of shit breaking due to overdrawn rounds because bots will stay at spawn and make you run alllllll he way over to kill them)

Just fix it or take an axe to it really, all it is, is a waste of time/gold/server slots anymore.
Uther Pendragon: dont worry i wasnt planning on trusting you anyway

Offline Prinz_Karl

  • Earl
  • ******
  • Renown: 383
  • Infamy: 112
  • cRPG Player Sir White Knight
    • View Profile
  • Faction: HRE
  • Game nicks: Fridericus_II
Re: Bots in DTV mod too fucking powerful
« Reply #40 on: May 06, 2012, 01:19:11 am »
0
You guys just really suck, lol.

We Royals and some randoms just made the shit today and won DTV
(past Tincans and chadz with his ugly maulers :D )

A little bit of camping and DTV is easy mode...

It's called glitching. If it's a good map it's easy shit. It's almost just depending on map.

And actually something should be done against this glitching and exploiting. Don't know how more longer they will keep this server.

By the way Royalknights: Next time please do not teamkill and try to break the game before you're leaving.

Offline justme

  • Count
  • *****
  • Renown: 188
  • Infamy: 45
  • cRPG Player
    • View Profile
  • Faction: Bandits
  • Game nicks: Bandit_Elsupreme
Re: Bots in DTV mod too fucking powerful
« Reply #41 on: May 06, 2012, 12:55:45 pm »
0
is it possible to allow siege shield on dtv? and only them

Offline Deathwhisper

  • Noble
  • **
  • Renown: 19
  • Infamy: 5
  • cRPG Player
  • Mappers guild
    • View Profile
Re: Bots in DTV mod too fucking powerful
« Reply #42 on: May 06, 2012, 01:32:49 pm »
0
It's probably gonna be removed soon anyway because of all the glitchers plagueing it.

Grats to exploiters ruining the game, once more.

Offline _Tak_

  • Earl
  • ******
  • Renown: 459
  • Infamy: 195
  • cRPG Player
  • Retired Dev of FI2
    • View Profile
    • mod :D
  • Game nicks: LC
Re: Bots in DTV mod too fucking powerful
« Reply #43 on: May 06, 2012, 01:38:26 pm »
0
It's probably gonna be removed soon anyway because of all the glitchers plagueing it.

Grats to exploiters ruining the game, once more.

Even with gliching defenders still lose because their ranged keep headshotting everyone. Without any fence = no one will survive in nomad wave

Each bot after the engineer has like over 140 hp
« Last Edit: May 06, 2012, 01:39:40 pm by AlexTheDragon »

Offline Vexus

  • Count
  • *****
  • Renown: 198
  • Infamy: 41
  • cRPG Player
    • View Profile
  • Game nicks: Deus_Mortis
Re: Bots in DTV mod too fucking powerful
« Reply #44 on: May 06, 2012, 01:38:49 pm »
0
1 thing they need for sure to do is separate the waves in small groups instead of spawning all together.

This alone makes them less powerful.