Author Topic: HACKED  (Read 1252 times)

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Offline Ronin

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Re: Siege mode respawn limit
« Reply #15 on: May 02, 2012, 12:57:02 pm »
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Map plays a huge factor. Using the same method with current maps is just... retarded. Actually, current maps are crap when they are compared to 22nd siege maps. Even defending for 5 minutes is sometimes too much in cRPG, because of the high frequency of armor and nerfed archery factor.
« Last Edit: May 02, 2012, 12:58:43 pm by Ronin »
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Deathwhisper

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Re: Siege mode respawn limit
« Reply #16 on: May 02, 2012, 02:54:00 pm »
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Map plays a huge factor. Using the same method with current maps is just... retarded. Actually, current maps are crap when they are compared to 22nd siege maps. Even defending for 5 minutes is sometimes too much in cRPG, because of the high frequency of armor and nerfed archery factor.

This. On top of that 22nd maps usually have less backdoors / ladders so they're easier to defend.

As Kulin said this should be tested on EU5 (with full server if possible, otherwise it doesn't show anything) with 22nd maps and 10 min timer.