I dont get it, I find less accuracy to make archery more demanding and skill based... It's like you've got it backwards.
If you fire arrows at a wall with a steady aim only ~50% will hit where the centre of the the area covered by your reticule: the rest will be spread out over the remaining area. It is this randomness that is presumably being talked about. There is now amount of skill that will let you hit a target 100% of the time at a range where your reticule is bigger than the target.
I would support:
1) Pin-point accuracy (no randomness) with all bows and 0 wpt
2) Missile speed increase with wpt
3) Forced 1st person (like there was on EU 3 a long time ago)
Skilled archers wouldn't have to min-max: more melee, less running, less point-blank shooting.
And Rustyspoons suggestion:
I think archery would be better if bows were more accurate and the damage of bows was normalized. Right now they either seem to do no damage or a fuck-ton.