Poll

Would you like to have what Matey described?

Yes!
46 (66.7%)
No!
23 (33.3%)

Total Members Voted: 69

Author Topic: Matey's suggestion require a thread. I am posting it. [about gen/xp]  (Read 1750 times)

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Offline Tears of Destiny

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Re: Matey's suggestion require a thread. I am posting it. [about gen/xp]
« Reply #15 on: March 13, 2011, 08:54:35 am »
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You are totally off your rocker. Nobody can make 8mil experience and retire daily.

You could actually if you stayed at home and played the game religiously (I know a few retired folks who are hardcore gamers like this): Gen 1 70 hours to retire, so continue with that and at gen 41 you can do it in 17.5 hours. Granted, Gen 41 is a long ways away, but some select few players already hit 20 and beyond, and it gets easier from there (Thinking about Kesh here, who retires every few days it seems, as well as a few others).

cRPG is not that new that you could not break the system as of now. It has been out for months, and you could sink in 21 hours a week enthused, over 30 if this is your only hobby and you are single, and well over 40 if obsessed. If you are like one of the retired 70 year old guys I know who play a agme 12 hours a day every day, this can get insane at 60+ hours a week.

Granted, this is not a case/concern for casual players, but already we are seeing (months mind you this has been active) massive gen counts. My friend who plays this is at Gen 14 and he is newer at the game then quite a few folks AND attends college, so what about those full-time gamers who sink as much time into this as the people who play WoW manic style?

And we have months more to go at least.

The system works as is right now, but already it is starting to crumble and wear thin in spots, and sooner then later, there will be a demand for a replacement XP/retirement system as it is an exponential XP system for retiring of which never bodes well for any long-term MMO.

70 hours may be a lot at Gen 1, but think of how commonplace the generations in the teens are getting as of this moment, and that a gen 11 only needs 35 hours to retire...

EDIT: Ask Goretooth what Gen he is at, and see my point.
« Last Edit: March 13, 2011, 08:57:55 am by Tears_of_Destiny »
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Offline Halevolm

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Re: Matey's suggestion require a thread. I am posting it. [about gen/xp]
« Reply #16 on: March 13, 2011, 09:09:39 am »
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I support this idea, and I don't understand why the time limit was removed? Easy solution would be that this system would be implemented, lvl 31 xp req would be reduced to 8 million and the time limit brought back. Maybe even doubled that you can retire every second week. At the same time heirlooms could be halved by fasader coming and stealing heirlooms so that you have half of your generation (rounded down) worth of heirlooms. Example gen 15/2=7.5 rounded down you would have 7 heirlooms to put in items.

This would help casual players to enjoy more lessening the grind and balance the heirloom amounts across the board.

Offline Goretooth

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Re: Matey's suggestion require a thread. I am posting it. [about gen/xp]
« Reply #17 on: March 14, 2011, 05:14:58 am »
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take away gens and retirement bonus and gimme strat. Gen 25
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Offline DrKronic

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Re: Matey's suggestion require a thread. I am posting it. [about gen/xp]
« Reply #18 on: March 15, 2011, 03:57:10 am »
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DrKronic: i overlooked your suggestion before, I like it a lot. Especially because its very simple, it solves the stacked generations problem and supports strategus chars.

hell you know maybe it should be simplified to remove the generation xp gain bonus and leave it at bonus just for the main(+50% for strat char) or however I just think thats really the way to get casuals to want to play without making it easy for a metagamer to just make 3 different MW weapoon characters(i.e. if you give a bonus to "all" gen 1 characters you just spread the same amount of heirlooms horizontally among the grinders)
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