Author Topic: Slower if you are wounded  (Read 1552 times)

0 Members and 1 Guest are viewing this topic.

Offline Anuran

  • Knight
  • ***
  • Renown: 57
  • Infamy: 35
  • cRPG Player
    • View Profile
  • Faction: Pixel Paladins
Slower if you are wounded
« on: May 10, 2012, 08:15:25 pm »
-5
My suggestion is not too long, it's just simple: If you are wounded you are getting slower. It's unrealistic if you only have 1% hp but can still run like the wind... I think it's more realistic to get slowed down if you are wounded. Not much slower but at least a bit... You should still be able to fight. ;)

Offline BlackMilk

  • Polearm Lover
  • Earl
  • ******
  • Renown: 370
  • Infamy: 144
  • cRPG Player
    • View Profile
  • Game nicks: el_Banduri
Re: Slower if you are wounded
« Reply #1 on: May 10, 2012, 08:21:28 pm »
0
visitors can't see pics , please register or login

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Slower if you are wounded
« Reply #2 on: May 10, 2012, 08:30:18 pm »
+2
The game is already very slow. I don't think anyone would enjoy this. Movement speed is kinda super important.

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Re: Slower if you are wounded
« Reply #3 on: May 11, 2012, 11:17:04 am »
0
This would be cool with stamina, if you lost a certain amout of health, no more stamina...

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Slower if you are wounded
« Reply #4 on: May 11, 2012, 07:50:30 pm »
0
The game is already very slow. I don't think anyone would enjoy this. Movement speed is kinda super important.

getting snared by an arrow to da kneecap or axe to the hamstring doesnt slow down the game, it makes it faster.  Effectiveness of kiting is greatly reduced and people are FORCED to fight, not run.
« Last Edit: May 11, 2012, 07:51:35 pm by Digglez »

Offline Son Of Odin

  • King
  • **********
  • Renown: 1856
  • Infamy: 338
  • cRPG Player A Gentleman and a Scholar
  • Sky belongs to Asagods as long as the raven flies.
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Son_Of_Odin
Re: Slower if you are wounded
« Reply #5 on: May 11, 2012, 10:50:51 pm »
0
getting snared by an arrow to da kneecap or axe to the hamstring doesnt slow down the game, it makes it faster.  Effectiveness of kiting is greatly reduced and people are FORCED to fight, not run.
Forced to die without any chance more rather. Archers would run to the hills just like always. They are not getting damaged and manage to shoot one arrow to someone's knee. The archer gains even more advantage.
visitors can't see pics , please register or login

There is no sight in my third eye

Offline Chagan_Arslan

  • Earl
  • ******
  • Renown: 372
  • Infamy: 155
  • cRPG Player
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Chagan_Arslan
Re: Slower if you are wounded
« Reply #6 on: May 13, 2012, 11:34:55 am »
0
they wont do it, infantry would actually have to think and not rely on heavy loomed armor in battle, ranged classes would be actually useful with this change and it might cause a big switch from 2h to 1h/shield classes, i think infantry players are just not ready for this, but its a good idea i like it

Offline F i n

  • OKAM Developer
  • ***
  • Renown: 1148
  • Infamy: 155
  • cRPG Player Sir Black Knight
  • Hi
    • View Profile
  • Game nicks: Fin
  • IRC nick: Fin
Re: Slower if you are wounded
« Reply #7 on: May 13, 2012, 11:38:13 am »
0
No you
"Life was easier as a borderline alcoholic." (chadz, 2016)

Offline Okkam

  • Baron
  • ****
  • Renown: 94
  • Infamy: 49
  • cRPG Player
    • View Profile
Re: Slower if you are wounded
« Reply #8 on: May 13, 2012, 11:41:28 am »
0
they wont do it, infantry would actually have to think


Muahhaaahhhaaaahhaaaaaaaa.
Thank you Chagan, you made my day.

Offline Miwiw

  • King
  • **********
  • Renown: 1267
  • Infamy: 525
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Miwiw
Re: Slower if you are wounded
« Reply #9 on: May 13, 2012, 03:17:38 pm »
0
Of course horses should also be slower if wounded. :P
Miwiw_HRE - Two Handed
Trade with me

Offline Chagan_Arslan

  • Earl
  • ******
  • Renown: 372
  • Infamy: 155
  • cRPG Player
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Chagan_Arslan
Re: Slower if you are wounded
« Reply #10 on: May 13, 2012, 04:49:03 pm »
0

Muahhaaahhhaaaahhaaaaaaaa.
Thank you Chagan, you made my day.

glad i did :) just saw a map where infantry was running around in circles trying to get to the other melee blob that was doing the same, oh the laughs, i think the map was called Commercial City ;]

Of course horses should also be slower if wounded. :P

yes it would be only fair if it affects all the classes

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: Slower if you are wounded
« Reply #11 on: May 15, 2012, 04:44:54 pm »
0
No.
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Peasant_Woman

  • Earl
  • ******
  • Renown: 438
  • Infamy: 37
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Unofficial Moderator
    • View Profile
  • Faction: Ninja, Ming, Companions, Cavemen
  • Game nicks: Peasant_Woman, Ninja_Ninja, Ming_Ninja, Companion_Ninja.
Re: Slower if you are wounded
« Reply #12 on: May 15, 2012, 05:15:23 pm »
0
I'd say yes if only melee weapons could cripple you. Ranged don't have to engage melee ever anyway if they don't want to as it is.
Maybe you are not bad, but you are a boring person. Well, that's the end of the matter.
Guide to map making
My Maps