Author Topic: Maps Carved By Carpenter  (Read 1216 times)

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Offline Mr_Carpenter

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Maps Carved By Carpenter
« on: March 18, 2012, 01:50:25 pm »
+2
Forest Lake

-This is first finished map ever made by me, I got I was just scrolling the scene editing topics and saw this, I liked the overlay and the general idea so I decided to give it a shot. I didn't really make this to work only in foggy weather, this should work with any weather settings.

Forest Lake Updated.zip Updated at 19.03.2012

Overview
-Teams start at the both end of the road.
(click to show/hide)

View at the lake

-The lake is very deep and designed not to be crossed.
(click to show/hide)

View at the river & bridge
-The river is not deep and you are able to cross it easily.
(click to show/hide)

Detail in the forest

(click to show/hide)

Fog test
(click to show/hide)

Without fog
(click to show/hide)

Tree house with fog

(click to show/hide)

Harlech Castle


-This is my first finished siege map, it's based on the Harlech Castle.

Harlech Castle.zip  Added at 25.03.2012

Layout
-The only way to get past the first walls is trough the first gatehouse, wich has breakable gate. There's 4 ladders + the gate (openable from inside) to the inner yard.
(click to show/hide)

View from the attackers spawn

(click to show/hide)

« Last Edit: March 25, 2012, 01:52:25 pm by Mr_Carpenter »

Offline Malaclypse

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Re: Maps Carved By Carpenter
« Reply #1 on: March 18, 2012, 02:00:06 pm »
0
I foresee.. drowning deaths. Looks like it could be a fun map to play on, mostly for non-cav classes. Also, I live in Forest Lake and was hoping this was going to be a map of my town.
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Offline Mustikki

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Re: Maps Carved By Carpenter
« Reply #2 on: March 18, 2012, 03:07:53 pm »
0
The map looks good and nice.  :D

Only fixable things i really saw, was a too strict ground texture change and exploitable bridge ends.
Placing a invisible barriers under the bridge end would easily solve the bridge exploit.
(click to show/hide)
Also the narrow edge in the southern side of the lake might surprise cavalry.

Without seeing this map in action, i think if people will camp the hills next to bridge heavily. But nevertheless i would like to see this map in the action. 
GOOD JOB! :mrgreen:

Offline Muunilinst

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Re: Maps Carved By Carpenter
« Reply #3 on: March 18, 2012, 07:49:23 pm »
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looks good, only thing in my opinion is that the bridge could be a bit to small for 2 big armys facing each other.
maybe its ok, looks good though.

Offline Mr_Carpenter

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Re: Maps Carved By Carpenter
« Reply #4 on: March 18, 2012, 07:56:52 pm »
0
The map looks good and nice.  :D

Only fixable things i really saw, was a too strict ground texture change and exploitable bridge ends.
Placing a invisible barriers under the bridge end would easily solve the bridge exploit.
(click to show/hide)
Also the narrow edge in the southern side of the lake might surprise cavalry.

Without seeing this map in action, i think if people will camp the hills next to bridge heavily. But nevertheless i would like to see this map in the action. 
GOOD JOB! :mrgreen:
Thanks for the comments, I'll fix those tomorrow.

looks good, only thing in my opinion is that the bridge could be a bit to small for 2 big armys facing each other.
maybe its ok, looks good though.
Yeah, but the thing is that the river is not deep and it's easily crossable, so everyone aren't suppoused to go trough the bridge anyways, if there's a lot of people crossing the river same time :D Also you can go the way south of the lake, so not everyone gonna go the bridge way anyways.

Offline Muunilinst

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Re: Maps Carved By Carpenter
« Reply #5 on: March 18, 2012, 08:47:02 pm »
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true but mostly crpg players take the shortest way to the enemy no matter what..sadly  :)

Offline Jacko

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Re: Maps Carved By Carpenter
« Reply #6 on: March 18, 2012, 11:01:36 pm »
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Looks good. Will take a look when you updated it. If you want the map to be played on officials servers you'll need to post it in the submission thread: http://forum.c-rpg.net/index.php/topic,14303.0.html

Happy mapping.
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Offline Mr_Carpenter

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Re: Maps Carved By Carpenter
« Reply #7 on: March 19, 2012, 03:09:15 pm »
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Updated Forest Lake with the fixed version. 8-)

Offline Jacko

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Re: Maps Carved By Carpenter
« Reply #8 on: March 21, 2012, 09:55:43 pm »
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Added to the map to the EU1 rotation.

Some notes:

(click to show/hide)

Don't get sloppy on the coloring. You can always use 'earth' as a base layer then start working you way up with pebbles. Turn weight and hardness to .20 or below, with a small brush and then add the pebbles. You'll get the best terrain result with layers upon layers (just like regular coloring).

(click to show/hide)

When you are done, look over the map for any floaty stuff.

(click to show/hide)

Put barriers everywhere. People will just go around instead. Just assume everything is abusable.

Overall, good job with your first map.
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Offline Mr_Carpenter

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Re: Maps Carved By Carpenter
« Reply #9 on: March 25, 2012, 01:54:10 pm »
+1
Harlech Castle

-This is my first finished siege map, it's based on the Harlech Castle.

Harlech Castle.zip  Added at 25.03.2012

Layout
-The only way to get past the first walls is trough the first gatehouse, wich has breakable gate. There's 4 ladders + the gate (openable from inside) to the inner yard.
(click to show/hide)

View from the attackers spawn

(click to show/hide)

Offline Zlisch_The_Butcher

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Re: Maps Carved By Carpenter
« Reply #10 on: March 25, 2012, 02:46:49 pm »
0
Harlech Castle

-This is my first finished siege map, it's based on the Harlech Castle.

Harlech Castle.zip  Added at 25.03.2012

Layout
-The only way to get past the first walls is trough the first gatehouse, wich has breakable gate. There's 4 ladders + the gate (openable from inside) to the inner yard.
(click to show/hide)

View from the attackers spawn

(click to show/hide)
Map looks epic. :)
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.