Author Topic: Make a server for Renaissance and gunpowder warfare  (Read 2199 times)

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Offline Fartface

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Re: Make a server for Renaissance and gunpowder warfare
« Reply #15 on: March 19, 2012, 05:44:04 pm »
Ye , alot of things were invented / used before the landsknecht so.
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Offline Kafein

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Re: Make a server for Renaissance and gunpowder warfare
« Reply #16 on: March 19, 2012, 05:49:30 pm »
That we have landsknecht armor but not firearms and firearms were before landsknechts >.<

By that logic we should also have stealth bombers in cRPG, because we have the equivalent of modern composite bows and crossbows.

Offline Mustikki

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Re: Make a server for Renaissance and gunpowder warfare
« Reply #17 on: March 19, 2012, 05:58:27 pm »
Firearms just provide more camping, just like in M&M, Deluge etc.. Where you have to wait on cover first 3-5 mins before you can even dream of going melee.
A long time ago, chadz did ask from the players either they wanted firearms, and the answer was simple "No".

Offline Torak

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Re: Make a server for Renaissance and gunpowder warfare
« Reply #18 on: March 19, 2012, 06:04:23 pm »
Like in With Fire and Sword?

Why just not play that insted of trying to change this mod
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Offline Huey Newton

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Re: Make a server for Renaissance and gunpowder warfare
« Reply #19 on: March 19, 2012, 06:48:45 pm »
Go to this guys posts. They are the same retarded shit thats never going to happen.
Someone ban him for christ sake

Offline Osiris

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Re: Make a server for Renaissance and gunpowder warfare
« Reply #20 on: March 19, 2012, 06:50:56 pm »
Mount and Musket is fun :P go play that
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Offline CrazyCracka420

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Re: Make a server for Renaissance and gunpowder warfare
« Reply #21 on: March 19, 2012, 06:53:50 pm »
Go to this guys posts. They are the same retarded shit thats never going to happen.
Someone ban him for christ sake

true dat...been noticing that for a while.  or make it so he can't post new threads
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Offline Joker86

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Re: Make a server for Renaissance and gunpowder warfare
« Reply #22 on: March 19, 2012, 07:56:38 pm »
Well, we already have a lot of late medieval items, and we even have Samurais and Ninjas, so it's too late to worry about the look of the game.

I could live with early medieval guns that need some kind of fork to be planted into the ground, which needs time to be set up, fixes you on one spot, and limits your aiming to a cone of perhaps 10° in all directions. This means you have to plan your shots very well, and you are really vulnerable while shooting. The damage should be a bit better than for arbalests.

Compared to the arbalest it should be of about the same effectivity. Arbalest is faster reloaded (yes!), and you can move while aiming, musket has little to no bullet drop, higher missile speed and damage, but you can't move while shooting, you need time to shoot and you can't aim properly.

I think I could live with that.
Joker makes a very good point.
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Offline Miwiw

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Re: Make a server for Renaissance and gunpowder warfare
« Reply #23 on: March 19, 2012, 08:03:30 pm »
Sounds interesting Joker, however the argument against long-loading firearms is the aspect of camping which could happen in battle but wouldn't matter in siege. I also wouldn't love to see gunpowder weapons...

Keep the mod and weapons like now, swords, spears, xbows and bows. That's fine!!
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Offline Zisa

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Re: Make a server for Renaissance and gunpowder warfare
« Reply #24 on: March 19, 2012, 11:21:08 pm »
Ya we need some shitty 3rd person firearms like a  ... oh wait we don't.
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Offline Oberyn

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Re: Make a server for Renaissance and gunpowder warfare
« Reply #25 on: March 19, 2012, 11:29:22 pm »
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Make it slow as fuck, extremely heavy, loooong reload time and with a 1/4 chance of exploding in your face. More of a gimmick 1 shot weapon than anything else....I still wouldn't want it in crpg.
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Offline Rebelyell

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Re: Make a server for Renaissance and gunpowder warfare
« Reply #26 on: March 20, 2012, 03:30:51 pm »
I lowe to see some weapons wich are uneffective makes lot noise and smoke, nothing more, nothing what can make them efecive like bows and xbows, just another one troll weapon.

Problem is that then if wee add any shitty firearm to game there will be shitload of peps complaining why it soo weak, it should be stronger, make aim better ect.

anyway it can always use xbow WPF
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Offline Mannhammer

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Re: Make a server for Renaissance and gunpowder warfare
« Reply #27 on: March 20, 2012, 11:04:10 pm »
I think there is some historical evidence to back this idea up:
http://www.youtube.com/watch?v=7RFkDtRiXus


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Offline Loar Avel

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Re: Make a server for Renaissance and gunpowder warfare
« Reply #28 on: March 20, 2012, 11:35:01 pm »
Why trying to change, when it's already exist?

http://www.youtube.com/watch?v=pdlUFLo-0xA
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