Author Topic: CRPG as Editing module  (Read 492 times)

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Offline Muunilinst

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CRPG as Editing module
« on: March 16, 2012, 07:49:03 pm »
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hello,

now that these new scene props are there and i want to use them, im asking myself how to use crpg as editing module? just make a copy of it?

i used before a copy of native with the map pack of kong ming .

would be nice if some could explain me the steps thx  :D

Offline Mustikki

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Re: CRPG as Editing module
« Reply #1 on: March 16, 2012, 09:30:49 pm »
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Im using both, native and cRPG copy for scening. I always make the terrain in Native copy and sometimes polish the map in cRPG copy.
Probably going to use the cRPG copy more now for scening.

Just copy the updated version of cRPG and rename.

Changing the map from native to cRPG you only need to copy paste terrain code and .sco file.

Offline obitus

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Re: CRPG as Editing module
« Reply #2 on: March 17, 2012, 12:36:13 am »
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it's a pain in the ass to move around and edit in both but you pretty much have to do it...

in your native module you can actually test your map with cavalry.

in crpg module you can use new props and test the different weather and lighting.

Offline Muunilinst

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Re: CRPG as Editing module
« Reply #3 on: March 17, 2012, 01:39:19 am »
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ah ok then its so as i thought  :(
i was thinking there could be maybe a easier way anyway thanks