Author Topic: Strategus Suggestions  (Read 7024 times)

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Offline Jarlek

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Re: Strategus Suggestions
« Reply #60 on: December 16, 2011, 07:56:19 pm »
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@Zapper:  Individual role as merchant is disappearing due to fewer and fewer independent fiefs.  Clans are imposing exorbitant hourly fees (500 gold/hour) in their fiefs.
You got a point there. But believe it or not, many clans have more spots in their fiefs then they can have people crafting. Try contacting the various clans and see if they have any spots open for the public. Ofc, it will be the 25 gold per Trade Goods fiefs, and there probably will be some tax (maybe, 5/10/15), but you will probably find SOME places that are ok to craft in. Most smart clans will understand that it sometimes is better to have neutrals (who pays a small visiting fee) crafting in your fiefs than having only your own. It all depends on their organization, numbers and fief situation. All I suggest is that you ask around if there are any open spots.
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Offline josh

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Re: Strategus Suggestions
« Reply #61 on: December 17, 2011, 02:54:54 am »
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I find this funny xD
Due to there is all this bullshit about small clans doing this, this and this- Well maybe some Small clans want to grow and don't have the chance?
Big Factions claim too much land in my opinion most of the time (Greedy Idiots)
However,
I do agree with this idea of small clan fighting (tribe)
And starting with a fief would be interesting because it gives everyone a chance.

Personally I would like to see how this would play out if set in motion. :D

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Offline Tomas_of_Miles

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Re: Strategus Suggestions
« Reply #62 on: December 17, 2011, 08:26:35 am »
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But big factions are... bigger than small factions. It is definitely possible for small clans to take fiefs, but bigger clans should have an advantage, and also you guys were a little late to this strat. :D
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Offline Hunter_the_Honourable

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Re: Strategus Suggestions
« Reply #63 on: December 17, 2011, 03:19:18 pm »
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But big factions are... bigger than small factions. It is definitely possible for small clans to take fiefs, but bigger clans should have an advantage, and also you guys were a little late to this strat. :D


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Offline Braeden

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Re: Strategus Suggestions
« Reply #64 on: December 17, 2011, 04:01:08 pm »
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@Zapper:  Individual role as merchant is disappearing due to fewer and fewer independent fiefs.  Clans are imposing exorbitant hourly fees (500 gold/hour) in their fiefs.

Come to Shulus, live in peace and prosperity for a minimal fee meant only to maintain the town guard.

Offline Vibe

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Re: Strategus Suggestions
« Reply #65 on: March 12, 2012, 11:02:05 am »
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bump, this thread must not be forgotten