Greetings fellow senators and citizens of a fine community, I stand before you with a proposal.
As we all know, it is very possible that a team can be stacked immensely, making the game...less enjoyable...for the unfavorable side. One of the causes is simply preferred gear on each team. For example, it is not uncommon to find one team stacked with all of the heavy cavalry, which in turn, encourages a flawless victory time and time again. Or perhaps, all of the heavy infantry is stacked onto one team, units that must be hit countless times before actually falling in battle. It wouldn't be too unreasonable to revise some of our current balance mechanics, I believe. So now, for my suggestions:
1. Add an additional balance mechanism that balances team wealth.
For example, a team that is using 2m worth of gear would never be VS a team using only 800k worth of gear. It would be far less common to see a team stacked with heavy cavalry or heavy infantry.
2. Add an additional balance mechanism that balances team weapon profession.
For example, most players specialize in a specific weapon profession, the balance system would take this into consideration and divide the teams with roughly the same weapon profession total. What this will do is make it less common to encounter teams stacked with archers and crossbowmen. It will be uncommon to endure spectating twenty archers camping as all of your team members systematically get picked off, largely due to hopelessness. It would also be uncommon to have to watch a hand full of archers running in opposite directions to avoid the melee confrontation of the superior team, which more often than not, has no archers or cavalry left.
I believe with these new additions, along with our current balancing systems, cRPG would be a much more enjoyable experience for us all.