I hate when games put in some arbitrary token for a game mode instead of staying with the spirit/theme of the game. It shows the lack of effort on devs part when they dont take the time to develop their game, just slapping something another game did into theirs, like a copy/pasted essay.
Battlefield Bad Company2 is a game I despised for this. Instead of cool themed objectives like say a downed blackhawk helicopter, nuclear power plant/silo control panel, experimental prototype vehicle....you destroy some stupid looking box/chest every round.
Instead of a flag could we have something that makes sense? Any of the following would be much better than some arbitrary flag
Enchanted/legendary weapon?
Wagon filled with goods that players have to pull to their side?
Barrel you have to roll to your side
A letter or dispatch
Bag of coins or ingot
Flask of alcohol
Crown