Author Topic: Fall Damage: Why such a bold increase from Native damage?  (Read 302 times)

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Offline Malaclypse

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Fall Damage: Why such a bold increase from Native damage?
« on: September 29, 2011, 04:43:08 am »
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Title says it. I can understand gaining momentum as you fall and therefore taking more damage the longer you fall, because admittedly it was pretty ridiculous the distance you could fall in Native compared to the damage you take. The problem I have with fall damage in cRPG is that I can take like a quarter of my freaking health from a 6 foot "fall". I suggest a re-tooling of what goes into fall damage, lowering/removing it for smaller hops, and perhaps making it contingent on armor worn (heavier armor will speed you up faster, more damage on impact) + distance traveled.
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Offline cmp

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Re: Fall Damage: Why such a bold increase from Native damage?
« Reply #1 on: September 29, 2011, 04:46:46 am »
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Because in the beginning of first Strat castle/town defenders used to jump down the walls to take out ladders.