Poll

Pick the best solution!

Light armour gets same loom benefits as every other armour. (+7 for triple loom)
56 (42.1%)
All other armour gets same loom benefits as Light armour. (+4 for triple loom)
49 (36.8%)
Change nothing
28 (21.1%)

Total Members Voted: 132

Author Topic: [STATS] Light Armour Loom benefits  (Read 4346 times)

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Offline sWalker

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Re: [STATS] Light Armour Loom benefits
« Reply #45 on: November 04, 2011, 01:33:37 am »
0
The sWalker very rarely asked for any changes...but my almighty dev gods...please make the looms fair across the board.

Offline Gravoth_iii

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Re: [STATS] Light Armour Loom benefits
« Reply #46 on: November 04, 2011, 02:33:54 am »
0
I really dont see why they shouldnt have +7, either give them +7 or +4 and decrease weight. Light armour having less benefits than heavy armour is silly. Or maybe make all armours get +4, no more Super robocop tincan with 90 body armour
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Offline FRANK_THE_TANK

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Re: [STATS] Light Armour Loom benefits
« Reply #47 on: November 04, 2011, 03:48:15 am »
0
I say the tunic over mail and lamlalallerlelrlelererer drop in weight at MW to 5. +4 armor with a massive weight reduction.
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Offline Gurnisson

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Re: [STATS] Light Armour Loom benefits
« Reply #48 on: November 04, 2011, 06:31:40 am »
+2
Gloves +1 +2 +3
Body armour +1 +2 +4

Instead of +14 armour on a lordly set, you'll rather get +7. A lot more balanced, I would say.
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Offline Kato

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Re: [STATS] Light Armour Loom benefits
« Reply #49 on: November 04, 2011, 03:44:45 pm »
0
Gloves +1 +2 +3
Body armour +1 +2 +4

Instead of +14 armour on a lordly set, you'll rather get +7. A lot more balanced, I would say.

Yeah, armor looms are most op thing in crpg, nowdays.
But your solution, bring a lot of whine from people with already all armor heirloomed and more importent +7 body armor are not worth of 6 gen retiring.

Fortunately i have ultimate solution. :)
Body armor stay with actual heirllooms values and gloves heirlooms will be cancelled.
So you can get +7 in 3 gen, still quite good and all people with already heirloomed gloves got their heirloom points back.

No more super fast tincans with +14 armor.




Offline Matey

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Re: [STATS] Light Armour Loom benefits
« Reply #50 on: November 08, 2011, 02:38:33 am »
+1
make some changes! YAAARRRGGHHH

Offline Aseldo

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Re: [STATS] Light Armour Loom benefits
« Reply #51 on: November 18, 2011, 02:11:21 pm »
0
If this ever gets changed +3 Studded Leather Coat is going to be godly...imagine if it was 37 body armor plus +3 mail gauntlets(13 body armor). 50 body armor for something that's viable for archers? A little OP if I say so myself.

As it stands right now The Studded Leather Coat is still the most armor per each weight point(well the padded jack technically). After this it it jumps to 9.5 weight(besides light strange armor) and thereafter it's roughly 2 extra body armor per weight point.

In short, if the studded leather coat was multiplied once it'd equal the same armor value as black armor, but black armor is nearly 6 times the weight.

This would just be a huge buff to archers, and agility builds that would utilize the strong light armor.

So if you really look at it, the 3 armor difference in looms is basically allowing the medium and heavy armor to catch up to the weight to armor disparity.
« Last Edit: November 18, 2011, 02:28:39 pm by Aseldo »

Offline kongxinga

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Re: [STATS] Light Armour Loom benefits
« Reply #52 on: November 18, 2011, 03:01:26 pm »
0
This is a good way to both help increase the variety of loomed items and as a means to very slightly buff Agi builds.

If you're going to make armor subject to realism then plate needs to start completely blocking 99% of incoming damage, All cloth/leather armor should essentially do nothing in comparison to mail/scale/plate, armor weight should reduce your maximum movement speed, etc...

I would support this in M+B 2 as long as a proper armour penetration model was implemented. Needs to be as sophisticated as the one in Steel Beasts. Also a better way of controlling strikes so I can aim at the joints and uncovered parts. M+B needs to lean more on the wargame side, not the Steamer twitch game side.