Author Topic: What makes a good interesting game. Some thoughts for the Balancers.  (Read 1066 times)

0 Members and 1 Guest are viewing this topic.

Offline Thomek

  • El Director
  • OKAM Developer
  • ***
  • Renown: 1372
  • Infamy: 481
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • Ninja Guide Wiki
  • Faction: Ninja_
  • Game nicks: Ninja_Thomek
+8
Just some rambling below..

* A good game forces you to take difficult decisions.
There should be no obvious BEST choice of weapon or armor. Just a headache of dilemmas. Each weapon should behave uniquely and have inherent strength and weaknesses. Battle usefulness should decide the stats given to a weapon. (Not duels, since this is a primarily battle game.)

* "Sweet spots" of perfect builds together with armor should be avoided.
What I mean is that different builds, should be equally powerful. Ofc. it's not possible to make ALL builds just as good, but sound builds around the AGI-STR axis should be evenly powerful in Battle.

* There should be a reasonable balance between the classes. Both in: relative numbers of players, effort required, and power.
This is very hard, and it is too complex to calculate. It all boils down to experience and having a feel for it. You could argue that Archery is underpowered, but that the effort required is so low that an influx of newbie Archers would happen if you buffed it, changing the whole game experience for the others. Also there has developed different "Cultures" in NA and EU.

(At this moment, from my personal POV and from reading the forums there are some trends: Xbow/Archery and Cav and balanced inf builds are pop in EU, and STR and Pikes are popular in NA.)

* There should be variety. And the game should nurture what is unique about its nature.
Well here should be something about what game you want to make. Some ideology.
There are however some facts about what makes this game different from any other out there. The melee mechanics are at the core of this, and this is the single game I played the most in my life, and also the game that is capable of giving me the most adrenaline.. IMO the game should revolve around this.

I dunno why I'm writing this, but it feels like, and I can understand it, that balancers sometimes loose track of the big picture while focusing on details.

This goes to chadz as well. An all encompassing vision is perhaps what I'm searching for.

« Last Edit: September 07, 2011, 12:42:36 am by Thomek »
visitors can't see pics , please register or login


That Thomeck-delay-kicking bussiness is like that asshole-retard dude that fucks your sister sometimes.

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: What makes a good interesting game. Some thoughts for the Balancers.
« Reply #1 on: September 07, 2011, 12:43:35 am »
0
Not bad, not bad.
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline Torben

  • King
  • **********
  • Renown: 2011
  • Infamy: 352
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • still prepare to get sexed
    • View Profile
  • Faction: by my overly nerfed heavy lance.
Re: What makes a good interesting game. Some thoughts for the Balancers.
« Reply #2 on: September 07, 2011, 12:50:08 am »
0
Just some rambling below..

* A good game forces you to take difficult decisions.
There should be no obvious BEST choice of weapon or armor. Just a headache of dilemmas. Each weapon should behave uniquely and have inherent strength and weaknesses. Battle usefulness should decide the stats given to a weapon. (Not duels, since this is a primarily battle game.)

actually i think the balancers are on a good way here!  i see lots of different vry well working armor/weapon combinations in all classes.
* "Sweet spots" of perfect builds together with armor should be avoided.
What I mean is that different builds, should be equally powerful. Ofc. it's not possible to make ALL builds just as good, but sound builds around the AGI-STR axis should be evenly powerful in Battle.

this would be vry cool!
* There should be a reasonable balance between the classes. Both in: relative numbers of players, effort required, and power.
This is very hard, and it is too complex to calculate. It all boils down to experience and having a feel for it. You could argue that Archery is underpowered, but that the effort required is so low that an influx of newbie Archers would happen if you buffed it, changing the whole game experience for the others. Also there has developed different "Cultures" in NA and EU.

(At this moment, from my personal POV and from reading the forums there are some trends: Xbow/Archery and Cav and balanced inf builds are pop in EU, and STR and Pikes are popular in NA.)
Yes, I know from whence I came! Discontented as a flame, Upon myself I live and glow. All I grasp like lightning flashes, All I leave behind is ashes
Flame I am - that much I know!

visitors can't see pics , please register or login

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: What makes a good interesting game. Some thoughts for the Balancers.
« Reply #3 on: September 07, 2011, 09:28:46 am »
+1
Katana is fine.

Offline Peasant_Woman

  • Earl
  • ******
  • Renown: 438
  • Infamy: 37
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Unofficial Moderator
    • View Profile
  • Faction: Ninja, Ming, Companions, Cavemen
  • Game nicks: Peasant_Woman, Ninja_Ninja, Ming_Ninja, Companion_Ninja.
Re: What makes a good interesting game. Some thoughts for the Balancers.
« Reply #4 on: September 07, 2011, 10:35:36 am »
+1
Katana is fine.

Longsword is better.
(click to show/hide)
Maybe you are not bad, but you are a boring person. Well, that's the end of the matter.
Guide to map making
My Maps

Offline BaldRider

  • Noble
  • **
  • Renown: 13
  • Infamy: 3
  • cRPG Player
    • View Profile
Re: What makes a good interesting game. Some thoughts for the Balancers.
« Reply #5 on: September 07, 2011, 10:40:11 am »
0
Longsword is better.
(click to show/hide)

You clearly did not take the ninja-factor into consideration.

Offline Thomek

  • El Director
  • OKAM Developer
  • ***
  • Renown: 1372
  • Infamy: 481
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • Ninja Guide Wiki
  • Faction: Ninja_
  • Game nicks: Ninja_Thomek
Re: What makes a good interesting game. Some thoughts for the Balancers.
« Reply #6 on: September 07, 2011, 02:59:07 pm »
0
Thanks Paul this is not about the Katana.

I'm just sharing my thoughts on what cRPG could be.


visitors can't see pics , please register or login


That Thomeck-delay-kicking bussiness is like that asshole-retard dude that fucks your sister sometimes.

Offline [ptx]

  • King
  • **********
  • Renown: 1871
  • Infamy: 422
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • such OP. so bundle of sticks. wow.
    • View Profile
Re: What makes a good interesting game. Some thoughts for the Balancers.
« Reply #7 on: September 07, 2011, 03:01:04 pm »
0
Nerf katana?

Offline Corwin

  • Earl
  • ******
  • Renown: 499
  • Infamy: 162
  • cRPG Player Sir White Pawn
    • View Profile
  • Game nicks: Corwin_the_Lazy
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

visitors can't see pics , please register or login

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: What makes a good interesting game. Some thoughts for the Balancers.
« Reply #9 on: September 07, 2011, 05:39:50 pm »
+1
Agi is clearly an underpowered attribute.

Offline Deathwhisper

  • Noble
  • **
  • Renown: 19
  • Infamy: 5
  • cRPG Player
  • Mappers guild
    • View Profile
Re: What makes a good interesting game. Some thoughts for the Balancers.
« Reply #10 on: September 07, 2011, 06:30:02 pm »
0
Quarter staff > katana.

Maybe make katana only 1 slot? It's quite small for a 2h and has the same weight / length (although 2 anim is better ofc) than 1h swords.