Author Topic: Average Player Health and Armor?  (Read 2169 times)

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Offline KitFistoAKAKillacure

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Average Player Health and Armor?
« on: January 19, 2011, 02:57:01 am »
+1
I have looked around but have been unable to find one seemingly vital fact when it comes to weapon choice: the base health of a player at lvl 1, and by extension the health of an average player (with, say 5 ironflesh).

Alternatively, is there a CRPG (or a native) damage calculator accounting for weapon damage, ironflesh, power strike etc?

Thanks for the help!

Offline WaltF4

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Re: Average Player Health and Armor?
« Reply #1 on: January 19, 2011, 03:21:51 am »
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The following link contains everything you are looking for:

http://infinitum.dyndns.org/crpg/calc.htm

Offline Deathwind

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Re: Average Player Health and Armor?
« Reply #2 on: January 19, 2011, 04:48:32 am »
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Is the character planner updated to support the new WPF levels?

Offline Tristan

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Re: Average Player Health and Armor?
« Reply #3 on: January 19, 2011, 04:51:24 am »
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I think so.
He is despised and rejected of men; a man of sorrows, and acquainted with grief. He was oppressed, and he was afflicted, yet he opened his mouth.

Offline KitFistoAKAKillacure

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Re: Average Player Health and Armor?
« Reply #4 on: January 19, 2011, 06:04:36 am »
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The following link contains everything you are looking for:

http://infinitum.dyndns.org/crpg/calc.htm

Perfect, nice find Walt.

Offline Blackstone

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Re: Average Player Health and Armor?
« Reply #5 on: January 19, 2011, 06:14:19 am »
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*Nods in appreciation of the excellent resource*
A warrior moves through the world all day, yet he himself is unmovable.

Offline Malevolent_Warlord

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Re: Average Player Health and Armor?
« Reply #6 on: January 19, 2011, 12:27:22 pm »
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A little off topic, but I have found that armor and hitpoints are quite useless post-patch. Many times I get one-hitted by various weapons even though wearing heavy armor. Personal defence skills are now the most valuable things when one can't rely on armor to suck all the hits.
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Offline Engine

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Re: Average Player Health and Armor?
« Reply #7 on: January 19, 2011, 04:28:52 pm »
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Is the character planner updated to support the new WPF levels?

Just a note:
At lvl 30 with 6 WM, the Calc shows me with 14 more WPF points to allocate than I have according to the c-rpg site. Don't think I'm doing anything wrong... Level, skills, etc. are all input accurately.

Offline Kalam

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Re: Average Player Health and Armor?
« Reply #8 on: January 19, 2011, 04:44:43 pm »
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A little off topic, but I have found that armor and hitpoints are quite useless post-patch. Many times I get one-hitted by various weapons even though wearing heavy armor. Personal defence skills are now the most valuable things when one can't rely on armor to suck all the hits.

It's because smart people get more PS these days.