Author Topic: Some suggestions (repairs, team-play & bonus rewards, retirement)  (Read 992 times)

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Offline Dwarden

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1. repair changes
- seems exploitable by leaving prior round end, shall be server side calculated to prevent
- there seems to be no failsafe to against e. 10 repair/same item repair streaks or vice versa (some sort of timer to ensure bigger chance the opposite will happen)
- the repair value shall incorporate deaths and K/D ratio
(no death shall drastically lower the value of repair and good K/D shall be noticeable too)

2. team-play rewards
actual system is WRONG as rewards players for NOTHING or worse NOTHING in TEAM-PLAY
this sadly means that idlers, afkers, script bots (exploiters/leechers), griefers (tkers)
get rewarded for not helping team and team-play nor playing the game (just abusing the system)

+ timer reward need to be changed to reward ONLY players with positive damage to enemy
(damageTOenemyTEAM minus damageToFriendlyTEAM with result higher than 0)
special case is player with 0 dmg but objective capture/defense (presence on flag siege etc.
this will ensure that only active players (positive in terms of TEAM-PLAY) get the reward


if You insist on players getting something for doing nothing then don't be it more than 10XP and 1 coin / minute
anything more just calls for usage of 'fake bots' or 'leeching'

upkeep shall be lower for idlers on same formula too - not AFK punish while in expensive armor (no gain=no loss style)

3. bonus rewards (minor XP and gold coins)
+ damageToenemy
+ killing enemy (enemy tin-can with 1hp can still kill some teammates)
+ killing enemy TOP 5 player
+ killing enemy VIP (strategus castle owner, lord, king, empire ruler, clan leader, voted side leader w/e)
+ bonus objectives (as attacker on siege opening doors/gate in round You won, non-stackable)
+ time present in flag zone in round Your team won
etc. You get the idea

4. siege improvements
+ new sound for gate opening (some mechanism sound (chains))
+ doors need timer for opening (similar to gate)
+ new door opening sound
+ new sound alarm for FLAG capture, ideally some metal alarm warning (metal chime) or bell ring
+ new voice command for "enemy at gates/doors" (no idea if engine support multiple samples based on gameplay type)
+ new voice command for "enemy at/near flag/objective"

5. retirement bonus
purely a minor reward for retiring
+ 1 skillpoint per generation (10th generation gets 10 skill points, if too much then 50% rounded up so 5), ONE time char setup bonus (not per level!)
+ N WPF per Weapon Master Level, where N equals the generation (10th generation with WML6 gets whole 60 WPF)
+ decrease cost of repairs/upkeep etc. on heirloomed items (You know the item well so it shall cost less as You more familiar with)

everything is minor tweak and w/o any balance issue...

yet i leave values to You as You know the statistics better ...
« Last Edit: January 18, 2011, 07:43:47 pm by Dwarden »

Offline jspook

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Re: Some suggestions (repairs, team-play & bonus rewards, retirement)
« Reply #1 on: January 18, 2011, 07:21:11 pm »
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5. retirement bonus
purely a minor reward for retiring
+ 1 skillpoint per generation (10th generation gets 10 skill points, if too much then 50% rounded up so 5)
+ N WPF per Weapon Master Level, where N equals the generation (10th generation with WML6 gets whole 60 WPF)
+ decrease cost of repairs/upkeep etc. on heirloomed items (You know the item well so it shall cost less as You more familiar with)

Most of your suggestions are interesting.  however, the idea that you would get more skill points based on retirement level is patently rediculous.  You are already getting an xp bonus + much better heirloomed gear than most of the people or gen 1-3 characters in the game.
Having 10 skill points per level would just make you a tank with maximized points in EVERYTHING every level.  rediculous.  the game is about balance, mostly, and the need to choose a path for your character provides stability and promotes teamwork.
you cant have someone who is a maxed out archer + maxed out thrower+ maxed out 1hander + 2h + polearm + calvary
you might as well just take out the stats page and let everyone use whatever they want, whenever they want, once they are a few generations in.
« Last Edit: January 18, 2011, 07:32:30 pm by jspook »
"Scissors needs a nerf because he beats me every time, but rock is just fine" - paper

Offline _uwu_

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Re: Some suggestions (repairs, team-play & bonus rewards, retirement)
« Reply #2 on: January 18, 2011, 07:29:49 pm »
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I agree that players should be rewarded gold and XP for getting kills/opening doors and other things.
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Offline Dwarden

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Re: Some suggestions (repairs, team-play & bonus rewards, retirement)
« Reply #3 on: January 18, 2011, 07:34:09 pm »
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Most of your suggestions are interesting.  however, the idea that you would get more skill points based on retirement level is patently rediculous.  You are already getting an xp bonus + much better heirloomed gear than most of the people or gen 1-3 characters in the game.
Having 10 skill points per level would just make you a tank with maximized points in EVERYTHING every level.  rediculous.  the game is about balance, mostly, and the need to choose a path for your character provides stability and promotes teamwork.
you cant have someone who is a maxed out archer + maxed out thrower+ maxed out 1hander + 2h + polearm + calvary
you might as well just take out the stats page and let everyone use whatever they want, whenever they want, once they are a few generations in.

you misread what i wrote...

it means 10 skills points on generation 10 in total and ONCE not per level
so generation 2 gets 2 skills points ONCE (first setup) not per level ...

same applies to the WPF bonus, You get it once per Weapon master and it's just the generation number
(so WM 10 on generation 2 gets whole 20 WPF in total or generation 10 with WM 10 it's 100 total)
which is barely anything game breaking
« Last Edit: January 18, 2011, 07:40:29 pm by Dwarden »

Offline jspook

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Re: Some suggestions (repairs, team-play & bonus rewards, retirement)
« Reply #4 on: January 18, 2011, 07:37:44 pm »
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I agree that players should be rewarded gold and XP for getting kills/opening doors and other things.

Agreed.  getting an XP boost or an extra 500 xp on the spot per kill (like in single player) would really enhance the game.  leave the current xp gain as is, and just give an extra per kill. 
that will encourage more people to participate, and the leachers will still be happy too. 
This way, the participants still get more rewards than the leachers, but everyone still gets something.
There is almost no way to stop leachers form doing said activity without penalizing the people who just suck.  and we need those people.  for targets.
"Scissors needs a nerf because he beats me every time, but rock is just fine" - paper

Offline jspook

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Re: Some suggestions (repairs, team-play & bonus rewards, retirement)
« Reply #5 on: January 18, 2011, 07:40:22 pm »
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you misread what i wrote...

it means 10 skills points on generation 10 in total and ONCE not per level
so generation 2 gets 2 skills points ONCE (first setup) not per level ...

Leave the skill points and wpf alone.
the xp bonus alone is worth the retirement

and 100 wpf per weap master level IS game breaking.  esp when you could start doing it at lvl 3 with a gen 10 char.  please.....
« Last Edit: January 18, 2011, 07:42:46 pm by jspook »
"Scissors needs a nerf because he beats me every time, but rock is just fine" - paper

Offline Dwarden

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Re: Some suggestions (repairs, team-play & bonus rewards, retirement)
« Reply #6 on: January 18, 2011, 07:41:45 pm »
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Leave the skill points and wpf alone.
the xp bonus alone is worth the retirement

it's not worth anything unless You care about heirloomed items ...
which some people don't care that much at all ...

so consider it something small for veterans ...


Offline Braeden

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Re: Some suggestions (repairs, team-play & bonus rewards, retirement)
« Reply #7 on: January 18, 2011, 11:48:13 pm »
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1. repair changes
- seems exploitable by leaving prior round end, shall be server side calculated to prevent
It is. You can have stuff break after you leave.

Quote
2. team-play rewards
actual system is WRONG as rewards players for NOTHING or worse NOTHING in TEAM-PLAY
this sadly means that idlers, afkers, script bots (exploiters/leechers), griefers (tkers)
Idling, afking, exploiting, leeching and griefing are indeed rewarded.  Until they are caught. And removed from the game.  Don't complain about such behavior on the forums.  Go on IRC and let an admin know so they can come on and say goodbye.

Quote
5. retirement bonus
purely a minor reward for retiring
+ 1 skillpoint per generation (10th generation gets 10 skill points, if too much then 50% rounded up so 5), ONE time char setup bonus (not per level!)
+ N WPF per Weapon Master Level, where N equals the generation (10th generation with WML6 gets whole 60 WPF)
+ decrease cost of repairs/upkeep etc. on heirloomed items (You know the item well so it shall cost less as You more familiar with)
The skillpoint + wpf bonus is ridiculous.  You do not receive bonus levels for retiring.  The whole point of a level cap is this: you are level capped.
Decreased cost on heirloomed items...eh, maybe.  But only if it is a flat amount and not that big, say 25 gold off repairs per heirlooming.  That one I wouldn't disapprove of.  Though I don't think it is necessary, you are already getting an improved weapon at the same cost.