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Messages - DaFrog

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First i can definitely not agree with people who think than the currently system with no personal punishment is fine. The current system is by far the worst i have ever seen in any rpg game with friendly fire. People who TK or TA are most of the time not punished but the worst thing about the current system : it is TK friendly. As it work now the current system do not discourage team killing at all. In fact the current system is supporting team killing/TA and team killer/TA.

Admin are currently useless to do anything most of the time as you have no proof than someone have TA or TK you intentionally. If you do not run FRAPS at all time you will just not have any proof. Pretty easy to TA or TK someone and just run away like nothing happens admin can do nothing about it and are doing nothing about it.

But that's not the worst part of the current system. The worst is than "not intentionally" TK or TA are not personally punished and this do not make sense at all. TA and TK are personal business and it do not matter that much if it was intentionally or not it should be punished. Why ? Because without punishment people will not care about it and this kind of system will be supporting TK and TA.

I have seen today an archer trying to kill an enemy who was fighting with 3 guys from the same team as him, did i have to tell you how it end ? One of the 3 guys was TKed and by the way that's considered as not intentionally team kill...

That's exactly what's the current system is  about why would someone not try to kill an enemy even if there is a high risk than one of is mate will be wounded or team killed ? Who care ? This archer was unlucky and killed a mate instead of just wound one of his mate which cost him...nothing. But that's not only related to archer obviously and this apply to every situation.

The point is even if there is a high risk to wound one of his mate people as it is now will take the risk to wound or TK there mate to kill an enemy as there is no punishment anyway for it.

Secondly as i say previously it dosen't matter if TK/TA was intentionally or not, it should be punished. The only differences should be than intentionally TK/TA should be a banable offense. There is currently a lot of players who are not even able to do a whole map without TK or TA one of there mate. Why the hell are we supposed to support player who are not able to do even a map without TK/TA someone ?!

The most important thing in a teamplay game with friendly fire is to learn to avoid TK and TA. But in this game as it is now the amount of TK and TA in each round is completely amazing. Today i have even seen some player from the higher part of the scoreboard doing like 3 TK in the same round...People should learn to play without TK and TA. It's not like it's that hard to avoid TK and TA, this game is not that much fast and as  long as you pay attention to you environment and anticipate just a little bit it's easy as hell to avoid TK/TA especially as you can stop your swing at any time.

So i don't know if EXP/GOLD penalty is the best punishment to deal with TK/TA but it would be obviously better than no punishment at all as it is now. By the way just pick up the  kind of punishment you want and add it into the cRPG. Looks like the old one was pretty fine by the way.

At the end i do not see any valid reason for people to do not agree to add some sort of punishment for team killing and team attack because as long as they play carefully it's easy as hell to avoid it. Only usual team killer/wounder can disagree to get some punishment for it.

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I created a thread into the suggestion corner but it looks like than not a lot of people read it (http://forum.c-rpg.net/index.php/topic,7565.0.html)

Anyway i really do not understand why you guys do not want to add some sort of automated punishement to TA and TK ? Most of RPG game where you can kill you own team have some sort of consequences but in cRPG there is absolutely nothing.

I'm tired about getting some arrow in my ass, about people who just spam with 2 hand without paying attention to there mate or horseman who just do not care to charge you. This is just the top of the icecream as there is a lot more way to be annoyed by TA or TK like people who just kill your horse for the lolz.
 
From what i read most of you do not want reversed TK and even if i do not agree with most of you i can understand your point of view as it will affect gameplay in some way. Anyway looks like some kind of admin/dev say they will never use reverse TK into cRPG, fine but reverse TA and TK is not the only way to deal with it.

A penalty to EXP/GOLD can be a good punishment to deal with TA and TK as most player will be affected by it. This kind of penalty will not affect directly the gameplay but at least people would be a bit more careful and do not hit there mate for the lolz.

Seriously there is many way to deal with TA and TK so just pick the one you want but do something about it.

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Suggestions Corner / Team Kill Punishment/Consequences
« on: June 05, 2011, 07:36:11 am »
Hi,

I want to talk about TK because as it is now it's obviously free to TA/TK there friend without consequences at all. As there is no consequences a lot of people do not care about it and just spam hit with there 2 hand/bow/etc even if there is a friend close to them. Even if it is not totally intended by player it can not be considered most of the time as a mistake. People are just not careful at there friend because it dosen't matter if they hit there mate or not as there will not be punished for it or at least do not have any consequences to there act. Most of the time people will not even say "sorry"...

The amount of TA/TK on each round is right now amazing. There is a lot of solution to deal with it and drastically reduce it like in many other game. The most important about it is to introduce some sort of consequences to TA/TK so people will be a lot more careful about it. There is a list of consequences to TA/TK from other game who could be helpful and improve this game to have less TA and TK :

- Reverse TK damage.
- Have a limited amount of TK damage before being kicked or banned for some time.
- Lost some XP or Money for each TA or TK.
- Increase respawn time (one more round to wait in a battle)
- Some sort of debuff who will disappear over time
- ...

There is a lot more solution than this to discourage team killing just pick the one you want... But you should really do something about it because as long there will not be consequences a lot of people will not care about it. And it's really a pain in the ass to have to deal with that much TA/TK right now.

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Game Admin aBooze / [U]nreal
« on: June 05, 2011, 06:52:05 am »
Hi,

Wanna talk about Unreal (IRC name) admin on EU1 it's IG name is a bit different but i do not remember exactly what is name is but something with "Unreal".

I was banned forever from EU1 by Unreal tonight because i team attacked some people who grief me. These guys grief me for a long time and i asked the admin to do something about it and as i didn't get reply and they didn't get a kick or anything i just TA them and i was instant banned. I'm curious to know what's the logic behind this...

Anyway if a TA (not even kill them) is enough to get a forever ban without warning i am curious to know why 5 min before a player who team killed me intentionally twice do not get banned and do not even get a kick ? Looks like i am missing something about your banning process.

TA = Instant Banned
TK = You're welcome

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