Allow me to contribute my perspective:
I've just returned to cRPG after 3 years away. I must admit there is a massive difference in the power level of players on the servers.
The skill level has increased somewhat on average, but the best players are roughly the same. Either way, being outskilled is motivating, it makes you strive to get better. Most serious gamers won't mind that.
The biggest problem is how most of the players on the server are level 33+ with full looms. It was never like that back in the day. I think Kesh was 34 back then and people wondered how the hell that was possible. The vast majority of players back then didn't have multiple +3 looms, and everyone retired at 31 unless it was Strategus season. This meant there was a decent number of sub-30s on the server, and the 31+ multiloomed people were the exception rather than the rule. Did people get slaughtered when they ran into them? Yep. But for every encounter with such a powerhouse, there were 3 encounters with someone a level 25 newbie could reasonably expect to beat.
Nowadays, nearly every player you face is like that. How big is the difference, though? Well, I did some quick comparisons using Urugash's calculator over at
http://alpha-lider19.ru/MB/ . It pits a "newbie" level 30 18/18 1h shielder with no looms, using a 35c battle axe and wearing a 45 armor set, versus a "veteran" level 33 21/18 1h shielder with full looms, using a 38c battle axe and wearing a 55 armor set. The Newbie has spent around 18-20 hours grinding to get to that level, which is already a significant investment.
Specs:
Level: 30
Strength: 18
Agility: 18
Skill to attr: 2
Ironflash: 5
Power Strike: 6
Shield: 6
Athletics: 6
Weapon Master: 6
One Handed: 154
using cRPG NewGen calcvs.
Level: 33
[/spoiler]
Strength: 21
Agility: 18
Skill to attr: 2
Ironflash: 7
Power Strike: 7
Shield: 6
Athletics: 6
Weapon Master: 6
One Handed: 158
using cRPG NewGen calcThis is the result, assuming the calculator is correct:
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loginEven if the newbie can outskill/outluck the veteran, it takes 4-11 body shots to get the kill. The veteran needs 2-4 hits to kill the newbie. That's obviously an insane difference. It gets less severe if both players use steel picks (3-6 hits for the newbie vs 2-3 hits for the veteran), but note that the newbie still needs more hits to kill with the pick than the veteran needs using an axe. And this is with high damage axes and light/medium armor! Lets not even get into how insanely lopsided it gets with lower damage swords or if the veteran is wearing full plate (which, as we know, is not an option for a newbie)...
When every fight is like this, even after grinding for 20 hours just to get to level 30, the game becomes nearly impenetrable to new players. Skill difference is fine. Having to land more than twice as many hits to win a duel, on TOP of that skill difference, is not. It needs fixing if the mod wants new players.