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Messages - Pigeonteeth

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Suggestions Corner / Re: Team Deathmatch
« on: February 01, 2012, 02:27:05 am »
Battle = Die, wait 5 min (alt-tab, surf forums/music/funny cat pictures).  :rolleyes:
Siege = I can respawn and play but with castles. (Castles are pretty cool)  8-)

Team Deathmatch/Variation = So wait...I can respawn and fight...without castles...sounds interesting!

It's like battle... But I want to play the game!  :D

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Realism Discussion / Re: Magic
« on: November 24, 2011, 10:51:10 pm »
I recall last winter me and 2 of my buddies were bored one night, and installed c-rpg as something to do.

Let me just give you a quick summary of things we noticed:

1. There were tons of knights and tin cans (before upkeep). We thought this was awesome even though we died all the time, and felt awesome being expendable peasants. (I'm sure rage goes back and forth on that but we play games with a lack of serious or competitive nature)

2. It felt like Stronghold 1st person, or Lords of the Realm. This was incredible to us, we played in first person and felt like we were actually there, siege or battle. Another anonymous spearman/footman/etc.

3. There was no magic. This was taken for granted at first, but within a few hours we realized it REALLY WAS lacking magic. None, zero, zip, as far as we knew. It honestly reinforced the feeling of an old medieval battle. We had spent years playing rpgs like Dungeon Siege, Arcanum, Baldurs Gate, Icewind Dale, Neverwinter Nights, Elder Scrolls, and on and on and on! Were the nerdy types that print out a 3x4 foot map of Faerun and wrap it in a leather case. Yeah, that bad. This was surprisingly different from those.

It really felt like we were some soldier on a medieval battlefield, and cooler than native Warband (which we already thought was insanely awesome.) There are medieval games with magic (a helluva lot), and there are ones without. Realism aside this game feels much cooler without magic. It may not be an individual snowflake, but it definitely isn't your average combination.

I can't say I like the idea of it at all. C-rpg could certainly use more balancing, and it always will like any game ever made. I doubt magic however is going to be a really original or appropriate addition to the feeling it has.

If C-RPG had magic I don't think it would really stand out to me anymore, it'd be just another cookie cutter cutout. Hopefully I haven't bored you all to death, but I like to give a background experience behind my reasoning.

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Realism Discussion / Re: Characters cannot contract syphilis
« on: November 23, 2011, 02:06:34 am »
When ya got a buncha sweaty oily men in armor slappin swords it may occur.

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Realism Discussion / Swampbutt
« on: November 23, 2011, 02:04:07 am »
So this is like 1200 ish or something, I dunno Im a pigeon so humor me.

Anyways, your standing on a hot rampart, cramped shoulder to shoulder, covered in linen,leather,mail, and plate. You are going to accumulate stank. A lot of stank. Should we have a modifier for stank?

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Realism Discussion / Re: Horses dont have genitalia
« on: November 23, 2011, 02:01:48 am »
Hopefully they use ragdoll physics.

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Beginner's Help and Guides / Re: Being a peasant is dicks.
« on: November 23, 2011, 01:58:26 am »
A cornered peasant is one of the most dangerous forces in mother nature.

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The feeling of standing over a dead man. With full plate, made by master smiths, on his body. You wearing only rags. No shield. No helmet. Only a small mace in your hand. THAT, is the joy of cRPG.


I AM KRONAN, LORD OF PEASANTS, FARMER OF MUD, LOOK UPON MY HARVEST AND TREMBLE!

8
Personally I recommend you try the costume approach. Based on the situation of the siege or battle you can dress up like a nobleman/king/queen, generic pike/spearman, maceman, anonymous peasant conscript, barbarian peasant, winged helmet w/nudity or what not. Black robes and other combinations can make for hours of fun.

Caution however, this is indended only for people who don't play super cereal. Trust me armor and weapons don't entirely make the player. Take your time learning from an opponent, understanding how people move, and trying to fake or counter what they do. I myself am not a melee expert by far, but it can be a fun challenge trying to take down a tin can.

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General Discussion / Re: Crpg stronghold
« on: November 22, 2011, 10:17:39 pm »
Don't think I've ever tried these, they sound very fun though!

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Suggestions Corner / The Queen demands voices!
« on: November 22, 2011, 10:07:38 pm »
Listen to this

http://www.youtube.com/watch?v=7QCvRvpDW90
(Lords of the Realm)

and tell me you don't want to hear

"ARCHHHHEEEERS...PULL!"
"Siege this castle m'lord?"

or

http://www.youtube.com/watch?v=7_mE5jnFFOA
(Stronghold!)

"FORWAAAAARD MARCH"
"This pots giving me blisters"
"DISTANCE is NOOO PROBLEM"
"Release arrows!"
"More stone is needed"
"This device requires skilled engineers m'lord"

TLDR we need these voice options.

Thanks for listening

     -Pigeonteeth, mudfarmer of the Pigeon Queen

"No taxes is good taxes, that's my motto!"

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cRPG Technical problems / Re: My game is really jumpy
« on: July 01, 2011, 04:46:37 pm »
I've had the same problem. I tried reinstalling drivers, mixing up graphics (although my gaming comp is well suited), messing with my network, etc.  All my other games run superb and do wonderful on my connection.  I am assuming it is something to do with the game at this point.

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