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Messages - Para

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1
General Off Topic / Re: TKOV's reason to ban someone
« on: December 03, 2012, 08:14:57 am »
So....what does this have to do with cRPG?

2
KUTT will never be fully dead as long as Xeen, Celti, and myself are around. We may not be playing as actively as we used to be, but we haven't fully quit. I personally wouldn't have a problem if KUTT reverted to a small teamwork based clan again.

Those who stay are always welcome, but those who decide to move on to bigger and better things will have no hard feelings brought against them.

3
General Discussion / Re: Petition to revert NA Siege map rotation
« on: November 27, 2012, 04:52:58 am »
Yay my 3 maps (Himmelsberg, Rochester, Devonshire) are in Para's suggested rotation :)

Yeah I love your maps. You're the only map maker around that tweaks his maps based on feedback that I know of, which results in progressively improving maps.

4
General Discussion / Re: Petition to revert NA Siege map rotation
« on: November 26, 2012, 04:34:21 am »
What's Para's rotation, for reference? Is there a thread or anything with map titles and/or screenshots?

Keep in mind the rotation I suggested kept all of the maps from the old rotation, minus hrafninn castle (the ultimate server killing map) while adding a few of the old classics. I didn't have much to work with in terms of adding additional maps because even though the physical files were available, there weren't entries in the scenes.txt I had (without an entry the server just goes to random plains). I didn't want to make too much work for the person implementing the rotation so I just added ones that were in the scenes.txt but weren't in the rotation.

My main objective was to get a "fresher" rotation in play without adding maps that weren't balanced or too confusing to a new player. If the rotation I suggested were to gain some popularity, I was hoping that would gain me some more clout with the community and developers to allow me to create an even better, balanced, and interesting rotation.

I haven't had the chance to play on the newly added maps yet. I had the opportunity to spectate other player playing them, and some of them looked incredibly confusing. I'm really not a fan of labyrinthy maps.
Code: [Select]
set_map native_hailes_castle
add_map winewic_castle
add_map native_rudkhan_castle
add_map himmelsberg_monastery
add_map khirin_castle
add_map castle_21_exterior_c
add_map native_brunwud_castle
add_map native_turin_castle
add_map quick_battle_scene_5
add_map castle_34_exterior_c
add_map native_jameyyed_castle
add_map quick_battle_scene_4
add_map quick_battle_7
add_map holmet_castle
add_map greipenfurt_castle
add_map castle_27_exterior_c
add_map sea_raid
add_map rochester_castle
add_map quick_battle_2
add_map citadel
add_map ridoma_castle
add_map Heisenberg
add_map forest_attack
add_map foothold
add_map winter_castle
add_map warkworth_castle
add_map kurosch_city
add_map inch_tuth
add_map castle_16_exterior_c
add_map castle_30_exterior_c
add_map devonshire_keep

The map I removed:
(click to show/hide)

Maps I added:

quick_battle_scene_4:
(click to show/hide)

quick_battle_scene_5
(click to show/hide)

quick_battle_7
(click to show/hide)

kurosch_city
(click to show/hide)

quick_battle_2
(click to show/hide)

native_brunwud_castle
(click to show/hide)

There were a few other maps that I wanted to add but was told they had some kind of exploit on them that was never fixed.

5
General Discussion / Re: NA Siege rule discussion
« on: November 17, 2012, 07:49:56 am »
Ok then how come Para Kutt and other admins been promoting that kind moves? And never any other admins in the game even warned anyone and even did that strategy themself?
\

I ALWAYS warn people that they will be dealt with if they attack through solid doors, I'm sure other people can attest to that. I've never once "promoted" or advocated such a thing. Grated doors on the other hand, are fair game to stab through with a pike.

6
General Discussion / Re: NA Siege is Dying
« on: November 11, 2012, 03:42:58 am »
Looks like they put in the EU map rotation, I guess mine didn't make it through.

7
General Discussion / Re: NA_SIEGE
« on: November 10, 2012, 08:48:53 am »
we shall fix car batteries to chadz' nipples

Pretty sure he's in to that.

8
General Discussion / Re: NA Siege Down
« on: November 09, 2012, 12:55:03 am »
Yeah, siege has been down for a while now. Makes me sad.

Also, Adalwulf told me that it *might* be that they're adding Para's new map rotation, but only time will tell.


Pretty sure it just crashed and nobody bothered to bring it back up/knows that it's even down. It should take 10 seconds of copying and pasting to actually implement the map rotation I suggested. I'll try to pester chadz today to get things moving.

9
General Discussion / Re: Crossbow RPG
« on: November 04, 2012, 12:19:00 am »
Pretty sure it's complainRPG

10
General Discussion / Re: NA Siege is Dying
« on: November 03, 2012, 09:02:38 am »
Putting all of the clan hate/rivalry aside. I do think the main problem with siege not being able to stay populated is the extremely stale map rotation. I saw this problem coming weeks ago, and I submitted a new map rotation. It did get accepted (with a few tweaks) and I was under the impression that it was already implemented and that it only needed a server restart in order to get the new rotation working.

I guess that never happened though. Apparently we need somebody with a higher authority (chadz/cmp) to implement the rotation and restart the server. So if anyone wants the rotation to change, those are the people that have to do it.

11
General Discussion / Re: Kloney's viewpoint of Edna! (I got vids)
« on: October 31, 2012, 06:59:51 pm »
Holy shit that shaky cam auto correction is trippy as hell.

12
General Discussion / Re: Hugs!
« on: October 29, 2012, 04:14:07 pm »
That's me in the fourth picture. We had a beautiful moment there until some jerk ran up and attacked us.

13
Closed Requests / Re: Unban Request...
« on: October 29, 2012, 04:30:50 am »
Tinoshi is a notorious griefer and TKer and lies through his teeth while doing it. I banned him from the KUTT TS because he flat out refused to admit he was Tinoshi. Anything he claims with any innocence cannot and should not be trusted.

14
Electabuzz lewl

I wish I could find an animated version of this. Electabuzz was a crazy motherfucker in that cartoon.


Anyways, I got dibs on missingno.

visitors can't see pics , please register or login

15
General Discussion / Re: Mauls Nerf
« on: October 16, 2012, 12:51:17 pm »
Mauls received a huge nerf when the turnspeed nerf was applied. All you have to do is either swing when they are overheading or move to the side (or both). Just never EVER stab at a mauler.

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