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Messages - ZigZag

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1
Beginner's Help and Guides / Re: Xbow hybrid
« on: September 07, 2014, 12:40:41 am »
Why so much x-bow WPF?

I thought 100-130 was good enough

2
Sell/Trade / Re: Trading for +3 Heavy Crossbow and +3 Steel Bolts.
« on: September 05, 2014, 05:15:00 am »
Updated

3
Sell/Trade / Re: Trading for +3 Heavy Greatsword and some armor....
« on: September 01, 2014, 03:49:40 pm »
Heavy Lance gone, now I got a Great Long Bardiche along with my other shiz.

4
Sell/Trade / Re: Trading for +3 Heavy Greatsword and some armor....
« on: August 30, 2014, 08:37:58 pm »
Now added +3 Heavy Lance

5
General Discussion / Re: Cavalry being reared from the side
« on: August 29, 2014, 07:26:24 am »
what mod makes all the weapons in the game into lightsabers?

6
Sell/Trade / Trading for +3 Steel Bolts. (I have archer equipment)
« on: August 28, 2014, 10:37:49 pm »
I have+3 Horn Bow, +3 Nomad Bow, +3 Bodkin Arrows

Looking for: +3 Heavy Crossbow, +3 Steel Bolts

PM if you have any of those and are willing to trade for any of the items i have.

7
Buy / Re: How much is loompoint worth
« on: August 22, 2012, 12:36:07 am »
450 to 500 k

8
Sell/Trade / +3 Heavy Gauntlets + Masterwork Nordic Husclar Helm
« on: August 05, 2012, 05:13:47 pm »
Looking for a 1 for 1 trade with a +3 Knightly Heater Shield. (No other shields)

Will also accept +3 Red Roman Helm with Veil (No other helms)

Will also trade it for 2 heirloom points + gold.

Offers up in the marketplace.

Feel free to offer me if you wish.

Also have a +3 Nordic Husclar Helm, taking offers on this.

9
Sell/Trade / Re: Looking for +3 Heavy lance or +3 Knightly Heater Shield
« on: August 04, 2012, 09:31:30 pm »
B

10
General Discussion / Re: Giev full wipe now!
« on: August 04, 2012, 02:22:05 am »
You don't understand it? You don't need any heirlooms to play. You don't need to be level 31+.

The heirloom system and higher levels is for people who want to play more actively. Same with Strategus which is / was mostly only possible with either an active clan, a bigger group of people or a good reputation as reliable or skillful fighter and player. The casual people can use Skip the Fun, get 10k gold, play for some hours and can easily use mid gear (- high gear, plate ofc needs more time due to upkeep). If you want to play casual you don't need heirlooms, you probably even don't improve that much in the game and you're more out for fun. Casual means you play when you have time, you don't want the highest achievements available (looms, high lvl), you don't care about competetive things (strategus, now: duel ladder). You only seek the fun.
And Skip the Fun Characters or maybe normal characters (lvling up to 31, once) are enough to have fun.

If you want to reach the highest level, and only have looms, you cant play casually, you have to put more time into the game or play some years. Your choice. No one forces you to play for looms or "grind" to a high level.  If you want it, do it and level up. If you dont want to do that, play casually and enjoy the game like it is meant to.
That is why I tend to be a calm guy, I never rage and therefore I have fun even if I die.

Tired of a build? Skip the fun chars can be respecced once a week. Enough to try every build for a good amount of time.

90% of all builds are perfectly fine at level 30.

That's understandable, any average joe can come by and instantly hit 30. 

Very nice feature to try out a test build before actually going into it for more active players.

However, what is the difference between them and the player who is fully heirloomed and has gotten up to level 35?

Don't you see, the time it takes someone to "reach" level 35, they have already gotten enough experience with the game to be able least somewhat "good" at it, they do not need the EXTRA attributes on top of their fully heirloomed gear.

The limit to what is "maximum" is a bit too far out, that is my point.

This is speaking in terms of balance and progression.

11
General Discussion / Re: Giev full wipe now!
« on: August 04, 2012, 01:53:44 am »
Overdriven said pretty much everything there is to say.

Even as casual player you don´t even need a week to become level 30 and enough gold for your desired equipment and enough to upkeep medium to heavy gear loadout, if you have the skill you can beat anyone in this bloody mod. #

1 week. " OMG zhe grind is so awful I never can be as good as other becuz I got RL ya know I don´t want to grind but I want to play. "

Hitting lvl 30 will get you nothing. Hitting lvl 31 will get you 1 heirloom point.

Want a masterwork item? Okay. 3 heirloom points needed. 3 generations.

Want your whole set to be masterworked? 3 generations for helm, 3 generations for body armor, 3 generations for boots, 3 generations for shield, 3 generations for sword. 

Tired of your build? Want to try something new? 3 generations for a bow, 3 generations for arrows.

See ^ that is acceptable, due to your time being spent has a limit (until your whole set is in purple color), almost like "epic" items in RPG games. + Your ability to trade them with other players.

Now, when you go into leveling PAST 31, that's when it becomes utter crap.

Because if you want to reach the highest level and obtain all of this ^^^ AND the additional stats from leveling, it's just too much.

Then of course you have lvl 35 apes, fully heirloomed players compared to players who are lvl 30 with no or few heirlooms.




12
General Discussion / Re: Giev full wipe now!
« on: August 04, 2012, 01:21:05 am »
That's not roleplay. Much of rpg is earning you way up through levels. Just being handed the attributes and skill points entirely negates the idea of it.

I did and I chose to ignore anyone who says 'naw i hate grind'. Everyone here likes the grind on some level and that is fact. Otherwise you wouldn't all be here and I'll ignore anyone who says otherwise because it's clear bullshit.

Haha trust me I have rarely ever dominated in crpg. I don't play frequently enough and am to bad of an HA to be able to. I simply like the sense of achievement.

Giving advantages to donators would essentially be pay to win. And no one likes that. Crpg isn't fair? What advantages do extra gens hold? Heirlooms? You've got to be kidding me that anyone can honestly think they make that much of a difference. Levels? Everyone has equal opportunity to reach higher levels. Crpg is dominated, generally speaking, by those who are skilled, not by those who have heirloomed everything in their 20 gens. At gen 8 I have heirloomed everything I want to heirloom. Does it give me a significant advantage? Hell no. My MW bow is a little better and my champ courser a little faster but that doesn't make up for the fact that I'm pretty crap at using them. And that is the same for everyone. The skilled players will be skillful with whatever weapon you hand them at whatever level. Got killed by a peasant with a cudgel? Likelihood they were just better and that is one of the great things about crpg. You can have grind/achievement, but it doesn't negate skill like so many other games.

What fairness? Everyone starting on a level playing field? Everyone already does. Everyone has equal opportunity to reach a higher skill level. Looms aren't a significant advantage, and level 30 can be reached relatively quickly by a casual player (31 is a different matter) . And handing out the attribute points at the start without any sense of progression really would be a major blow to the mod.

The level cap should be reachable by the majority of the players, not the minority.

If only the minority are able to accomplish and obtain the maximum amounts of attributes available, then there's something wrong.

There are many different types of RPG elements.

The one you speak of (months / year) of grinding is called Chineese MMORPG-type grinding games.

Heirlooms are somewhat acceptable, due to being able to trade / merchant your way up to get the items you want (RPG element), however the leveling system is a complete joke as it stands right now.

For it cripples your ability to obtain heirloom points and rewards those who are already fully heirloomed with ADDITIONAL stats (as if they needed anything more).

13
General Discussion / Re: Leveling in C-RPG
« on: August 03, 2012, 11:14:00 pm »
I hope our invested time in crpg will be transferred the the next crpg (xp, items, gold).

Hopefully the next CRPG will have an actual LEGIT level cap!

14
General Discussion / Re: Leveling in C-RPG
« on: August 03, 2012, 11:13:20 pm »
I beleive I have just -1 everything you have said in this thread zigzag

Oh... my internet feelings.. are so hurt..


</3

Also try to add points into my infamy, not sure how that crap works, but make it into one long red line to make it look like a lightsaber
 

15
General Discussion / Re: Giev full wipe now!
« on: August 03, 2012, 08:44:56 pm »
sorry I will try to improve my self

now pls counter my arguments(If you don't understand I will explain you that slowly)

All of my arguments have already been made, inside my post "Leveling in C-CRPG"

I re-opened it.

Heirlooms arn't as much of a problem compared to leveling in this mod.  Read it carefully, and you will see why.

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