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Messages - Drubezator

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Game Balance Discussion / Re: A new philosophy for weapon balance.
« on: January 04, 2011, 01:52:13 pm »
I think players shouldnt be able to interfere with game mechanics and balance, coz they will mess it up. Everyone wants something else and if u want or not, your view is subjective. Even if the game will be done anyhow there will be someone who will complain about it. So my opinion is: let it on chadz he seems much more capable to do good game balance than anyone of us.

PS: I say buff tears!

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Game Balance Discussion / Re: A new philosophy for weapon balance.
« on: January 04, 2011, 11:01:49 am »
Yea i know, made some chamberblocks with barehands already :-) but u need at least that stone to deal any dmg to guy in armor.

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Game Balance Discussion / Re: A new philosophy for weapon balance.
« on: January 04, 2011, 10:38:54 am »
Interesting thoughts,
but to be honest i like it more how it is now, its more real-like. In real the best and most versatile weapons (swords in general for example) were verry craftman skill dependent and therefore it cost alot money, but were way better than other weapons (well balanced, made of good steel so it can be more sharp and durable etc.). Ofc there can be some (not all, just some) great weapons coz of it special use which are very cheap like pike, great hammer, polehammer or axes. But thats the way how it is now... I often play with cheap Goedendag or morningstar even if i got tears, flamberge, longsword and many more weapons... and it works great.

Some weapons are better, some are worse, like poeple, thats the life. Guys who complain about any gear (OMG WTF! its OP, nerf it FFS! etc.) just lack skill. If u are good enough and got decent character build you can take anything and kill anyone. Did u know that u can chamberblock with stone in your hand? ;-)

I believe in chadz, he doing well. I like it how Crpg is now, its not perfect, but it cannot be! Ussualy many patches and changes screws the game.

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