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Messages - YetiFiasco

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edit: that arn't on horseback.

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The only shields worth their use have 80-90 speed, others break after one hit from a 2h/pa weapon making them pointless, thus not a valid counter-point.

I'm not bad at the game. I kill people fine, other S&B's, archers and hoplites, the ONLY thing that owns me each and every time are helicopters, of which there are PLENTY.

My point still holds that 95% of the best players all roll 2h/pa, that alone shows that they need balancing.

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You should probably just accept that a properly built 2h is probably going to match or beat you in speed, range, and power up close. You need to outplay them in order to win.

No, this is a terrible opinion, this obviously proves that it is imbalanced, you can't outplay someone who is faster, more powerful and out ranges you.

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But without the shield, why use the sword?

Sword and shield should be the same speed as 2h/polearm

the difference between the two should ONLY be range and damage, the 2h/polearm having greater of both.

And this isnt just goretooth.

None of you are responding to any of these balancing issues I've raised, which leads me to believe you are ignoring them because you're the happy helicopters and you don't want it to change.

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ive seen 1h topping boards today too

not as many as 2h of course but... this is how people usually play warband multiplayer;

1) Either start as archer or 1h/shield or switch to them after being owned and unable to manual block
2) Become really good at their chosen class
3) Go to duel servers to become even better
4) Some decide to go 2h/pole for more "challenge" (not saying 1h is easy to be good at, just easier to play without manual block)
5) The players who have been playing for some time and have put time into duel servers and learning new tricks now top score boards

This is how I see it, or it could all be bs.

How does this counter or validate my points at all?
What you're saying is basically people go 2h/pa for the challenge, so they're good because they have certain tricks they've picked up (like attacking really really fast, totally a trick)?

This is nonsense, they pick the best weapon (bek de corbin) and swing it furiously, most of the time they don't need to block more than once as they can relentlessly attack unless they come up against another plate helicopter, which just validates my point more as the only things they have to fear are people rolling the same build as them but with more heirlooms.

 And I've never seen a sword&board top the killboard for a whole round.

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Game Balance Discussion / Re: throwing lances nerffed to much
« on: May 10, 2011, 02:07:18 am »
Never liked being 1 shot by throwing lances whilst wearing full plate

OH NO! The one thing that you have to worry about in full plate! I feel so sorry for you!

I'm very very sorry that you weren't completely invincible in your tin can, the nerf was definitely necessary otherwise you wouldn't be able to decapitate 20 people per game swinging your longsword around like a helicopter.


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Game Balance Discussion / Why oh why are 2h and pole arms still OP?
« on: May 10, 2011, 02:03:07 am »
I'm a sword and board with 8 shield and 160WP with the fastest single handed sword (Nordic) and people in full plate/black armor can STILL helicopter around and eviscerate me with literally no chance to attack back between swings.

Why is this so? 2h and polearms already do drastically greater damage than single handed weapons (rightfully so) and have greater range, so why must they be faster?

The proof of this that every high-roller on every CRPG server is either rolling cav or 2h/polearm as it's main predator the javelin got nerfed (Probably under complaints from the plate wearing helicopters that something could actually kill them).

So, either un-nerf throwing (preferable, as they weren't OP in the first place, having little ammo and being easy to kill close up) or slow 2h and pole arms considerably so you can't swing a 10ft poleaxe faster than a small sword.

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