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Messages - 22nd_deprav

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1
Faction Halls / Re: [_the_Grey] Grey Order
« on: November 14, 2014, 07:00:22 pm »
oh hey there, you must be new to strategus

daahhaha, yeah kinda. I didn't give 2 craps back then, haven't touched crpg or anything near it for 2 or 3 years. That doesn't change the fact strategy is always a thing to considere and jumping into a crowd of maulers isn't pinpoint strategy ;o
Just like chess : to get the king you need to weaken your opponent by provoking reactions, you don't rush your pawns and pieces straight to the ennemy's king, it's just an assured loss if you do so.

But yeah, strategus makes no sense and it's fundamentally unbalanced so I guess all the things I've said are barelly appliable.

2
Faction Halls / Re: [_the_Grey] Grey Order
« on: November 12, 2014, 10:43:32 pm »
Hey guys !

I was talking with one of your member during DRZ's castle attack today, I sadly don't remember his name and it wasn't really easy to discuss with the deaths spamming my chat log ;D

So basically, I was hinting the commanders to change their "strategy" - which basically was climbing the siege tower and jumping into a crowd of maul spammers with plate armors - for a less absurd and self-devastating one : keeping the siege tower charge but dividing the crowd of plated maulers by threatening them with multiple ladders/entry points scattered around the walls of the castle to make them defend other spawn points. One of your member replied that there was no point and that's not the way strategus battles work.

I hear that strategus is mainly about money grinding and OP gear spam, and that battle was most likely a loss battle from the start, but that doesn't mean Strategy is out of the picture, Strategy ALWAYS is a part of the picture and as what I proposed wasn't the usual way of leading a siege attack it sure would have been a greater threat for the defending army and the damages caused to them would have been greater.

I made 2 quick paint drawings to explain what I was trying to point out :

What was actually happening, attackers were focused on the siege tower + 2 points on front side of the castle, but so were the defenders. It was impossible to pass the amount of plated maulers stacking in one place with a very short distance to run from their spawning points to attacked areas :

(click to show/hide)

What should be done, multiplying hypotethical entry points to force defenders to spread on the castle walls, dividing their main force/group to even the numbers at the siege tower entry point. Even if the alternative ladders/entry points would be suicidal "missions" with a very low chance of success, the fact that it weakens their main group is a beneficial counter part. And as some side attackers might breach through for a few minutes their defense would be shaken.

(click to show/hide)

You could even push the idea further to build another spawn point to fake a greater threat on the other side of the wall to divide their force even more. The material cost is higher, but that's something to plan ahead and would be greatly compensated.

There, hope you guys consider this for future siege so it's less of a one way slaughter when commanders say "Jump in" ;o

cheers !

3
General Discussion / Re: What is your weakness?
« on: September 01, 2012, 03:19:44 am »
Well placed cookies, I always fall for it.

4
General Discussion / Re: 32+ retirement bonuses
« on: September 01, 2012, 12:06:49 am »
I worked so hard to have my perfect infantry/throw/cav build on 34, I don't think I'll ever throw that away one day.

Fack loom points !

5
General Discussion / Re: Request to get scoreboard fixed.
« on: August 10, 2012, 07:23:18 pm »
Once on EU1 I desappeared from the scoreboard when I was at 127 points, then I reappeared when I wuz over 9000, but sadly that was the last round of the map.

6
General Discussion / Re: Thoughts about marketing.
« on: August 10, 2012, 12:31:46 am »
Well, I was obviously wrong from the start so there's no point keeping that open !

7
General Discussion / Re: Thoughts about marketing.
« on: August 09, 2012, 12:45:57 am »
I don't think your graph applies for this : I think It implies the only way to get the "demanded thing" (loom points) is to buy it (correct me if I'm wrong), yet in this market you can product it yourself by retiring (the only way of production), means the supplier and the customers are the same people (thus who can enter the market) since they're are the only ones making enough money to align with the prices of the market.

But there's no point in this debat anymore, I just underestimated the amount of gold you can earn in one generation with the actual system.

Quote
Theres no such thing as a 'natural value'. Things have the value people attach to them, no more, no less. And the value that people attach to one generation of grinding is roughly 600k ingame crpg gold.

Yes, but people generally value it with the amount of time they spend behind their screen making a loom points, and that can roughly be "translated" in gold by calculating the amount of gold generated on crpg in the same amount of time (~ 450k for 1gen without upkeep, I found the crpg xp gain calculator again xD), with market fluctuation it kind of stays around the original price I guess.

8
General Discussion / Re: Thoughts about marketing.
« on: August 08, 2012, 11:24:40 pm »
Yes I know that but it seemed I just under-estimated the amount of gold earned in a generation.

Which make my whole point obsolete. So yeah, sorry about that. :|

9
General Discussion / Re: Thoughts about marketing.
« on: August 08, 2012, 09:49:34 pm »
Yes I'm already playing it perfectly ok without the market :3


But I'm fackin pro, noobs need heirloomed items or they'll just get 1 hitted and be disgusted quickly when they realize the amount of time they'll have to play to get something decent. And I want noobs to be pleased or we'll just see the same oldfaegz again and again (not that I don't like you all), but a game that discourages the newcomers is condamned to die at some points.


Also Oprah your analogy with ferrari is biased, ferrari cars are luxury, loom points are becoming some kind of primary ressource for the futur players.

Maybe I don't haz enough faith in newcomers, maybe they haz more courage than I think xD

10
General Discussion / Re: Thoughts about marketing.
« on: August 08, 2012, 09:26:16 pm »
The reason looms sell for 450-500k (now, used to be higher before tax came about), is because people are willing to pay that much for them.  It's supply and demand.

If I have something, and sell it at a price of 450 units, if someone is willing to pay that much, than that's how much the item is worth.  If someone's only willing to pay 400 units, than that's how much the item is worth...

But everyone would be willing to pay that if they could. The issue isn't willing it or not, the issue is being able to.
Of course I'd like to pay 450k for a loom point, but I -and I'm guessing, a lot of other players- don't have the possibility to pay that much gold, nor the time to play that much time to retire and accumulate generations.

That's what I'm pointing out, loom points can only circulate through the same hands/people.

_______________________________

"Another 'please make things easy for me' topic? Nice."

It's not really for me, I take myself as an exemple cause I know my ressources and that's easier to argue with concrete numbers.
I'm level 34 and my build's awesome, I don't really mind about looms and shit, and I could probably spend enough time retiring an alt and make a +3 sword, that would be all I'd like.

It's more for newcomers who'll get pwnd hard without any way to get real equipement but spending their nights grinding.
cRPG is an awesome mod, it should be fun for everyone, not only for the people who've been playing for ages.

11
General Discussion / Re: Thoughts about marketing.
« on: August 08, 2012, 09:11:29 pm »
I get what you mean PTX, but market can't balance itself alone, I won't make an essay on evolution again here, but a "living" system is changed and fixed by the things (people) who make it up.

If someone fixes the price for a thing at -lets say- 500k, people following will think "and why the hell should I get less money than him for the same thing, I'll fix the same price! oh wait, 10k less for the commercial aspect." It's a chain reaction again, and If it starts in the wrong way, it continues in the wrong way unless someone/something "regulates" it to make it accessible to the largest part and not only to the people fixing it.

I dunno how that's called but I'm pretty sure there's a fancy word from the economic sphere to describe that, some kind of speculation but on the same "commodity".
That's what enlarges the gape between different "classes" of people. People who've been retiring for a long time are the guys with shitload of gold, means they are the guys who can be active in the market and fix prices regarding their own amount of gold.

As Garison said it will get harder and harder for the "little guys" to have access to this kind of equipement, or people who play casualy. Everyone isn't a hardcore gamer around here ;p

12
General Discussion / Thoughts about marketing.
« on: August 08, 2012, 08:49:19 pm »
Yo friends !

First of all, I'm not really a "market guy"... my only interaction with it was trying to trade Mr_Fasole's MW javelins for him. And that's a shame ! I'd like to take part in the market and pay for some stuffs I want!

But here's the (my) issue > I'll never get enough money to buy 1 loom point. I've around 80k-100k gold, plus an equipement worth around 200k I think (I haz a shitload of stuffs) and a +2 nordic champion sword (that's the only loomed item I have).

I'll never get 500k or 600k, people who do not take part in the retiring game and just want to make a solid build -or don't have time to make their char again and again- are kind of excluded from the market because of the ridiculous evaluation of the loom point (or devaluation of the money ?).
What I'm trying to point out here is that there's no "natural value", only human mind fixes value.

I'm not trying to say people should gief their loom points for a bag of chips, but to bring the prices to a reasonnable and accessible level for people who don't race throught generations.
If we use the power of logic, the price of a loom point should approximatively be around the amount of gold you earn during a generation ; since that's kind of the only way to measure the "price of the time" you spent (or wasted, video games are wrong !) playing crpg. (and I don't think that's around 500k, maybe 100 or 150k, but I never really paid attention to it)

So yeah you wouldn't count in millions anymore, but it would be easier for sellers to find buyers, and it would be POSSIBLE for buyers to buy what they're looking for with a reasonnable period of gold grinding : the market wouldn't be a private club for wealthy crpg players and loom grinders anymore ;p

I might be completely wrong, but I think that kind of make sense.

13
General Discussion / Re: Crashing every 2 mins. CMPX HELP!
« on: August 05, 2012, 12:33:17 am »
Same here, there's already an existing thread in the "Technical problems" tab.

http://forum.meleegaming.com/crpg-technical-problems/crashing-since-todays-update/

But yeah I guess that's probably a compatibility issue with either metal sound pack and/or finalboss's model pack. anyone ?

14
cRPG Technical problems / Re: Crashing since todays Update.
« on: August 04, 2012, 08:15:49 pm »
I second that.

I can launch crpg, join a server, and I'll most likely crash in the next five minutes once I joined.

I never had any game-crashing issue before this little patch !

15
Spam / Re: [LAWSUIT] ZLISCH VS DEPRAV [/LAWSUIT]
« on: August 01, 2012, 07:05:31 pm »
You sure don't need to rhyme,
But you won't get any dime.

now everybody's like "DAYYYM"
you just got sexed at your own game.



(lolololololo)

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