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Messages - Beowulf

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Announcements / Re: cRPG Ingame Feature - what is it you want?
« on: December 23, 2013, 05:55:25 pm »
I would love to see some more NPC's in games. Like group hunts or Killing a dragon or something.

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Announcements / Re: Version 0.261
« on: January 21, 2012, 06:43:55 pm »
The Noridc Pot Helmut is still missing a face when u wear it---- V.0.262

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Announcements / Re: Version 0.261
« on: January 20, 2012, 07:28:26 am »
So i guess we should sell our ladders becasue they are no longer used?

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Announcements / Re: Version 0.260
« on: January 18, 2012, 04:22:05 am »
Can someone explain why ladders were removed from reg game play? Even as a defender i luv seeing those things come up on the walls, just looks awesome.

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Announcements / Re: Version 0.260
« on: January 16, 2012, 09:03:42 pm »
I can see removing ladders from battle. becasue there its just annoying, but from a 5min siege? lol...dude... :-( Whole lotta these maps will need to be rebalanced... And ill bet you still bring them back... :lol:

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Suggestions Corner / Re: Nerf repair cost back to their old percent
« on: December 29, 2011, 04:33:57 am »
Lol, you guys r going off topic.... :? Come on! Occupy cRPG lol!!! Bring the repairs down and make cRPG pretty again. :D

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Suggestions Corner / Re: Nerf repair cost back to their old percent
« on: December 26, 2011, 10:07:28 pm »
All im saying is the upkeep math does not add up and cRPG has gotten uglier since i been playing. I would MUCH preffer they nerf the armour stats but decrease the upkeep. I mean if you want to run around in crappy native looking  gear.. LOL then whats the point? :?: :?: :?: :?: :?:

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Suggestions Corner / Nerf repair cost back to their old percent
« on: December 24, 2011, 06:16:54 pm »
I have been playing this mod for years now, and I have improvised and adapted to every patch... Since the slots patch how much has repairs gone up? Like 25% i think. Result? cRPG has become uglier.. buncha peasant wearing rags... You can find this in a Native sever... I thought the whole point of cRPG was to allow players to customize their characters... I understand the noobish gripe about keeping people from wearing plate so the peasants have a chance. But i  find that a noobish philosophy. We all know that armor is only effect against one particular branch of the weapon tree. So for the extra (top shelf) 20 hp's you get, you are penalized with your wpf and go broke. Result is everyone is wearing native looking gear or they go broke. and even if they can afford plate, they find it to be a waste of money. Yesterday playing siege, I had a kdr of 43-2 and rocked X5 for nearly the whole time. Made a ton of XP, but hemorrhaged money in the amount of nearly 20K.. Sure i can wear crappy gear and make money.. But then whats the point of playing this mod as opposed to native? Old percents were pretty heavy i thought, but if one played well and his/her team won constantly you could just about break even. Now grind for days in mid gear to make money and lose it all in a couple of hours of wearing top shelf. It has nothing to do with skill anymore, you're just at the mercy of a random repair code. Would much rather you nerf the stats on armor, but bring the repair cost back to what they used to be. It comes down to a fundamental question.. Is cRPG a game of knights or a game of peasants in rags? 

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Announcements / Re: Version 0.233
« on: July 27, 2011, 04:37:01 am »
New breaking/repair code is worse then ever... I just wish could be back to way it was in begining... Am about tired of it............. 50K in a few hours... not fun anymore :(

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have 84 throwing and still cannot pick up axes (sold my lances casue they are useless now). sometimes I can but more often i cannot. and seems to be diff fomr server to server for some reason.

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Game Balance Discussion / Re: throwing lances nerffed to much
« on: May 04, 2011, 05:49:50 pm »
throw-Lances might as well be removed from game sorry to say.. bet cav people r luvin the lance nerf. miss it for that alone.

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Suggestions Corner / Re: Remove Throwing Lances
« on: May 04, 2011, 05:45:10 pm »
SORRY TO SAY...oops caps, that i agree. 1throwing lance that takes 2 slots plus cost a bundle is useless. might as well remove it from game as it is a colossal waste of money now..

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cRPG Technical problems / Re: Great Axe
« on: May 02, 2011, 08:34:35 pm »
http://forum.c-rpg.net/index.php/topic,4803.msg83985.html#msg83985 They say is not gone just bugged and will be back as soonas its fixed :)

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cRPG Technical problems / Re: Great Axe
« on: May 01, 2011, 08:26:24 pm »
Same here  :?: missing my best weapon the Great Axe

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