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Messages - Voester

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1
Didn't even know this was a thing. Make my rich and greedy ass even more rich please  :twisted:

character: Voester

package sent ✔

3
Global / Re: unban pls
« on: December 06, 2015, 05:55:01 pm »
yeah i think it was dupre

4
Global / unban pls
« on: December 06, 2015, 03:12:47 am »
unban my leeching scum ass pls

5
Events & Tournaments / Re: 3 v 3 Tournament
« on: October 18, 2015, 06:27:00 am »
Looking for team, doesn't matter if you're good or not I just want that sweet participation bonus

6
Events & Tournaments / Re: 1 v 1 Tournament
« on: July 23, 2015, 02:51:38 am »
Main Character: Voester
STF: SR_Voester
Info: you have me

7
What's going on with the rewards? LUBU already has already had his for a day yet I've got nothing yet. I don't know if Kaoklai, Bob, and Noodles have gotten theirs since they're never on.

8
These threads are cancerous, and you should feel bad daruvian.

9
cRPG Technical problems / Re: Ping
« on: March 04, 2014, 07:31:30 pm »
I'm also getting 2-3x my normal ping, I usually average 23-25 but last last couple weeks its been 50-52 and sometimes 66-70. When i ping chicago on speedtest.net i get my normal 23 ms, so it must be something with the crpg servers.

10
I feel bad for saying it but Saint_George_Zimmerman is the only one that's made me laugh out loud, but only due to the perfect title he had to go with it.

Saint_George_Zimmerman, the merciless and unrepentant assassin has joined the game

11
General Discussion / Re: Awlpikes and 2D vs Hoplite which do you fear more?
« on: November 16, 2013, 06:11:06 am »
I feel that a talented hoplite can outplay a talented 2d polearm user most times. It really depends upon the playstyle of the Hoplite I suppose. A lot of Hoplites are guilty of turtling up, but the good ones are the ones that aren't afraid to get into the mix, play aggressive, and switch targets frequently. A good short-range spear (such as The Spear) surrounded by enemies can do a lot of quick damage.


There are only a handful of good Hoplites in NA and I would take a few of those guys up against any master 2D polearm user any day and place my bet on the Hoplites. That's just me though.

One additional thing; The chances of a Hoplite making it to combat vs. a 2D Polearm user without taking ranged damage largely favors the Hoplite. So, in a real combat situation NA_1, the Hoplite is more versatile and withstanding than an exposed 2D Polearmer.

As pretty much the only dedicated NA awlpiker i have to disagree i pull a hell of a lot more kills than hoplites do. I use the awlpike and i love it and have always loved it, but even i recognize its OP.

12
Tryhard sperg for life.
Fun is a buzzword.

13
General Discussion / Re: Your cRPG hero
« on: January 27, 2013, 07:18:58 pm »
For me it would definitely be Walt_F4. With his awlpike or long spear he was a horse killing machine, i remember being amazed at just his cav awareness and overall battle awareness.

14
Game Balance Discussion / Re: Revert the turnspeed nerf for most weapons
« on: November 17, 2012, 06:53:33 pm »
Few people liked it ever, anyway. Sadly the dev's don't care, I've seen this with a dozen changes. Most of the changes they do are poorly researched cause their play time with the game is minimal and instead of listening to the community, they do what they think is better, which rarely is better. Ofcourse they should not react to the communitys first reaction to a patch, cause we don't like change all that much. Well written, rational posts a bit later should atleast be considered though.

From looking at the current gameplay, it basically nerfed skilled teamplayers and buffed spamming noobs. You see it all the time, an 8 athlethics crossbower jumps into the middle of an enemy group and can run around swinging for 30 seconds, cause no one is able to hit him. Normally in the vicinity of teammates, one would use precise stabs or overheads to minimize the risk of hitting a teammate. Nowadays though 8 athlethics means that they sidestep faster than you can turn, because the turn rate was very, very drastic.

(Another great change, earlier active attacks against friendlies, which few people liked but they refused to revert. Nerfed teamplay as well. Well, atleast that was a nerf to sideswinging noobs. The devs know that if you just don't care for long enough, people will accept the new shitty situation. Same is going to happen to the turn rate nerf ofcourse.)

Sideswinging, the easy noob attacks, got their effectiveness increased a lot, relative to turn rate nerf affected attacks.

Devs also didn't quite formulate accurately what their aims were with the turn rate nerf. I assume it is lolpiking and lolstabbing. As far as 2h stab goes, that is way worse now, cause it can do facehug insta hits as well as very late dragging hits. It's truly omnipotent. Even though you could wiggle it like crazy before, atleast the hit always came at the same moment and chambering was a reliable strategy. As far as lolspearing goes, that is still extremely effective. I haven't lolspeared before the change, but I know it is pretty damn strong now once you work out how to do it.

Another valid tactic that I used as a 1h and as a german poleaxer against cav. Chambering their lances to hit their horses in the ass. That doesn't work anymore. Overhead chambers in general are quite fucked now with short weapons.

TL;DR version, it broke everything that it tried to fix, just in a different way and broke a few things on the side. Simultaneously it took a bunch of skill out of the game by promoting the already easy to use sideswings.

This. THIS

15
General Discussion / Re: 2h swords
« on: November 11, 2012, 04:57:48 am »
So much of the melee class imbalance could be solved by simply reverting the ass-backwards spin nerf and stab sweet spot buff.

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