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Messages - Khurt

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Announcements / Re: Official Survey about item power
« on: May 24, 2011, 05:26:28 pm »
It's always funny to see discussions about video game balance devolve into people debating realism and history.

you didn't get the point :/

it's not a question about realism.
The problem is that people believe in strange (and illogical) thinks and use that to justify changes in game play.

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Announcements / Re: Official Survey about item power
« on: May 23, 2011, 11:35:27 pm »
aah yes but English Longbowmen could easily fire 6 arrows a minute so if there were 300 longbowmen in a unit they could fire 1800 a minute so the cav would either be dead already or they would flee, unlikely as it is IF they did carry on charging they would be so few that they would be picked off.

and then? they had no aimbot in XII century. They usually thrown tens of thousands arrows in battles, but they could not kill so many people, due to low accuracy and enemy armors.
Try to hit a horse charging you at 15 m/s. It take 20 seconds to reach you and even if you are the fastest archer in the world, i don't really think you will be able to throw more than 2 aimed arrows.
"horse are bigger and easier to hit" is pointless. An air plane is not easier to catch than a mosquito just because is bigger. But an air plane is not easier to catch than a mosquito just because is faster. It's depend on what are you using: a rocket can easily strike down a jet, but can't even track a mosquito.

Archers sucks in melee 'cause they lacked of armor, armament and training. And what's the fastest way to reach them and start a melee fight? A man with 50+kg armor or a light and fast horse? As i said before, heavy infantry could not even reach archers.

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Announcements / Re: Official Survey about item power
« on: May 23, 2011, 03:12:12 pm »
Archer are the best vs cavalry, especialy against horsearchers.They can kill horse very easy.

Cav>infantry>archers>cav this is how it looks.

you are right.
They used cavalry till 1942 because they sucks against ranged -.-

horse archers are not to be take into account for the simple reasons that they are not in standard European armies. Only mongols used them (with great results) against the heavy shielded and armoured Byzantine infantry that could not even reach them.

In this game there are a lot of stupid things, like people jumping like volleyball players with a 30kg plate armor + 2*15kg shields + 6kg sword and kill a charging horseman, but in real world archers could throw one, maybe two volleys before cavalry could cover that 300 meters (long bow range) and slaughtered them.

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Announcements / Re: Official Survey about item power
« on: May 23, 2011, 01:39:55 pm »
Cavalry are supposed to counter the archers by flanking, but shielders can counter by going head-on. It's simple medieval tactics. :wink:

y, tell this to french at Agincourt

(http://en.wikipedia.org/wiki/Battle_of_Agincourt)

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Announcements / Re: Official Survey about item power
« on: May 23, 2011, 10:57:39 am »
No. Shielders are archer's counter, not cav.

sorry, but no...
heavy plates and shields should slow down men and light archers should be able to easily flee away.

cav>archers>footmen>spears>cav

that's should be the circle. Ofc, the heavier are the plates, the less should be the effectiveness of archers (actually this is), but shields should not create a forcefield to stop any kind of arrows like a wall: crossbows should be able to pass trough shields (ofc arbalet should be able to pass trough heavier shields than hunting crossbow) and arrows should be able to hit head/leg.

on the other hand, i think shields on shoulder should work as a shield and not as armor.

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Announcements / Re: Official Survey about item power
« on: May 20, 2011, 12:03:10 pm »
Are you crazy? Nerf shield? Their "force field" got so nerfed that with my kyte shield (req of 3) I need to perfectly look straight at the archer and he can still hit my feet! If your an archer an cry to shielders, guess what, it's ur counter. If you can't shoot his feet, it's cuz he pumped a good amount of points into his shield skill, (or that you suck at archery?) accept that you can't defeat a shielder as an archer, again it's ur counter!.

Also, archers (I have an alt archer) are perfectly fine right now with the quiver sizes. Why do you think they have put the slot requirement? It's to be sure archers would not be able to shoot tons of arrows on top of having a melee weapon and a warbow/longbow. If you want more arrows, do not carry a melee weapon.  Also, if a melee guy tries to carry 3 shield, he will be slow as fuck! As soon as you have 2 shields, you get a huge penalty at ur athletics. So you can't compare guys with 3 shields with archers with 3 quivers... it's really not the same thing. Man I'm tired of ppl crying to nerf their counter class.

cavalry is supposed to counter archers, not foot infantry :/

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Announcements / Re: Official Survey about item power
« on: May 16, 2011, 03:13:05 pm »
IMO shields need a little nerf. It's funny how a 30mm*30mm shield can automatically stop 99% of arrows.
On the other hand, buff steel shields to make them invulnerable to arrows.

I also think archers need some love: add big quivers with 30/40 arrows each (according to type). They will use only one slot, but they will will require a high weapon master skill value (5-6). Actually full archers pg can't neither have a sword, while melee pg can carry up to 3 shields and still have a good weapon.

Remove construction sites from the game and set them as part of the maps. Replace them with carpenter's tools: pg with carpentier's tools will be able to use standard construction sites on the map to build siege weapons and tents.

And plz, try to rework catapults: i suggest you to give towers and walls some (a lot of) HP: when hp reach 0, walls will breach and towers will become not usable.

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