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Messages - Darkula

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1
Global / Just want to know
« on: November 03, 2012, 05:26:01 pm »
Hey there.
Just checked my account, and as I see I'm global banned.
Well, I wasn't playing a while because of my connection problems, so I don't really know what could be a reason of that ban.
I'd appreciate if you at least tell me why i got ban, and what should I do now.
Thanks for any help.

4
General Discussion / Re: What about construction spam?
« on: October 13, 2011, 04:52:29 pm »
I must say that barricading is realy fun and sometimes it is the only way to defend the castle, so I often use CS and siege shields. Yes, something needs to be done about this, but engineering stuff is really good idea, we should extend this, not forbid. Present system with silly-looking CSs and siege shields isn't good, but it is nice start to create somethng really interesting.

5
General Discussion / Re: Breaking the game rules - does anyone care?
« on: October 13, 2011, 04:26:23 pm »
If one player doesn't play in the moment, it isn't breaking the rules.

6
General Discussion / Re: Breaking the game rules - does anyone care?
« on: October 13, 2011, 04:21:24 pm »
There is some things, that admins just aren't able to control. You can forbid us to use some items, you can forbid us to go somewhere, but you can't tell us when we can play and when we can't.

7
General Discussion / Re: Breaking the game rules - does anyone care?
« on: October 13, 2011, 03:52:39 pm »
Every normal player would call playing in the same team - "teamplay". This is main reason to join cRPG clan. If someone doesn't know - EU 2 and EU 5 uses banner autobalance system, that means people with the same banner are playing in the same team. Deal with it.

8
General Discussion / Re: [Feedback] What's right/wrong with 0.241
« on: September 21, 2011, 11:36:10 am »
+ All Startegus improvements (not all working, but I like the ideas)
+ Horse difficulty increased (heavy horses should have higher riding requires too, you can see archers on warhorses now)
+ Weapon rack (maybe too powerfull to barricade, but concept is good)
+ Some combat problem sfixed (overheads, ground collision)

- Archery buffed (this troop gets buffed every time with new patch)
- Xbows nerfed (and this troop gets nered witch every new patch, crossbows should be much more accurate than bows and bolts should have higher speed, crossobw was just better weapon)
- New objects (mostly buldings) have bugged models, you can't use ladders to reach them
- Some ugly items added, many good looking items is still waiting (I can't understand this)
- cRPG becomes less realistic for some time

9
Strategus General Discussion / Re: New strategus map, EU/NA Split
« on: September 20, 2011, 11:23:29 pm »
Why not? DRZ for example attacked the FCC on NA ping, and all the fights involving LLJK did not have perfect servers either.
But they were able to conquer and hold their lands. Now if EU fraction will take NA village, they will have to defend it on NA server with pind 200.

10
Strategus General Discussion / Re: New strategus map, EU/NA Split
« on: September 20, 2011, 10:52:27 pm »
Well, split is really important thing to discuss. Border between NA and Eu territory is going to be like the Berlin Wall, Americans won't be able to get any EU villages and vice versa.
So maybe it would be better to change this new server system to the old one.

11
Strategus General Discussion / Re: New strategus map, EU/NA Split
« on: September 20, 2011, 06:03:58 pm »
Right now (6 pm) there are 300 players on EU servers. Wait 3 hours, and there will be 400.

Besides how many of NA cRPG community even know what Strategus is? It doesn't matter how many ppl plays cRPG, we are talking about Strategus now.

12
Strategus General Discussion / Re: New strategus map, EU/NA Split
« on: September 20, 2011, 12:47:57 am »
All European players unite against American expansion!

U.S. go conquer Sarranid lands, there might be oil for you.

13
Strategus General Discussion / Re: New strategus map, EU/NA Split
« on: September 19, 2011, 01:01:54 pm »
NA players are ONLY 36.6% of cRPG community. NA territory is way too big.

And we can't split new map for fractions, game didn't even started.

14
Scene Editing / Re: Siege map submissions for official EU servers
« on: September 13, 2011, 10:12:59 pm »
Northern Lighthouse v.2

Lonely, but well defended lighthouse surrounded by sea and sharp cliffs.
Attackers have to conquer the furthest part of castle - a lighthouse, but there is several ways to do this.

(click to show/hide)

download and more screens here:
http://www.mbrepository.com/file.php?id=3223

15
Events & Tournaments / Re: Cavalry Tournament - Jousting 10-9-2011
« on: September 10, 2011, 12:52:24 pm »
Add me to this tournament too.

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