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Messages - Chasey

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Vanguard_Chase

3 ex

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General Discussion / Re: Ranged cap per team
« on: January 21, 2018, 05:00:11 pm »
what do you do when the amount of ranged exceeds the cap? you cant force people to play another class. Wouldn't it be better to have another kinda balance behind the banner balance so ranged and cav get balanced equally between the teams?

edit - Didn't see the post above :D , what he said ^

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General Discussion / Re: Remove turnrate nerf
« on: January 17, 2018, 02:48:02 pm »
everyone got better and the game got slower, has made for very boring combat. Turn rate nerf and the sweet spot patch have made group fighting very hard and encourage team hits. I get team hit more on average per round then by enemies.

Since every 1 can block everything now every fight turns into a 30 second duel, until another player turns up and you gank or until a cav comes and hits you, or until 1 of you gets hit by ranged. Melee in its current state just isnt very fun on the battle server, which is why i mainly paly more ranged chars.

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General Discussion / Re: The Ranged Problem.
« on: December 23, 2017, 12:50:13 pm »
Buff melee, better shields & better spears. Bigger block radius on shields, reintroduce instant rearing horses with spears.

Some minor things, but in the end people play those classes because they are still fun. I get very bored with melee quick, something about the pace it gone. I can see how people enjoy ranged more, its probably way more rewarding gameplay wise. Same with cav, you get fast paced gameplay with a lot of potential oneshot kills. Compared to melee where you struggle to kill anyone because people block and tank so much.

This, make melee fun again. Pre turn rate nerf and sweet spot rework. You use to be able to fight several people with ease but now any engagement with more than 3 people becomes a glance fest and the fact everybody is a pro blocker now makes fights last long enough that every 1 on 1 turns into a group fight. I mainly play my crossbow because I don't have to worry about cav, ranged or getting ganked and glancing. Ranged has been the same its always been , its just there's more now because melee isn't as fun and you don't have the tools to fight in groups efficiently anymore. Well that's my opinion anyway :P

Bring back pre turn rate nerf and old sweetspots !!!

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Faction Halls / Re: Vanguard
« on: February 25, 2016, 04:19:05 pm »

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Name: Vanguard_Chase
Class: Infantry
Captain: Nope

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General / Re: Dev Blog #5 Combat
« on: February 19, 2016, 07:36:34 pm »
I really don't like the sound of this.

Stamina to me has always been a big no no as it just restricts gameplay. It may work in a one on one where you can manage it but fighting multiple opponents for multiple minutes in a battle situation just sounds horrible.

The new stances sound terribly restrictive as well, you cant perform an attack if you don't have the correct stance, once again may be fine if your in a one on one but in a battle situation where things are constantly changing and your fighting multiple opponents at once, it doesn't sound viable.

It sounds like this combat is geared towards duelling type gameplay and not the hectic situations of a battle environment.

The reason m and b combat is so good is that it has a basic 4 directions that you start with, every new player knows these directions and can use them from the start, its a very easy idea to grasp. To make the combat more intuitive they didn't add a bunch of  gimmicks, they added functions on top of the 4 directions like chambering hilt slashing etc, but didn't mess with the core mechanics. That's why it was still  accessible for newcomers and engaging for veterans.

However your approach seems to be just adding loads of things on top of each other to try and create something new and intuitive and yet still easy to play. But to me it sounds like it will be the opposite.

I'm maybe being a bit to harsh and of course I wont really know until I've tried it, but so far this wasn't the direction I thought the combat would be going.

Thanks for the video though, was very insightful.

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General Discussion / Re: [Feedback] Archery / Xbow feedback thread
« on: February 17, 2016, 07:39:35 pm »
I used an arbalest and 1h'r pre patch. My build was 18-27 and evolved around shooting people before they got to me and then killing that damaged person in melee . Now however because of the higher STR requirement I find that I am actually playing the crossbow how it was meant to be played. As gravoth mentioned I use to get most my kills from melee, but now with the accuracy increase and slower movement speed I am encouraged to go for the kill every time, which is much easier to do now. When I do get into melee I can't kite away and I'm forced to fight, although the 8 PS helps, the 27 AGI was much more useful.

So basically after the patch I'm playing how you'd expect an arbalester to play, deadly in range and mediocre in melee compared to being deadly at both, pre-patch.

Also killing archers has become much easier now with the pin point accuracy and the increased missile speed, just wait for them to stop to shoot and you can get a headshot pretty effortlessly, whether this is good for balance or not is up to you.

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Announcements / Re: 0.4.4.4
« on: February 10, 2016, 04:36:06 pm »
Game wont update, having the same issues as others in this thread. plez fix

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General / Re: Dev Blog #4 Battle Maps
« on: January 22, 2016, 08:41:28 pm »
The new direction the combat is going sounds worrying, looking forward to seeing it and trying it out

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Official cRPG 5v5 EU Tournament II / Re: Rewards from the Tournament
« on: July 24, 2015, 06:27:40 pm »
Team Name:SeaRaiders

Character Name: Vanguard_Chase

Standing:1st

Prize: 100,000,000 XP Boost, In-game title announcement, Forum Title, Crowns

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Spam / Re: Still havent got my 100 mill xp after 3 weeks
« on: June 28, 2015, 10:44:24 pm »
Completely random, but would be fun to do the eu winners vs the na winners. Then just play 1 map on na server 1 map eu server etc, might be interesting.

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its the opposite. You only get 1 drop per week, so if you profile rank up more than once in a week you will lose a drop.

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