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Messages - Adalwulf

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1
Suggestions Corner / Re: Arrows Complaint Wine thread
« on: October 20, 2014, 02:53:42 am »
With 21-24 and 24-21 builds as a standard and ~28% more damage than before compared to melee's 16%, how much should ammo increase?
Assuming 2 stacks standard:
Arrows: 42
Barbed: 36
Tatar: 30
Bodkin: 26

In a standard round ~3 minutes of fighting at 180 seconds, You can consistently shoot every 4-7 seconds depending on what ammo you use. Also consider the fact that you can loot arrows on the ground and full quivers instantly next to any dead archer. With this in mind, how much ammo per round do you think an archer should have? Even though all bows received -3 damage, that's the equivalent of +2 accuracy for all bows as well.

Edit: I'll ask about increasing the ammo count by a few more and see how that works out.

Yeah nice, Accuracy buff that is useless. Why would I want 2 stacks of arrows that weight 10 KG each....either way I don't care went lancer cawawee now.

Based on the balancer and event manager's comments on here its clear that this mod is trying to remove archery all together. I mean xbows haven't been touched and neither have 2handers. Which is all the devs seem to play. Just wait for bannerlord.

2
Suggestions Corner / Re: Arrows Complaint Wine thread
« on: October 19, 2014, 11:28:30 pm »
It was a choice between making certain ammo 2 slots, ~ the same ammo, and twice the weight, or 1 slot with less ammo. The amount of ammo at +3 was also increased slightly to 135%.

And you're in the game balancing department....what a joke.

3
Announcements / Re: 0.4.0.0 - The patch of destiny
« on: October 19, 2014, 11:18:19 pm »
LOL I haven't played this in a few months and your "revival" patch ruins archery and Cavalry. The only 2 classes I enjoy playing on EU servers with my clan.

PROBLEM WITH RANGED ISN'T RANGED IT IS AND HAS ALWAYS BEEN LACK OF TEAMPLAY. INSTEAD OF NERFING BUILDS AND CLASSES PROMOTE TEAMPLAY. GOOD DAY DEAD MOD.

4
General Discussion / Re: Horse archery is too strong
« on: July 17, 2014, 11:54:20 pm »
melee infantry need to help protect their foot ranged then, most are too worried about mindlessly W-keying til they reach the enemy.

This is how I felt as a foot archer and exactly why I went for HA. 90% of melee infantry don't give 2 shits about helping their ranged help them. They just basically want EU3 in EU1. You guys wanted us archers to not be able to run away so you added weight to our arrows that makes us unable to run from you and now you guys don't even help protect us. So now that there are more HA's around you come back on the forums and whine because you can't "catch" them and they can survive your 2h spam. The problem isn't HA's or archery, it's melee players fault 100% that they refuse to use team play and tactics to counter a threat. GG crpg.

5
General Discussion / Re: Horse archery is too strong
« on: July 17, 2014, 05:10:29 am »
Adalwulf, we are discussing good horse archers so please get the fuck out.

Basically the game theory behind horse archers is optimized for playing extremely shrewdly.  Being the last one left is essentially an unintended design choice.

Yeah because your suggestions have been worth a shit? Go troll somewhere else since the solution is simple. Nerf the Yumi damage a bit and add accuracy drop for heavy armors so they can't aim for shit like normal archers...Those of us using light armor usually die pretty easily from normal archers....

6
General Discussion / Re: Horse archery is too strong
« on: July 17, 2014, 02:36:31 am »
It's very easy lol. Riding aroundon a STF +3 yumi, +3 arrows. 70 something arrows, never run out. Kill horses, foot archers and then at the end of the round all the heavy armoured guys that are wounded. Can't even imagine how OP it'd be with tartar/bodkins!

Don't use a yumi and try again. it won't be so easy....

7
General Discussion / Re: Horse archery is too strong
« on: July 16, 2014, 10:16:13 pm »
They don't spawnkill, they don't delay a the end of round and they are less anoying than ha.

As a HA, I haven't spawn killed ( even though retards staying in spawn leeching deserve it). I don't delay either since towards the end I need to help my team capture the flag and you're post is as annoying as your whining.

8
General Discussion / Re: Horse archery is too strong
« on: July 16, 2014, 01:46:34 am »
Paste cat gifs and pretend it was meant to be like this.

Well done sir.

9
General Discussion / Re: Horse archery is too strong
« on: July 16, 2014, 01:20:05 am »
You can't delete posts...gg forums or am I just noob.

10
General Discussion / Re: Horse archery is too strong
« on: July 16, 2014, 01:14:34 am »
visitors can't see pics , please register or login

11
General Discussion / Re: Horse archery is too strong
« on: July 16, 2014, 01:11:31 am »
Ok. I rant.  HA on HEAVY (PLATED) HORSE ... NO!

Dont tell me teamplay. Dont tell me nerf this or that. Just dont allow HA on HEAVY HORSE.

Heavy Cav is dangerours (bumb, hard to kill). Skilled HA is dangerous becouse of ranged. Combinde its like devil rubs his cunt.

NO to HA on Heavy Cav. Even if high level. This must be stopped.

Rant over. (though good job on the sounds Fin  :mrgreen:)



EDiT Poll reaction: yes / no / maybe ... just delete heavy cav for HA!

I think heavy cav is fine up till kataphractoi, its not the horse that's the problem. It's having heavy armor while riding a horse and not having accuracy deterrents.

12
General Discussion / Re: Horse archery is too strong
« on: July 16, 2014, 01:09:53 am »
.

13
General Discussion / Re: Horse archery is too strong
« on: July 16, 2014, 12:02:29 am »
Its easier to follow melee if you're a hybrid archer. Then if the "friendly" melee decides they actually don't mind you dying you can at least defend yourself or run away.

Being close to the melee ball isn't as beneficial for pure archers. What's the point of a slow shooting, accurate bow if you the guy's right in front of you anyways and you have to constantly move.

This, also many times the melee blob runs off ahead too fast to keep up with this weighted arrows...then the opposite teams blob is suddenly behind you..

14
General Discussion / Re: Horse archery is too strong
« on: July 15, 2014, 11:50:50 pm »
Actually, you're stupid if you actually believe one word of the crap you wrote.
Archers, at least 75% of them, do NOT focus cav. No matter if HA or 1h or Lance. They do NOT shoot them cuz shooting down a horse doesn't give you those nice kills on the scoreboard for e-peen.
Archers shoot peasants, they shoot low armour guys and only, ONLY, when they are under cav pressure some, SOME NOT ALL, start actually shooting cav.
That is EU1 reality...

The crap you just wrote is retarded. Kills don't mean shit anymore, its points for valour....that's all people care about is exp and gold. Who the fuck cares about KDR as if it matters for shit.

The yumi should not be as powerful, that I agree with. I also think that heavy armor should effect accuracy on horse more. HA's should have medium armor at most and all those that are going to bring up historical bullshit this isn't a historical game...we have katana's killing people in plate.

15
General Discussion / Re: Horse archery is too strong
« on: July 15, 2014, 09:28:34 pm »
just nerf the class into oblivion and 90% of the player base won't even miss it.  Problem solved.  Those who do miss it are part of the problem.

The problem is you 2h and pole hero's that don't follow your ranged around on the map nad run of on your own. If you stayed with your archers other HA's wouldn't attack you. HA's aren't OP you melee are just stupid.

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