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Messages - Helbrass

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Game Balance Discussion / Re: Round Shields...(Nerf thread)
« on: February 11, 2011, 09:36:27 am »
Their durability isn't what bothers me, it's the fact that someone with a huscarl round shield can be facing almost entirely in other direction and still block hits with it.

Can't count how many times I've died after swinging at a huscarl shield user's back and having the hit deflect.

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Suggestions Corner / Re: Horse bumping..
« on: February 07, 2011, 05:34:01 am »
+1 to bruce.

The game is very forgiving as far as getting hit by a 1000+ lb animal with armor on traveling at about 30mph goes. It'd be like getting hit by a car, only this car has a dude on top with a long sharp stick.

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Suggestions Corner / Re: Stamina Bar Needed
« on: February 07, 2011, 05:28:40 am »
Don't know why you're having trouble, to be honest. The game gets pretty laggy with 100 people though, and lag can break anything. Maybe you should meet someone on duel servers for both cRPG and Native and see how the spam feels in both mods. Fraps it and post too.

It's not a game breaking issue for me, though. I do fairly well against people when I use sword + board unless it's somebody who just can't take a break on mouse 1. While yes it is annoying to basically be stuck with the shield up, if it's anyone else I can almost always find a way to get at least one hit in.

TBH I think my problem is I don't focus enough on just fighting with sword + board. I've spent most of my time using spears and pikes with the shield, and everyone knows how easy that is to block.

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Suggestions Corner / Re: Stamina Bar Needed
« on: February 07, 2011, 03:24:27 am »
False. Your swings are not slower when using a shield. Did no one here play Native? Shields do NOT slow your swing speed. This has been proven. Shields have a slight delay between when you release block and when you may start to swing. Higher shield skill reduces this delay. This means blocking with a shield delays your immediate ability to attack and makes feinting with a shield less effective. Your actual swing speed, however, is unaffected. The delay is also never enough to keep you from counter-attacking assuming you actually have some points into shields and 1H weapons

So I'm wrong about the swing speed being slower, but there is still a delay when you block a hit. You say tomato...

Playing right now with 100 skill in one handed weapons, and shield level 4, I rarely get a chance to swing back if I'm forced to block a 2H barrage. Do I need 200 skill?

And before more L2P remarks are thrown around, even I can pick up a 2H and overwhelm people. And this is with no points in it at all. The amount of actual "skill" required for a 2H user to take out someone with a shield is very lopsided. This might be why so many people carry greatswords while the good players who fight with shields are rare.

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Suggestions Corner / Re: Stamina Bar Needed
« on: February 07, 2011, 12:09:29 am »
I feel like I'm trolling at this point but....

If you are using a shield entirely for personal use that is called being lazy.
If you are using a shield to defend DPS class teammates so they can effective hit and return to ur nurturing arms you are doing it correctly
If you want a massive K/d you aren't playing the right class. This isn't always true as there are players that are sword and board that are exceptional killers
Dan_ATS rapes my face and has time to doodle in MSpaint about it without thinking twice. But that is skill playing as the catalyst of his win.

In short, you bad - others good

If you've seen me play you know I never get massive k/d. I'm lucky to break even and I don't really mind it.

I use a shield and awlpike to poke people. Frankly I suck at manual blocking and I don't feel like being an arrow/throwing axe magnet when I'm just starting in the mod.

I don't complain about others doing better or me being shitty, I just find it odd that somebody with a massive weapon can attack with such frequency that I can barely move my fighting axe in time to strike back.

In Native single player, being able to constantly swing a heavy weapon over your head to drop legions of bodies in battle alone is fine, but in a MP mod that at least attempts a small level of realism I'd expect to see some kind of change to those superhuman abilities.

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Suggestions Corner / Re: Stamina Bar Needed
« on: February 06, 2011, 11:50:53 pm »
Spam vs 2H isn't a problem, if you can't get out of that situation you need to time yourself better.

The place where spam becomes overly effective is against someone using a shield. Because your swings are considerably slower when using a shield, a 2H spammer can simply barrage a shield user with attacks and usually get away with a kill unless they're unlucky or suffer from bad lag.

The reason 2H vs 2H spam can be countered is both players have very nice swing speed. You can block and work your feet to be in a position to attack pretty easily. For a shield user you basically can't move until luck shines on you because the attacks come so quickly they hit before you can put the shield down and swing back.

Some would argue that 2H should be good against shield users, but I disagree. Someone with a shield should be able to push into and overwhelm anyone with any 2H. Picture the scenario in reality, unless the 2H user has a range advantage there should be very few options for fighting back.

But instead we have people bonking shields endlessly with 8ft long swords somehow while they have no space to swing. IMO 2H vs. Shield in Warband is very backwards.

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Suggestions Corner / Re: Stamina Bar Needed
« on: February 06, 2011, 05:51:50 am »
If it isn't a good idea then what should be done to fix that issue? The stamina bar was just an idea but I'm sure there's better ones.

I don't know the exact methods in play to calculate weapon speed, but IMO no human being on earth could move heavy weapons with the speed they do in Warband.

I think the devs were confused at where two hander speed comes from: their momentum. They realized these weapons could be fast but didn't take into account the wind-up time it takes to get there, and how devastating it can be to lose that momentum. So we have players that can unleash relentless attacks that can't skillfully be countered unless a considerable amount of luck is factored in. And if the weapon has crushthrough? You might as well either run, stay away, or prepare to die.

I can't really offer anything solid to please all sides of the field. But like I suggested earlier: make weapon weight the determining factor in a weapon's speed, give or take some small differences depending on the particular weapon. Two-hander damage and range more than makes up for a lower speed, and that momentum can be attained by (we hope skillfully) chaining attacks which are placed to HIT, not overwhelm.

Again this suggestion surrounds an issue that lies mostly with the core of Warband, but I think it's something that could be changed in the mod.

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I was actually thinking about this myself earlier today. -2x per loss does sound much better though.

Coming from someone who is pretty new to this, losing that multiplier completely after a win streak makes me want to just cut my losses and quit for a while. If it was just -2x I'd definitely stick with it longer.

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Suggestions Corner / Re: Stamina Bar Needed
« on: February 05, 2011, 07:00:30 am »
Don't need a stamina bar, the game just needs to limit swing speed based on the weapon's weight.

WPF turns even the heaviest weapons into lightning fast killing machines, and IMO this shouldn't be the case. Unfortunately this isn't a problem cRPG has, it's Warband itself.

In my perfect world I'd rather see WPF have a much less visible effect on swing speed, and stay primarily a modifier for weapon damage/effectiveness.

AOC's stamina turned the game into a convoluted mess leading to lopsided gameplay and there was nothing you could do unless you played the Knight class. They may iron out the problems with their new game Battle for Agatha, though.

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All "armor" weight reduce your WPF, which in a side effect reduce your weapon speed.

Is this why so many people at higher levels use lower grade armor or none at all?

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