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Messages - Diavolo

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1
Beginner's Help and Guides / Re: Questions about main character swap
« on: December 20, 2011, 11:54:21 am »
Ok, since the one who was my main was only lvl 22 and I didn't wanna play that character all the way to lvl 31, I just deleted all my chars. It's always fun to level up a low level char :)

thanks for your help btw.

2
Beginner's Help and Guides / Questions about main character swap
« on: December 20, 2011, 12:18:40 am »
Hi, I have recently return to the fantastic game of M&B after some time away. I quickly figured out that I wanted to play differently than before and made a different character to play on. So, now I'm really loving the new char, name and everything. Therefore I wanna make the new character my main. However, I seem to remember something from last time I played cRPG for a while, that to swap main one has to delete the old main? Fair enough, that's not so bad since I won't be playing on it anyway. But I seem to remember something about any characters existing at the same time as the current main, can never become the main character. Is this correct?

tl:dr: to change main character, do I have to delete my current main and make a new character completely from scratch? or can I make one of my current alts into my main once I delete the current main?

3
Beginner's Help and Guides / Re: Blunt > Pierce?
« on: December 19, 2011, 11:58:42 pm »
hasn't it always been in M&B that to break through armor the best is blunt, then pierce, and then cut? I've played M&B for about 4 years now and it has always been the same. This also fits perfectly with reality, because the blunt weapon is made to smash the plate armor so that it bends inwards into the plate wearer's chest. (I think this is painful) however, the piercing weapon is made to easier pierce armor like leather or work as a wedge between rings in a ring mail. (like the spear does excellently) The blunt of course also works great on chain mail and leather, where the cut realistically only can deal any damage to leather and unarmored. (however, unarmored spots can always be found in RL)

4
hey guys :) Im back from holiday, and can start playing with you again. Wont be very very active though, due to an exam in one week. But after that I have 2 weeks where I will be very active.

5
General Discussion / Re: Which player(s) do you hate most?
« on: August 01, 2011, 12:58:52 am »
Anyone who have no honour in battle.

(everyone using a ranged weapon from a horse (except throwing weapons) automatically loses all honour, just fyi  :wink:)

6
Beginner's Help and Guides / Re: Strong bow or Longbow?
« on: June 06, 2011, 08:18:17 am »
If you're not going HA you should definately go for longbow. It has piercing damage ffs! That means that with the longbow you are able to deal massive damage also to armored opponents. Which in practice means that you deal shitloads of damage to anyone once you meet the requirements for the longbow.

7
Events & Tournaments / Re: Jousting tournament 5th of June, 6 GMT
« on: June 05, 2011, 11:26:16 pm »
Edit: @ Templar Diavolo: a team needs to register in here so I make sure they know what to do and know the rules. It seemed like the Templars have been very unorganized and reading what you said in here it's true. It's not my fault if you don't know the rules, your leader should have told you there are rules.

Yea, I apologize for not coming prepared, and I appreciate you reading what I wrote. I take the blame for not being informed enugh before, but I still hope you will give more input and instructions as the game progresses to let everyone know whats happening with the judging and everything.

the ctrl+j is ok to say you are ready, but the tournament master should give the go for the fight. everyone will see the different coloured text. if people fell asleep on their horses its just a free win for the other team.

not everyone is good in riding along a fence and/or jousting with a lance. just limit the retries to 1 or 2.

I agree with these two points. I dont think the players should be able to start right after "ctrl+j"-ing like some did now, then it will be a competition of who hits ctrl+j first. (since blocking= loss, going away=loss and not having enugh speed to get your lance down in time=loss) I think there should be events happening like this: 1: Tournament Master (TM) sais that the next duel should start. 2:players go up to the fence and hit ctrl+j to say that they are ready. 3: TM sais "go!" and the match is on. 4: TM gives points based on outcome with a small explanation if needed. 5:TM calls out new people (or retry if people failed on riding along the fence)

That way it will be more stuctured in the actual duels and its easier to know whats happening.

It would also have been nice if the server was open some time (atleast 2-3 hours) before the jousting so people could practice riding along the fence to avoid too much fouls.

Also like has been mentioned earlier I think everyone who is not in the 2 teams that are going to duel should be in spectator. That way there will be no fighting, no need for guards and easier for everyone to understand.

Im looking forward to the next joust!  :mrgreen:

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Events & Tournaments / Re: Jousting tournament 5th of June, 6 GMT
« on: June 05, 2011, 09:32:45 pm »
Hey, this was a pretty good idea, and could be pretty fun. However, I think you could have been a bit better on giving instructions and informing us about what to do in game. I was just told about the joust 20 minutes before it started and didnt know it had a thread with info. I joined the server and did everything just as I was told, however I wasnt told much. For instance I didnt know that I could respawn with weapons by joining spectator and then swap team back. When it was the templars turn I didnt know that was the thing I was supposed to do. I just heard "come down" and I walked down, but some guards were blocking the way. It could have taken you 3 seconds to give this information.

I aplologize for getting a bit angry, but when you join, follow instructions on everything you're told, you wait about one hour obediantly without causing any ruckus (like 50% of the people there were doing), and when its your turn to joust you're told the match is over because one on your team rode twice even though none of the ones participating in that duel actually got in a hit. Then others (the ones making it take forever to start in the first place due to fighting and starting a ruckus) starts being asses and calling your team names and such.

So as a conclusion, if you're going to host a similar even again you should focus more on giving information in game as the event progresses. For instance saying in the join server message that one should check out the even thread if one hasent already is a good idea. Just as a ground rule, you cant expect people to do as you want unless you tell them what you want them to do. 

9
Strategus General Discussion / Re: This coming Thursday?
« on: June 04, 2011, 09:26:09 am »
Still, I believe Strategus has been out for a loong time when Diablo III is released...

10
Game Balance Discussion / Re: Horses have no natural predators
« on: June 03, 2011, 11:30:54 am »
the thing with spears and polearms is that the game mechanics doesnt account for the fact that a spearman doesnt have to strike once, strike twice, etc. One can just keep the spear infront of oneself, and if the enemy tries to get closer, they get impaled. However, if one in real life manages to push the spear away and get within range to attack with a short weapon, the spearman can never block or attack again. but then again blocking a sprea thrust is a lot harder than it is in M&B. In real life its not just to hold a sword horisontal in front of ones belly, and then you're immortal from all stab attacks. Imo there should atleast be an upwards block for stabs that are high up, and a down block for the stabs that go to the belly. Dont know if that would be possible, but that would make polearms more balanced.

As a conclusion I guess how spears work now is probably the best.

11
Yeah, honestly there isn't any "nerf xbows" discussion here. The people who are actually good at, and want to use xbows will have more then 100 wpf in them anyway. Changing it so that wpf actually matters wont effect anyone but the people trying to use it as a free shotgun before jumping in to helicopter around.

this. just get that wpf requirement on the xbows, and its all good.


12
Game Balance Discussion / Re: Track Assists?
« on: June 03, 2011, 11:04:50 am »
Yeah I always thought it should track assists, damage absorbed with shields, flag caps, doors broken, gates opened/closed, siege towers pushed, ladders used, etc.  Definitely needs some sort of overall scoring system like you'd see in most team based objective games like tf2 or battlefield.

yea, would be cool. However, in siege there are a million of those things that not necessary help the team. Like opening the 6th backdoor instead of just rushing the flag. Could be like "500 EXP 100GOLD - you were the first to break down a door in this siege" One could also get some sort of teamwork points that doesnt do anything ( like k/d ratio) but just shows on your character page so you can see how much of an asset you are to your team. This score could also be based on your win/loss statistics. (since not all things you do to help the team is able to track)

13
Suggestions Corner / Re: I want my duel bonus back please!
« on: June 03, 2011, 09:48:17 am »
Best is to just give 1x multiplier to everyone in the duel server, as long as you're in a duel or less than a minute since you were in one. If a duel lasts over 2 minutes, one stops getting exp.

14
Suggestions Corner / Re: class restrictions(HA nerf?)
« on: June 03, 2011, 09:41:12 am »
a better way of getting less HA's is just make all bows/xbows unusable on horse.  :mrgreen:

15
Suggestions Corner / Re: War Bow (Less HAs?)
« on: June 03, 2011, 09:39:31 am »
The problem with HA's is that all classes that lack a ranged weapon are not able at all to kill the HA. However, all other classes are able to kill eachother, its only a matter of skill. With the HA its not. If you lack a ranged weapon, you can never kill the HA. Never. It is impossible. Completely impossible.

Did everyone understand that now? If one team has 10 people without ranged weapons, and the other one is just one HA, the HA will win if he has enugh arrows. And that brings us to the weakness of the HA. HA's can be taken down by archers, other HA's and the lack of arrows. Most HA's use strongbow and 3 quivers of arrows. If the strongbow and khergit bow was increased in slot to 2, it would make the HA's a lot easier to kill, since then one only has to dodge 2 quivers of arrows before you can kill him/her. (still a LOT of dodging just to be able to kill someone though) and then the HA can still keep dumping you with his horse untill you die, I've seen it, they are truly that dishonourable)

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