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Messages - Nyalan

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1
Suggestions Corner / Loomed item rent time: 48 hours
« on: September 14, 2015, 04:24:48 am »
I've been thinking about when players let their loomed weapon or else in the armory of a clan and someone rents it but does not use it for a long while as he's not playing or maybe left the mod. Even more when a player uses the item but don't do the completely disinterested effort of putting it back in the armory after playing (which is normal, we all  have other important things to do).

Simple as that: You can rent whatever number of items you want if you have the money, but the Loomed Items will go back in the armory after 48 hours. You can keep them a little more than 24 and allow more players to use them rather than 72. So you'll pay for exactly 2 days and won't waste any money, don't need to make the effort of putting it back again, items owners won't need to retake their items and put them back to allow people to use them, and it could make the looms in armories count for more allowing more people to use them. This would be only for loomed items, normal items could stay in the inventory forever if the member doesn't return it and the owner does not take them back.

2
General Discussion / Heritage of end game - Help the mod live
« on: September 14, 2015, 01:17:11 am »
Hey

If you ever want to stop playing the mod, join peasants united and leave your looms there (everyone is accepted). If you ever want to play again, there are more chances the mod will be still very active and you can pick them back anytime. Me I leave my looms when I don't use them even if I'm still playing.

Cheers
N (United peasants member)

3
Suggestions Corner / Fancy clothe's loom weight
« on: September 07, 2015, 09:01:02 am »
Just to say I think it only removes interest to loom a fancy dress or suit if it adds 0.3 weight (or remove some speed) if you do... If I'd wanted that it would be less motivating

4
Hey

I'd like to let my new friend play on my other computer but I already have entered my cd key a while ago, same as this computer. Reinstalling MB and CRPG does not work. Do you know any way to reenter the cd key without reinstalling windows?

5
General Discussion / Peasants United, mod life
« on: November 02, 2014, 05:41:54 am »
I invite everyone that want to stop playing for a long or short while to join Peasants united clan and drop their looms to help the new players like I do and help the mod live.


Long live the mod!

6
General Discussion / Inventory Suggestions
« on: October 30, 2014, 07:32:15 pm »
Put the weight of leather&black gloves to 0.2, 1 point of armor isn't very much as there is no great defense bonus looming them

Change the speed of the two handed axe to 97, otherwise the only advantage of taking it is to pay less repairs and it would be more interesting for newbies to feel there is some advantage to taking a less expansive axer to gain more gold and it wouldn't be OP

7
Announcements / Re: 0.4.0.0 - The patch of destiny
« on: October 21, 2014, 12:25:02 am »
Is the helmet x2 penalty for wpf still effective?

8
Right, but seriously, any opinions on this idea?

9
Encouraging clans

10
I would suggest reducing the number of construction materials it takes to build everything in battle, and siege mode. It could be really interesting and more fun if there is sometimes a base in game where the enemy army will charge into, costing a little but yet being possible to build and expanding the mod, because as it is now it's completely impossible to build anything without being sure to loose the round or being rushed into by enemies. For strat, of course, letting the numbers the same.

No ladders in siege and battle, okay, but think about building a siege tower in siege mod that could actually be not the stupidest idea you ever had to win the round, that could be exciting, or real nice.

For example
-Weapon rack: 3 construction materials instead of 5
-Small siege tower in battle: 20 instead of 55
-Large siege tower in battle: 25 instead of 85 (still takes a lot of time to build, and not much more useful than the small, but getting much more fun)

11
Thanks a lot, I will check that

12
http://forum.melee.org/guides/nudge-guide/

Just wondering what's the right key, 'v' doesn't do anything, there was a while when it did nudged but now it's not, so is there any key to hit to activate it or something?
I'm a 2h but it doesn't work with my 1h weapons in 1h mode. Never could use the pommel nudge neither.

13
cRPG Technical problems / solved
« on: August 24, 2014, 10:16:10 pm »
solved

14
General Discussion / Re: Teams unfair to justify a multiplier
« on: August 22, 2014, 07:51:16 am »
he can still do this being 16 levels lower

15
General Discussion / Teams unfair to justify a multiplier
« on: August 22, 2014, 07:20:25 am »
Removing this penalty will only give more fun to people

And help the mod

There are tons of times where the enemy team has 26 players alive and our time 0 at the end and there is never such xp issues coming through. I think, especially when there are not a lot of people in game, that removing this penalty can only make the mod live longer.


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