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Messages - John408

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1
Sell/Trade / +2 German Poleaxe.
« on: December 02, 2012, 05:50:31 am »
Powerful German Poleaxe

Type: Polearm
Requirement: 16 Strength
Weight: 3.3
Slots: 2
Upkeep: 1,054
Speed: 90
Length: 131
Thrust: 31 Pierce
Swing: 44 Cut
Bonus against shield
Secondary mode
Can't use on horseback

Looking for.

+2 Poleaxe.

OR

800K Gold.

Msg. me for details.
Steam ID: John408

2
cRPG Technical problems / Re: Update Problems
« on: December 02, 2012, 03:44:00 am »
none of the solutions work and the launcher is still broken. people aren't making 10 threads because everything is fine

3
cRPG Technical problems / Re: cRPG not working :S
« on: December 02, 2012, 03:32:29 am »
Same here as well. Glad i'm not the only one here with the problem.

4
cRPG Technical problems / Re: 404 on Patcher when updating
« on: November 30, 2012, 06:00:58 am »
I'm having the same exact problem, last night after 2 hours of patching it said there was a "404 error" and ever since then I'm in the same boat.  :(

5
Faction Halls / Re: BloodSeeker [More Blood is needed]
« on: August 07, 2011, 05:15:15 am »
Recruitment is now Open!

6
Beginner's Help and Guides / Re: just wondering...
« on: March 31, 2011, 05:29:19 am »
Power strike will increase your damage more, weapon proficiency increases your speed (and a bit of damage).
For example: 8 power strike & 5 weapon master would be reasonable in speed with proficiency, but hit rather hard.
while 5 power strike & 8 weapon master would be faster in speed but hit not as hard.

So, it is playstyle which will depict how you prefer your builds :)

couldn't have said it better, Thank You Marathon :D +1 for you

7
Beginner's Help and Guides / just wondering...
« on: March 31, 2011, 04:43:47 am »
I was just wondering about build making when it comes to what is more important like for example your making a 2 hander only build what would be more important to being doing damage, Skillpoint wise? (power-strike) or weapon proficiency?

8
Guides / Re: The Art of Throwing
« on: January 18, 2011, 01:57:34 am »
this might be a little off topic but....i was wondering if going from Power Throw 4 to 5 will make a difference in accuracy/damage wise with heavy throwing axes, (Throwing is my secondary, WPF 80) or am i better off just saving the skillpoint for something better?

9
Suggestions Corner / Re: Siege Upkeep is Silly
« on: January 16, 2011, 05:40:45 am »
If you are a defender on Siege, your Goal is to defend the castle for as long as possible. Only when the castle has been defended for a set amount of time, do you get that sweet sweet multiplier everyone is after. Yet, of course the longer a round the higher the chance of stuff breaking. This seems like a conflict of interest. How about, for defenders on siege, its the other way round, the longer the round goes the LOWER your chance of shit breaking. This doesn't make any sense from a realism perspective, but from a gameplay percentage it does.
that sounds about right, i mean theres NO realistic value about the Bold, but it is a game and all and it sounds better

10
General Discussion / Re: This Post Gose to chadz
« on: January 16, 2011, 03:49:33 am »
i approve this msg  :D

11
Suggestions Corner / Re: Remove retirement and heirloomed items
« on: January 16, 2011, 02:28:46 am »
you remove heirlooming and retirement, you kill cRPG

12
Suggestions Corner / Re: Experience gain set back to 30 seconds
« on: January 16, 2011, 01:58:42 am »
Whiners! chadz should fix this damn error messages :/ i had x5 for nearly 10 rounds... than i crashed  :evil:
Try being on the loseing team for 3 maps straight, and you're doing extremley well but the team drags you down, now i dont like the multiplier that its based on team effort, when there is no team work to be found in the matches, only 10% of the time you see oragnized teams fighting well but other than that its straight up chaos with people doing their own thing, forcing you against the opposite team by yourself

13
Suggestions Corner / Re: Experience gain set back to 30 seconds
« on: January 15, 2011, 11:02:37 pm »
Ya I only gain levels when Im on the OP team
and thats only most of the time you get a multiplier

14
Suggestions Corner / Re: Experience gain set back to 30 seconds
« on: January 15, 2011, 09:55:35 pm »
The timer should be set back to 30 seconds instead of a minute to atleast make up for sucky teams, i mean theres points in time where no matter how good you are you cant be that one man army and hack & slash your way to victory alone, and having that 30 second tick can atleast do you some good

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