Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Paroxysm

Pages: [1] 2 3
1
cRPG Technical problems / Wrong name after adding tag in Strategus
« on: July 18, 2011, 05:43:29 am »
so i placed my guy in strategus as paroxysm, however i then added my clan tag, which went through fine in crpg and SOME of strategus, but not all. basically, i'm lljk_paroxysm on the map, but when i sign up for a battle or look at the equiplist i'm just paroxysm. this kinda fucks me up as without my tag some people may think i'm a merc instead of a guildy.

can anyone switch my name? also, i'm assuming this is a bug with name changes and strategus

2
Game Balance Discussion / Re: The Archers and the tourney shield
« on: July 16, 2011, 09:06:26 pm »
well there's some obvious things that should tip you off you're fighting one of these guys. peasant-like garb and peasant weapon except the shield. way way defensive minded and very little offense. getting hit for 5-8hp. cmon, plus once you see this guy once it's no surprise after that.

anyways this isn't broken at all and i'm glad it's in the game, though i  never tried it myself. it's a pure support character, meant to distract in a melee and plug chokepoints in a siege. one great maul, mallet  or long maul will ruin its day with 3 str and no armor.

3
Beginner's Help and Guides / Re: Choosing the Right Shield
« on: July 16, 2011, 11:42:04 am »
i got a masterpiece heavy round shield and i like it a lot. good speed, coverage, hp/armor and at 7.5 weight pretty light. an axe still blows it away in a few hits but that's pretty much all shields. triple loomed it's basically a faster, lighter, cheaper, slightly smaller huscarl.

i tried the heaters but i didn't like how they don't protect my sides very well compared to round shields

4
Only 5 more retires for me before I can stop. I'm going for this lvl 34 build, lvl 35 is just too much exp to make a build for it, if I hit it great, but lvl 34 - 35 is 7 retires in itself.. I think lvl 34 is more realistic goal.

Level 34 (71 139 224 xp)

Strength: 27
Agility: 18

Hit points: 62
Skills to attributes: 12

Power Strike: 9
Shield: 6
Athletics: 6
Weapon Master: 2

One Handed: 131


That's what I'm gonna do for lvl 34, should be a beast. More than 130 WPF isn't needed unless you're wearing plate.

5
General Discussion / Re: *NEW* CRPG_US_West [NA West Server]
« on: June 24, 2011, 10:23:43 pm »
this is great but we don't need another battle server, there's more than enough of them that west coaster's ping OK to. make this the 2nd siege server! we need another one as the first fills up all the time now

6
General Discussion / Re: best 1h in your opinion?
« on: June 15, 2011, 07:27:59 pm »
i like the iberian mace. 3 less blunt damage than the warhammer, but 6 more length and no shitty thrust. plus it's just got style :P

7
General Discussion / Re: na_siege desperately needs a reboot
« on: June 05, 2011, 08:39:10 pm »
alright maybe it's some sort of routing issue between this region and the servers, because its def not my pc and it was happening to a lot of other players.  thanks for rebooting it anyways, ill close this.

8
General Discussion / na_siege desperately needs a reboot
« on: June 05, 2011, 07:57:20 pm »
rubberbanding, swing delays and other server lag stuff happening to most everyone on siege. seems to have been going on since yesterday, can an admin please reboot it asap? thank you

9
Game Balance Discussion / Re: Steel Pick..?
« on: May 24, 2011, 10:55:11 am »
are you EU or something? because every 9/10 players worth a damn on NA have a 2hander or pole, and the few shielders there are even fewer use the pick

10
Game Balance Discussion / Re: Steel Pick..?
« on: May 24, 2011, 08:28:46 am »
christ, now it's the pick? I swear some of you guys won't be happy until you can cleave shielders with impunity and shatter their shields with one hit from any weapon. yes the pick is a strong one hander with good dmg vs armor and is fairly fast, and you know why? 64 fucking length. it's the shortest non- peasant weapon in the game and practically needs to be triple loomed so you can pump athletics and actually get into range. and since you have to go heavy agi with light armor you better not fuck up once bc if you do that  9ps/70 hp tincan that already took 3 pick hits just needs to graze you once with any two hander to one shot your 12-15 str no IF build.

if the pick is so strong why do I rarely see anyone else using it?  yet every "good" player has either a gla, claymore, miodado, or bec nowadays - where are all these op pick users topping charts? I don't see them. there's a reason every "good" player sports a two hander or pole and it sure isn't bc it's harder, and now you wanna nerf one of the few good one handers.

and lol at the "mediocre players topping charts with the pick" comment when it's a thousand times easier to get 10 ps, a poleaxe and windmill around for victory. give a bad player a pick and a bec and see which he does better with, hint: it won't be the pick

11
Game Balance Discussion / Re: RIP Dedicated throwing
« on: May 13, 2011, 05:03:24 am »
i agree that hybrid throwers needed to be toned down. i was one myself with 10 pt and 10 ps and it was ridiculous. i had something for every situation. two javs would drop anyone below 50 armor. and if i got closed in melee i'd take out my 2hander and be not much weaker than a dedicated 2hander, it was too good to be a hybrid thrower. but throwing was seriously over-nerfed. dedicated throwers are useless between the stack size, slot and accuracy nerf, while i see many people on NA still packing effective crossbow sidearms. decent throwing hybrids are just impossible now as without all your wpf in throwing you may as well throw blind.

dedicated throwers should be a class that can compete with others and they cannot one bit at the moment, or else why is throwing even in the mod? can a dev really try playing a dedicated thrower for a generation and seriously say with a straight face that the class is fine?

hybrid throwers should be possible but just weaker in both throwing and melee than a dedicated character of that discipline, not a joke as they are.

i thought throwing was fun and i feel bad for everyone who loves being a dedicated thrower, you guys got fucked harder than any class ever.

12
General Discussion / Re: NA_Siege rules unclear
« on: May 13, 2011, 02:44:12 am »
If he said he was joking then I missed it, because I left right after being threatened (I guess your game logs didn't show that). Anyways, I'll close this as it's been resolved, but what's up with the hostility? I think I've been civil and took it to the forums instead of in game like I've been told.

13
General Discussion / NA_Siege rules unclear
« on: May 13, 2011, 01:33:16 am »
So here's the story, LLJK-Phantomzero opened the gate (on defenders) to let our cav out, then closed it. People went nuts even though this is not an uncommon occurence. Things were said and the admins on made up a rule that you can't open gates on attackers. I asked if rules can be made by any admin at any time and Geon said yes and threatened to ban me for questioning him. Knowing that Native/Ecko are the keepers of siege can you please clarify some things:

1) Are all admins allowed to make up rules that we all have to abide by on the spot, or is it just whatever is on the welcome message/forums?

2) Please put that questioning the admins (even if done with no malice) is a possible bannable offence.

Also we had a guy opening doors for the attackers that made us lose 3/0 and nothing happened to him even though we all knew who was doing it, as soon as a LLJK opens the gate for 10 seconds there's a new "rule" that we can't open them, hmm...

14
bleh i was very mediocre as a 2hander but once i got my 1hander groove on I found it easier and more rewarding, esp with a pick which is a really fun playstyle imo. here's a small hint: most players, including good ones, have trouble blocking overheads, use them a lot.

i have a sneaking suspicion that all shielders complaining about 2hand/pole being faster just aren't attacking correctly after a block. if you wait for the block sound to drop shield you're doing it wrong and will get spammed, simple as that. if you do it right you will always be able to counter attack after a block barring circumstances like getting out-footworked and circled or wearing very heavy armor with not enough wpf.

15
General Discussion / Re: difficulties with my 1h/shield char
« on: May 07, 2011, 11:42:23 am »
well yeah you can't be on autopilot vs someone who can feint but whats the alternative? if you wait for the block sound to attack you'll get hit by the followup anyways

Pages: [1] 2 3