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Messages - Ragni_Bross

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1
Historical Discussion / Re: Your Favorite Battles
« on: October 21, 2013, 07:56:00 pm »
Agincourt, Pharsalus, Rocroi!

2
Suggestions Corner / Re: Add overhead to 2h secondary mode
« on: October 21, 2013, 07:51:02 pm »
Give it a murder stroke or a high stab of some sort because, y'know, we're talking half-swording here.

3
Suggestions Corner / Re: Whats up with the kicks? Going to be fixed ever?
« on: October 01, 2013, 11:33:55 pm »
i wish man, i wish.

Been wishing for years now. It's a stupid feature that makes no sense at all. Its existence can't be justified in any way.

4
Suggestions Corner / Re: Whats up with the kicks? Going to be fixed ever?
« on: October 01, 2013, 11:23:04 pm »
I might've said this once or twice before ... remove the kicks ... they're beyond ridiculous.

5
Suggestions Corner / Re: Kick damage modified by leg armor?
« on: August 01, 2013, 03:38:17 pm »
How about this?

Remove kicks? No, alright then. Don't try to buff kicks through points of "realism" or "logic." If you cared about either one of those two then you'd want the kick removed too.

6
Suggestions Corner / Re: [Suggestion]Knockdown for wounded kicker
« on: July 22, 2013, 03:39:51 pm »
Nothing arrogant about your post, eh?I know far more about history than your average person, and I'm guessing you know next to nothing about historical combat, seeing as you seem to think it'd be fun playing a medieval simulator, realism is nice in a game, as long as it doesn't hurt balance and fun.

I never said that I wasn't insulting Bjord but me stating that I know for a fact that he knows nothing is hardly arrogant. If I claimed to know everything about medieval/renaissance warfare that'd be arrogant, but I never have. I do, however, know enough to find kicking absurd and an immersion-breaker. cRPG has quite a few nice elements but some features just ruin the entire experience, the lol-stab for example. Frankly I don't think you know more than I do, but I can't know because I have no idea who you are. You just seem to think that I want cRPG to become Clang. I don't.

Not only do I think the kick is stupid and silly, now I also think that it is superflous. We have nudges now, so why don't we tweak them until we get them right? This is the closest we've been to having grappling in-game and surely you'd agree that grappling makes a lot more sense than kicking from a realistic perspective. I've paid you the compliment of assuming you do.

7
Suggestions Corner / Re: [Suggestion]Knockdown for wounded kicker
« on: July 22, 2013, 03:33:35 pm »
I would love to explain myself, but you have to understand, some people are just not worth it. Sadly, you're one of them.

What's also sad is how you think I'm insulting you, or in any way trying to hurt your little feelings. Frankly, you're not even worth insulting. I reserve them for people with substance, while you're just a husk of some imagined, pseudo-intellectual medieval history professor.

You do amuse me, because while you have absolutely not a fucking clue or insight as to the decisions made by the developers of cRPG, you prance around waving your "facts", as if they give you any right, whatsoever in your yawn-inspiring posts.

Stop to think for a second, assuming you would ever actually consider your words enough to allow some humility in your arguments (note: your main arguments are whether something is stupid or not, or your idea of realistic or unrealistic) , if this game and this mod has any implication of becoming a simulator.

There is something strangely satisfying about being insulted by someone like you. I mean, obviously it means I'm doing something right. Just because I vehemently disagree with the changes doesn't mean that I don't understand them. Many of the suggestions I've proposed are things I've seen done in other mods, some of them very good.

And what exactly does "facts" mean? Go down to your nearest HWC club, grab a longsword, short-glaive, rapier, sabre or sword and buckler and take a few classes. You'd find that the "facts" are facts and that you've been ignorant and arrogant. I never said anything about it having to become a simulator, in fact I'd rather it didn't. What I would like, however, is for the silly fantasy features to be removed or altered.

It's very interesting how you always claim I'm not worth the effort and then go on to write several comments. What you mean is that you can't really elaborate on your claims because they're BS, fair enough. My "facts" are facts, even if you don't like them, and my suggestions are perfectly valid. Many of them have already been implemented in other mods. I do apologise for replying so late but HWC comes first.

8
Suggestions Corner / Re: [Suggestion]Knockdown for wounded kicker
« on: July 22, 2013, 01:44:09 am »
You're just a clueless kid with a chip on his shoulder, Ragni. What's more is that you manage to make my point every time you post. You're like a sitcom character. I don't have to explain anything to you.

This is a game, if you want a medieval simulator either you make one yourself or you piss off to some medieval fair, a LARP event or some other sperglord activity where you can re-enact on your vast knowledge of medieval combat history.
That's all.

I find it very amusing how you never explain yourself before you hurl more insults at people. I suppose it's just easier. Games can't strive to be realistic? Then why were all those realistic changes made then? Why bother playing this rather than WoW if realism becomes a curseword and your own ignorance becomes your pride. And why on earth would you mention Larp as a reliable source of information? You're getting dumber by the second. And there's something ironic about being called a kid by someone who looks like a deranged gypsy hunchback who's both smaller and dumber.

9
Suggestions Corner / Re: [Suggestion]Knockdown for wounded kicker
« on: July 22, 2013, 12:22:55 am »
I was almost going to address your arrogant post, Ragni, but then I forgot you are devoid of humility.
No point in bothering with you.

Arrogant? Either you've lost your touch or I struck a nerve. In either case there's nothing arrogant about explaining to you that there already have been made several "realistic" fixes, nor is it arrogant to point out why you of all people have nothing to say in a discussion about realism. It may be demeaning but just because you take offense doesn't make it arrogant. And even if it were arrogant you'd still be a major hypocrite for making the accusation. But let's not make a mess of this thread as we have before.

10
Suggestions Corner / Re: [Suggestion]Knockdown for wounded kicker
« on: July 21, 2013, 10:46:32 pm »
Why don't you learn game development and create this supremely realistic 'game' of yours that you always talk about.

Oh I forgot, you'd rather have the swords weigh 10 kilos and the plate armour 80, right? I suppose realism can only be fully appreciated by someone who actually cares and knows about historical combat, let alone history in general. I thought you liked realism though. I mean, you made that suggestion anout a "realistic" server albeit with a whole lot of stupid ideas that I take it were yours.


And what's with the hostility towards realism? We've introduced the slot-system, the polearm axes can't use 2h mode, etc. There's already been quite a few decent fixes. This'd just be another fix and if you tweak the nudge a bit you could even replace the kick with it, which would make perfect sense. But yes, I know my words are wasted on you. You don't care about realism and even if you did you wouldn't know realism if it came up and zornhaued you in the neck.

11
Suggestions Corner / Re: [Suggestion]Knockdown for wounded kicker
« on: July 21, 2013, 10:55:34 am »
M&B melee combat in itself is incredibly unrealistic and plain stupid, Try blocking someones overhead when they swing as hard as they can irl, will you break your wrist and/or your block or magically parry if you use the same motion you do in M&B?

The blocking animations simply represent defending a certain area of your body with your weapon. Yes, the blocks look stupid and it would be suicide to use them IRL, but seeing as giving them new animations won't affect the gameplay in any way, it's a low priority case. Kicking is stupid and unrealistic and it affects the gameplay thus it should be dealt with :/

12
Suggestions Corner / Re: [Suggestion]Knockdown for wounded kicker
« on: July 21, 2013, 10:32:35 am »
kicks arent overpowered, just nuubs gonna nuub.
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Not overpowered, just plain stupid and incredibly unrealistic.

13
Suggestions Corner / Re: [Suggestion]Knockdown for wounded kicker
« on: July 21, 2013, 03:06:37 am »
Just remove kicking. It's a silly feature that doesn't belong. If that's not possible then just nerf the hell out of it until people stop doing it.

14
Suggestions Corner / Re: Two Handed Sword / Zweihaender
« on: July 20, 2013, 03:35:18 pm »
Zweihander is actually a rather modern term. Bidenhander would make more sense.

15
Game Balance Discussion / Re: 2h thrust rage thread
« on: July 19, 2013, 11:28:05 pm »
I would classify the stab on a GGS or GS as 'massively long', and I'm fine with this. I certainly wouldn't suggest that a GGS user suddenly become completely helpless the instant an enemy gets close to him.

The pike & long spear sacrifice pretty much everything for their reach. Going further by removing any means of self-defense would likely just mean that nobody would play them.

Becomes helpless? I take it you've never heard of halfswording? Then again the devs stopped halfway through the process of finishing it ...

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