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Messages - Enver

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1
General Discussion / Re: CRPG is indeed dying.
« on: December 02, 2015, 07:25:59 pm »
Its interesting looking back on this thread now with hindsight considering CRPG is now dead as dead can be, even though mount and blade Warband still has roughly the same playerbase as it did last year, http://steamcharts.com/app/48700 (link to steamcharts mount and blade warband player statistics)

So CRPGs death has nothing to do with warbands playerbase but everything to do with the problems i outlined in my original post of this thread.

I hope the devs really take a step back and learn from this experience. Otherwise the same flawed game philosophy will destroy their upcoming project MELEE BATTLEGROUNDS just as it destroyed CRPG.






2
This new version of the mod, Battle of Europe at http://www.moddb.com/mods/battle-of-europe is truly amazing. Well done guys.

You've taken many of our suggestions on board. Free respecs, much nicer graphics, more in-depth combat mechanics like stamina and bleeding, destructible environments, Commander Mode, Engineering, Medicine, Musketeers, canons and grenades, new detailed maps and more!. Its awesome.

You've truly shown that you do care about the community by making this wonderful CRPG expansion mod. Thank you Donkey Lord and Co.

3
General Discussion / Re: Upkeep Conspiracy
« on: September 18, 2014, 02:50:32 am »
Yeah upkeep definitely feels likes its higher than before

 

4
General Discussion / Re: Gieb battle map infos.
« on: August 03, 2014, 02:12:29 am »
An in game voting system for maps would be a great addition to the game. That way we could filter out the bad maps from the good

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General Discussion / Re: Gieb battle map infos.
« on: August 03, 2014, 02:09:21 am »
Make every map a bit more like Field By The River :lol:. Best map is best.

100% this!. These open terrain maps are absolutely fantastic. There was another snowy map with a river running through the middle and it was awesome, unfortunately it never seems to come up anymore.


6
General Discussion / Re: CRPG is indeed dying.
« on: August 01, 2014, 10:20:47 am »
You're basically saying the game is too hard and should be made easier. That's never going to be popular in a game that people enjoy for a large part because of the depth and player skill involved. The community is too small to split people up like with matchmaking systems.

It seems we have a paradox in CRPG. The game is too small to split people up with matchmaking systems but the reason the game can't grow is because people aren't split up with matchmaking systems and new players can't compete with the high skilled players.

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General Discussion / Re: CRPG is indeed dying.
« on: July 31, 2014, 05:17:13 pm »
Why has my first post that began the thread been blocked?.

8
General Discussion / Re: CRPG is indeed dying.
« on: July 30, 2014, 10:19:06 am »
Its apparent to me now that the devs simply do not care nor have the vision to see CRPG to its full potential. Its a Shame


9
General Discussion / Re: CRPG is indeed dying.
« on: July 29, 2014, 03:21:40 am »
What is abysmal, and what issue is it you want me to address?

The player retention rate is abysmal. 1000's of players are joining but very few are staying.
The issues or problems I want addressed are the ones I outlined in my first post at the beginning of the thread.
(the grind, skilled players, poor maps etc)

At the current rate of player retention we would need tens of thousands of crpg downloads to see a decent growth in crpg. Its not sustainable

Fix the problems that I outline in the beginning of this thread and you just might save CRPG. Your welcome

 



10
General Discussion / Re: CRPG is indeed dying.
« on: July 28, 2014, 07:35:29 pm »
Since June the 19th we've had 3696 new accounts sign up

3696 new accounts made and how many stay? Well judging by the server numbers at peak times, not alot.
If only 1% of new players keep playing then that means of those 3696 new accounts only a mere 36 will stay.

That's abysmal and it wont change until you address the issues discussed.





11
General Discussion / Re: CRPG is indeed dying.
« on: July 28, 2014, 02:25:05 am »
There's actually been alot of marketing recently Joe. The crpg moddb page has over 1000 downloads of the game in less than a month and the crpg steam workshop has thousands of subscribers.

But out of these thousands of new players, less than 1% will stay.






12
General Discussion / CRPG is indeed dying.
« on: July 27, 2014, 07:20:40 pm »
We'll never know for sure how many people are playing crpg actively unless the devs tell us.

But based on the crpg forum statistics we can get a good idea of how well crpg is doing.
As you can see from the image below, new topics on crpg forums last month were a third of what they were in June 2012,
suggesting that CRPG is indeed dying.

visitors can't see pics , please register or login



Below are some of the many problems that need to be addressed

Some
reasons its dying                                                                          Solution
---------------------                                                                          ----------------------
- Skill level is too high, new players can't compete                      - This is Crpg's biggest problem, no immediate fix apart from player matchmaking
- Too grindy, takes over 500 hours from level 1 to 36                  - Kill the grind, make it take only 100 hours from level 1 to 36
- Xp Multiplier is ineffective and frustrates players                       - Reform the experience system and base it on player contribution
- maps and map rotation are appalling                                         - Offer in game gold to map makers who make good maps
- Offensive, homophobic community scare off new players           - Start banning people for calling other players "chinks","my old friends" etc
- High athletic characters in full plate running
around the map like the flash kills realism and its silly                  - Cap on athletics, (id like the speed of players in general to be closer to native)                                                                             
- and finally, the game is getting old                                             - All Games get old, nothing to be done here. People will naturally leave over time


13
Give them 10 loompoints and make them level 33 as well.

The funny part is, they'd still get destroyed even by giving them level 33 and 10 loompoints considering they are lucky to block 2 hits in a row.

14
General Discussion / Re: Loom exchange completed
« on: July 22, 2014, 02:15:54 am »
Hey my main is cav and i would love the +3 heavy lance. Also I'm a newbie

Best of luck with your future endeavours.

15
General Discussion / Re: Farewell cRPG Loom Lottery NO EUROPEANS
« on: July 22, 2014, 12:12:16 am »
i enjoy your beard

farewell and best of luck

#3999

ps: im a noob

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