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Mount & Blade II: Bannerlord / Re: What would you like to see in M&B 2
« on: June 18, 2013, 09:41:23 pm »Single Playeri like all this! but ill add some suggestions if not mentioned:
Number 1, CoOP.
Number 2, More depth. This is not a game for weaklings. The people that play this want depth, otherwise they'd play WoTR or Cod.
Number 3, Siege options. The player has to build or buy siege equipment (ladders, catapults, siege towers, etc.) Then choose what to deploy and how many.
Number 4, Initial confrontation fix. Allow us to choose which troops to have in the battle, along with how many. Also allow us to have a 30 second "prepare" or even have a birds eye view of the map before hand and place your troops, kind of like the Total War series.
Number 5, The ability to start your own kingdom and customize the troops, (armor, weapons, ranks, STATS[based on level.])
Number 6, Improved AI.
Number 7, Ability to build your own castle, wherever you want; costing you "denars" of course.
Number 8, More fief managment and constructions in general. Trade options and "true" diplomacy, (allies, enemies, vassels.)
Number 9, More equipment. I mean who doesn't want more to choose from. (weapons, armors, horses, siege equipment.)
Number 10, More quests. Long lasting in-depth quests, and short a like, and maybe a "true" campaign.
Number 11, (my favorite number ) The more options the player has, generally the better the game is. More depth and choice to be who you want and do what you want while still playing the game the way it's supposed to be played.
Number 12, More factions and a bigger map.
with love, :]
they should make the building of defenses in you're kingdom(single player with co op if possible) more dynamic like building walls around you're borders or watch towers(also being able to destroy those also in enemy factions)
like someone said before have a divided equipment from troops and make it that they keep their quality even if given to another friendly lord fighting for you're faction. As in make AI fighting each other not only be counted by quantity but quality also.
(single with coop if possible)Better army ranking system
have better options on siege but make it that it will cost more(gold) to use a siege tower, a battle ram, catapults and etc.
better recruiting system were you get more recruits by renown value with the relationship with town/village ,also make it that you get better recruits as you become more renowned or randomized level of them(but we gotta remember well trained troops if they add dynamics of equipment in doesn't count much)
The terrain should be more dynamic as like deserts or snowy regions have effect on army morale or health(i don't like how total war series made it so make it different), also running into enemies built defenses causes initial damage to troops.