1
General Discussion / Re: Farewell cRPG Loom Raffle SOME EUROPEANS NOW WITH FUN SIDEQUESTS CHECK OP DAILY
« on: July 24, 2014, 02:01:19 am »
Upvoted OP.
814
814
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
(click to show/hide)
Where did this come from, i simply said that cav is way more OP than archers when someone wanted horses buffed, i haven said what i would suggest to be done to them.
Since you maybe didnt read the other posts which are also on this page ill just gather them up to make it nice and easy for you.
Here's me simply stating that i dont want cav buffed.
There are far too many factors that need to be considered in bow draw strength, arrows used, and missile speed to standardize them; your counter-proposal is absolute nonsense. It should take the strongest bow (bodkins only) to kill someone wearing the strongest armor. Then it would actually be balanced. As it is now, any wannabe archer with shit gear can get lucky with a single arrow and kill a lion. The game has devolved into ranged shootout and those without can only dodge so many things at once. Why should I be forced to play a shielder??
And don't fool yourself, all archery is "point-and-click" regardless of the bow being used.
@Mokou
Exactly, that would weaken them when confronted with close-range encounters.
Feel like we're on the same page here, ranged should be a support/team class, not a 'hero' class.
Getting rid of very long/indefinite hold and tying accuracy penalties with a scaling damage penalty as well would be two nice steps before talking about stats. I find indefinite holding a somewhat broken mechanic, negating any sort of prediction factor. I also find decreases in accuracy (shooting while running/turning/holding bow too long) somewhat useless when there will be some randomization in movement of the opponent dodging (Edit: and effective range of course, but that's tied with missile speed as well). An additional damage penalty would provide more tangible feedback (and maybe a very slight bonus when timed perfectly). Not guaranteeing headshots on an unaware target is the only time where I see accuracy really being a prominent balance factor.
I think only longbow+bodkin users should be able to deal any considerable amount of damage to players who are heavily armored; all the other bow/arrow combos need a damage nerf across the board
There are too many ranged players who cheapen the game with their artless point-and-clicking. Go play another generic fps if that's how you're gonna game.
Simplest solution is to block access to all players to archery and crossbows untill they have a gen 16 character. That way they have to had played enough to apreciate that archery is a thing to do every now and then for a laugh, not to main to lvl 36 and just prove how broken the game balance is.
Oh, uh, if anyone wants to visit my ART AND REQUEST thread, feel free to do so.
Don't know the situation on NA, so this is for EU, but if you guys need more as well feel free to complain here.