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Messages - Mokou

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General Discussion / Re: Farewell cRPG Loom Lottery NO EUROPEANS
« on: July 21, 2014, 10:38:56 pm »
I don't know you, but if you've managed to be a part of this community and are giving away your looms when leaving instead of writing a page long "fuck you" post wherein you say you are deleting all of your looms to spite the people who play this game--You must be a pretty nice person.

1750.

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:3

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General Discussion / Re: Small archer/ranged counter
« on: July 14, 2014, 11:20:52 pm »
Back shields too good, plz nerf.

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After updating, whenever I hit tab the scoreboard comes up and stays on the screen when tab is released, blocking nearly the whole screen.
Hitting tab again makes it flash for a fraction of second (seems to basically just close the current scoreboard and open a new one instantly--which also stays up and wont close.

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General Discussion / Re: Drawing Contest :)
« on: July 13, 2014, 11:57:06 pm »
(click to show/hide)

Why do you keep putting the super small image in spoiler tags and leaving the massive one as a plain image?

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General Discussion / Re: ADD A FUCKING RANGED CAP ALREADY
« on: July 13, 2014, 12:10:17 am »
Where did this come from, i simply said that cav is way more OP than archers when someone wanted horses buffed, i haven said what i would suggest to be done to them.

Since you maybe didnt read the other posts which are also on this page ill just gather them up to make it nice and easy for you.
Here's me simply stating that i dont want cav buffed.

I would say (non-ranged) cav is fine right now.
I would even say light cav could probably use a small survivability boost. But I think part of that is due to the current ranged number imbalance.

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General Discussion / Re: ADD A FUCKING RANGED CAP ALREADY
« on: July 11, 2014, 08:32:08 pm »
There are far too many factors that need to be considered in bow draw strength, arrows used, and missile speed to standardize them; your counter-proposal is absolute nonsense.  It should take the strongest bow (bodkins only) to kill someone wearing the strongest armor.  Then it would actually be balanced.  As it is now, any wannabe archer with shit gear can get lucky with a single arrow and kill a lion.  The game has devolved into ranged shootout and those without can only dodge so many things at once.  Why should I be forced to play a shielder??

And don't fool yourself, all archery is "point-and-click" regardless of the bow being used.

I'm not saying any archery isn't point and click--I was pointing out that whining about archery being point-and-click and in the same post saying that the long bow... The most point-and-clicky of the bows... Should be made the default bow by means of nerfing the damage of other bows, is silly. If the damage between bows were more similar, the longbow would still be the best for anti-plate because it would still have the highest damage... its just that it would have less relative damage compared to the other bows, and all bows would have less damage overall.

Lucky kills are the nature of combat. A two-hand hero can get a lucky chamber unintentionally and kill a superior player.

I don't think you should be forced to play shielded, but once again, the shootout is a result of too much ranged in a given match, not the power of bows. Just like you don't want to be forced into using a shield, archers don't want to be forced into using a single bow to be at all effective.

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General Discussion / Re: ADD A FUCKING RANGED CAP ALREADY
« on: July 11, 2014, 04:03:19 pm »
I'd appreciate it if you two stopped your contest for biggest internet tough guy--no one is impressed, and the NA vs EU pissing contest is tired, pointless and unrelated.
To begin with, the issue at hand is too much ranged, not the historic or relative (to each other) power of the bows in the mod.

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General Discussion / Re: ADD A FUCKING RANGED CAP ALREADY
« on: July 11, 2014, 07:29:23 am »
@Mokou

Exactly, that would weaken them when confronted with close-range encounters.

But is that really what people are complaining about?

It seems to me that the issue people have is with being bombarded with bolts and arrows at the beginning of rounds and in the middle of rounds when trying to fight other melee/get to archers/go someplace else in the map. That is--the problem people seem to be worked up about is that they can't get to the archers in the first place because they're continuously nailed by ranged before they get anywhere close due to an overpopulation of ranged characters. Changing holding isn't going to stop that much. Just make it easier to close in that last 20 feet or so if you manage to get all the way over to the archers alive.

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General Discussion / Re: ADD A FUCKING RANGED CAP ALREADY
« on: July 11, 2014, 05:19:39 am »
Feel like we're on the same page here, ranged should be a support/team class, not a 'hero' class.

What should be a "hero" class? Plate-wearing Two-handers? I think it's pretty silly to arbitrarily decide some builds should be able to solo extremely well and others should be locked into support roles.

Getting rid of very long/indefinite hold and tying accuracy penalties with a scaling damage penalty as well would be two nice steps before talking about stats. I find indefinite holding a somewhat broken mechanic, negating any sort of prediction factor. I also find decreases in accuracy (shooting while running/turning/holding bow too long) somewhat useless when there will be some randomization in movement of the opponent dodging (Edit: and effective range of course, but that's tied with missile speed as well). An additional damage penalty would provide more tangible feedback (and maybe a very slight bonus when timed perfectly). Not guaranteeing headshots on an unaware target is the only time where I see accuracy really being a prominent balance factor.

While I agree that some bows have too long a hold time, I don't think changing this would do much at all. Holding only negates the prediction factor at very close distances (essentially the distance where the arrow will hit the target before the target's hitbox can move out of the arrows path at normal movement speed... i.e. close enough that you do not have to lead the shot at all) because beyond that holding doesn't change the fact that the target could continue moving or switch direction and the arrow will miss. If you have to lead, you have to predict regardless of how long you can hold the shot--but I've gone off on a tangent from my original point.

I don't think lowering holding would do much because unless you're in that very short range scenario, most decent archers don't hold shots very long to begin with, unless you're trying to line up an extremely long distance shot on a stationary target, like another archer... Anyone who's played their archer build for a goodly bit of time knows about where to aim even before the shot and isn't going to spend a ton of time with the shot held trying to lead on a target 50, 75 yards away. They're going to lead and aim while drawing and then let off the shot as soon as they hit their top accuracy so that they can line up more shots. Holding shots at long range is just asking for the melee to get closer.

I think the one time I consistently hold shots is when facing down non-ranged cav. Because the horse hitbox is wide enough that accuracy means a lot less and they move quickly enough that getting off the second shot isn't possible anyway.

Just my $0.02.


I can honestly say as an Archer that there are times where there are too many ranged on the server. It's not just a melee issue, it becomes difficult to even be an archer because there are too many other ranged to have to deal with to carefully pick off enemies. But I don't think nerfing archery is the correct way to address the problem, because I personally don't think it's significantly imbalanced. Any build can seem too good when its population becomes disproportionate.  That's the nature of rock-paper-scissors balancing. If there were 15 cav on each team, battle would be suffering, if a large portion of the population are carrying shields, being ranged is depressing.

I would definitely support a set number of bows able to spawn per round based on the number of people on each team if it weren't for the fact that it would frustrating as all hell to jump on to battle and have five or six really awful archers playing and not be able to play my main.

Perhaps this is an issue that needs to be addressed and balanced via map structure? Implementing more cover, shifting flags away from open easy to shoot at locations, shifting the map rotation to favor maps  that aren't as open or don't have nice locations for ranged to sit and camp?


I think only longbow+bodkin users should be able to deal any considerable amount of damage to players who are heavily armored; all the other bow/arrow combos need a damage nerf across the board

There are too many ranged players who cheapen the game with their artless point-and-clicking.  Go play another generic fps if that's how you're gonna game.

This is stupid.
If anything bows should be trended towards more similar damages and then archery damage globally nerfed.
Longbows are already extremely strong damage wise compared to the shortbows, and their slow speed and high accuracy meshes very well with high strength archer builds.

Also I don't even your last statement. Longbows are the most point-and-click of any of the bows, because they are the best suited for sitting back far away from combat and sniping.

Simplest solution is to block access to all players to archery and crossbows untill they have a gen 16 character. That way they have to had played enough to apreciate that archery is a thing to do every now and then for a laugh, not to main to lvl 36 and just prove how broken the game balance is.

This is also stupid.
Archery is a good tool for new players to be able to actually live for a decent amount of time during rounds instead of walking into melee and getting completely wrecked by people with years of experience in fighting/blocking/chambering/footwork who are also on high level characters AND in full heirlooms. It gives newer players the ability to do a small amount of work for their team and also teaches them to watch how the battle flows, how teams are moving and shifting across the battlefield, and to keep track of cav and rogue players flanking.

The issue is not that there are dedicated archers or new archers it is that there are too many ranged in proportion to other builds.
Forcing people to level and retire their character a dozen times before they can even touch the build they want to play is idiotic and petty.

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General Discussion / Re: CRPG Caricatures
« on: June 26, 2014, 12:16:57 am »
Oh, uh, if anyone wants to visit my ART AND REQUEST thread, feel free to do so.

Should really rename it commission instead of request, since it's paid after all.

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You guys are silly.
This thread was better when it was everyone laughing at ranged cav.

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HA are people too.

Just the worst kind of them.

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General Discussion / Re: More Admins
« on: May 10, 2014, 03:05:24 pm »
Don't know the situation on NA, so this is for EU, but if you guys need more as well feel free to complain here.

NA is pretty bad with people doing stupid shit, delaying, leeching, nudging, etc.

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