Yall make me log in for this shit.
So using the formula from *source omitted*:
damage = (1 + 0.08 * PS)(0.85 + 0.0015 * WPF) * BASEDAMAGE + STR / 5
if you are only interested in damage bonus, here is a table of new and old damages for a weapon with base damage 40 (average greatsword damage)
BaseDamage: 40
str | ps | agi | wm | if | wpfold | wpfnew | damold | damnew |
36 | 12 | 3 | 0 | 11 | 111 | 20 | 86.8936 | 76.192 |
33 | 11 | 6 | 2 | 8 | 123 | 76 | 84.3944 | 79.0928 |
30 | 10 | 9 | 3 | 7 | 130 | 100 | 81.24 | 78 |
27 | 9 | 12 | 4 | 6 | 138 | 121 | 78.1216 | 76.3672 |
24 | 8 | 15 | 5 | 5 | 146 | 139 | 74.9264 | 74.2376 |
21 | 7 | 18 | 6 | 4 | 154 | 155 | 71.6544 | 71.748 |
18 | 6 | 21 | 7 | 3 | 163 | 170 | 68.3944 | 69.016 |
15 | 5 | 24 | 8 | 2 | 172 | 184 | 65.048 | 66.056 |
12 | 4 | 27 | 9 | 1 | 180 | 198 | 61.536 | 62.9616 |
These are the generic level 30 builds which are most commonly used. As you can see, WPF plays almost no part in the damage calculation, and full str builds are still more than viable under the changes. The major fault with the current system is the insanely low swingspeed increase per wpf (something like .0001 per WPF if i remember correctly? so 200 wpf is 2% increase...) and the fact that STR gives 1 hp per raw stat, and is tied to iron flesh. Neither of these issues are addressed, so I don't know what this change accomplishes.
I will make a note that none of this includes speedbonuses, which I have no idea how to factor in. Also, 27/12 or 30/9 will be the new cheese builds that everyone complains about.