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Messages - Tsch

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1
EU (Official) / Re: Ban Rest_In_Peace
« on: February 22, 2016, 12:33:04 am »
Please find the attached photo of the purple dildo ( forgive the lack of straps, these were Fluffy's favourite toys so I burried them with him).

Being a strong evidence as it is, I sincerely hope this clears Rest in Peace of all charges.

(click to show/hide)

2
EU (Official) / Re: Ban Rest_In_Peace
« on: February 22, 2016, 12:22:39 am »
I rarely talk about my personal life, but I'm going to make an exception because I cannot stay silent witnessing such injustice. At the time when Rest in Peace was allegedly afk he was consoling me over my cat's unfortunate demise. My beloved cat Fluffy choked himself to death on my strap-on dildo.

If it hadn't been for Rest in Peace I would most certainly have suffered an emotional breakdown. Please ban me instead of Rest in Peace - he's a good human being and I owe him a lot.

As a proof I  attach the photo of Fluffy. Please forgive Rest in Peace. I know you will find the strength in you heart.

God bless you all.



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3
I'm glad you like the idea then. It would be great if you could add more suggestions, so we would be able to draw up some kind of proposal.

4
Heh, well said, nothing to add.  :|

5
If the leader is going to be chosen on the basis of the top score (or let's say a random top score from the first 5 places or so) that would most likely eliminate any peasants. As to the problem with suicide - there's no guarantees ingame with any other mode - in siege mode some defender can open the gate and in battle people can just tk each other. That's why there's banning, as doing the above would probably ban you for good from the game.

Personaly, I believe it to be a fun little gametype, as ninja-like characters could scout the area for trouble/assasinate (real assasination i.e. going for a specific target, not just flanking and killing spree like in siege/battle), people clad in heavy armour could serve as a kind of a personal guard, guarding the leader, knowing that his/her survivability would be of the highest value. A lot of roles to play and something which would integrate players more than just battle, as there's a central figure they can regroup around - much like a flag in siege.


Any other comments/suggestions?

6
Hello,
Here's my idea: In each round there's a random choice of 'leaders' from each of two teams (one each). These ought to be chosen from the pool of the most experienced (level wise) players. The game centers around the idea of protecting your leader while simultaneously trying to kill the other one. Here's a couple of options:
a) killing the leader automatically finishes the round
or
b) gives the killer's team a lot of points (in this case each round is time-limited)
or
c) each kill made by the leader also bring additional amount of points with the time limit finishing the round

The alternative would be that the 1st round is leader-free. After it the leaders are based on the best scores, thus the core gameplay starts with the 2nd round. 

What do you think?




7
Other / Re: Ban Sir_Luke
« on: March 31, 2013, 12:49:53 am »
And I surely deserve that, yet I was sick and tired of having being kicked more than 10 times in a row without the chance to reporting it by crtl+m. Teamkilling was simply a mindless retaliation. Guessed you wanted to know my side of the story.

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