1
General Discussion / Re: Fix List v210
« on: January 12, 2011, 10:45:10 am »
- Construction sites destroy the balance in siege mode, I would suggest removing them. With only 6,5 minutes now, it takes too much time to destroy all the construction sites blocking key points for attackers.
- Some polearms / 2h swords have an insane attack speed, considering the damage they do. Some 120+ length weapons (animations) seem to swing faster than my 70 length military pick, which is ridiculous and results in too much spamming.
- Capturing the flag in siege mode should only be possible within the time limit. At the moment, if there are still attackers near the flag at 0:00, the round does not end. In some castles this makes it too hard to defend.
- Autobalance in siege switches too many people each and every round. First round switch is ok, but after this, it should be more balanced and not again switch 25% of the people to the other team and it continues to do this every round. This does not improve teamplay and might keep the multiplier (too) low for a lot of people that get switched every time.
- Archery buff is fine. There were hardly any archers left in siege mode, while we need them the most in these servers. I never saw a reason to seriously nerf them, use a shield if you get hit. I hardly ever got hit with my 1h/shield character and by choosing a 2h character, you know that the tradeoff is less defence.
- Some polearms / 2h swords have an insane attack speed, considering the damage they do. Some 120+ length weapons (animations) seem to swing faster than my 70 length military pick, which is ridiculous and results in too much spamming.
- Capturing the flag in siege mode should only be possible within the time limit. At the moment, if there are still attackers near the flag at 0:00, the round does not end. In some castles this makes it too hard to defend.
- Autobalance in siege switches too many people each and every round. First round switch is ok, but after this, it should be more balanced and not again switch 25% of the people to the other team and it continues to do this every round. This does not improve teamplay and might keep the multiplier (too) low for a lot of people that get switched every time.
- Archery buff is fine. There were hardly any archers left in siege mode, while we need them the most in these servers. I never saw a reason to seriously nerf them, use a shield if you get hit. I hardly ever got hit with my 1h/shield character and by choosing a 2h character, you know that the tradeoff is less defence.