I agree for light cavalery. Really expensive to maintain my courser and less cavalery implying more archer/throwers etc.
Stokes thanks for your well-constructed and argumented post.
I agree with you for your vision of balancing, except about my post about balancing and some ranged-char issues.
Classes are balanced, but not the stats. The most important is agi. You can't think being viable without invest a lot in agi. Str is not really important by now. That why i made post about :
http://forum.c-rpg.net/index.php/topic,923.0.htmlAbout ranged classes i think a small nerf about damage is needed. I'm usually 1hit by throwers, why not ? But i'have currently 29Str,7 IF, and Lamellar armor@48+8 gauntlets. Something like 75 pv? A bit too powerfull ? For archer, i suggest speed nerf, to avoid automatic magnums bow. Damage is fine. I preferred before last patch, but too much whines...