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Messages - Morieff

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2
Sell/Trade / Paramerion + 150k for 2H.
« on: April 11, 2013, 06:34:20 pm »
Hello,

I'm bored of being 1hander so I would give some try to a 2H build.
I'm currently looking for one of these 3 2H weapons :
I obviously prefer Morning Star...

1) Mighty Morningstar
2) Two-Handed Sword
3) Longsword



4
Sell/Trade / Re: +3 Deadly Steel Pick Sale/Trade
« on: April 06, 2013, 01:59:51 pm »
+3 Great Long axe ?

5
Sell/Trade / Long espada +3, Longbow +1.
« on: August 01, 2012, 08:38:18 am »
To Trade :
_____________
Long espada +3
Long bow +1

Wanted :
_____________
Morning Star +3 / good 2H.


6
Sell/Trade / Re: Trading +3 Morningstar +3 Light Kuyak
« on: July 31, 2012, 06:57:12 pm »
I'm interested by the Morningstar. I have +3 Long Espada to trade. I have only 150k gold to add to complete the deal. Interested ?

7
Buy / Re: Wanted +3 Espada Eslavona
« on: July 31, 2012, 12:50:39 pm »
I have the MW Long one. Close enough ?

8
General Discussion / Re: A new french server.
« on: April 26, 2011, 07:34:52 am »
Ca serait vraiment cool d'avoir un vrai serveur ou il faut pas anticiper le lag pour parer ...

9
General Discussion / Re: EU CRPG 4
« on: April 13, 2011, 07:39:44 pm »
Too bad. I loved your server. The "perceived" ping was more stable than overpopulated 1 and 2.

10
cRPG Technical problems / Re: Mace Heirloom incoherence
« on: January 19, 2011, 11:52:34 am »
Fixed, when i retired i got correct values.

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cRPG Technical problems / Mace Heirloom incoherence
« on: January 19, 2011, 11:28:35 am »
I have an issue about heirlooming my 2H mace

   Heavy Long Iron Mace
weight 5
requirement 11
spd rtng 94
weapon length 95
swing damage 36, blunt
thrust damage 22 blunt
Crushtrhough
Unbalanced
Knockdown

   Scary Iron Mace
weight 4.5
difficulty 16
spd rtng 92
weapon length 95
swing damage 38, blunt
thrust damage 27, blunt

Why the heirloomed gain so much for the thrust attack, but no more weight like gen 1 ? Why the requirement are higher ? Is that normal ?
It's a bug i suppose. If i heirloom will the item get the correct stat ingame ?

12
I agree for light cavalery. Really expensive to maintain my courser and less cavalery implying more archer/throwers etc.

Stokes thanks for your well-constructed and argumented post.

I agree with you for your vision of balancing, except about my post about balancing and some ranged-char issues.

Classes are balanced, but not the stats. The most important is agi. You can't think being viable without invest a lot in agi. Str is not really important by now. That why i made post about :

http://forum.c-rpg.net/index.php/topic,923.0.html

About ranged classes i think a small nerf about damage is needed. I'm usually 1hit by throwers, why not ? But i'have currently 29Str,7 IF, and Lamellar armor@48+8 gauntlets. Something like 75 pv? A bit too powerfull ? For archer, i suggest speed nerf, to avoid automatic magnums bow. Damage is fine. I preferred before last patch, but too much whines...

13
cRPG Technical problems / Re: Game crashing.
« on: January 15, 2011, 07:56:14 am »

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Game Balance Discussion / Re: Armor Weight Penality and STR
« on: January 15, 2011, 12:07:28 am »
Athletic with STR and AGI requirement isn't a viable solution because if both has same athletic skill (due to same char points at lvl 30) there's no interest to try balancing. The main goal is to balance str build vs agi build. The athletic must depend on str. Compensing your slow attack speed by better footwork. And encourage skill versus spam. Two hit with good timing when guard fail against danish sword/katana outspamming for example.

15
Game Balance Discussion / Re: Armor Weight Penality and STR
« on: January 14, 2011, 04:58:05 pm »
Need some serious dev/modder reading feedback etc.

Actually it's :
Agi : Fast Attack Speed, Fast run, Heavy Armoured, Medium Damage.
Str : Slow Attack Speed, Slow Run, Heavy Armoured, Great Damage.

There's something Wrong non ?

Another fix could be make athletic depends of strength. Let footwork skills deals with spam. The criteria wich determine your sprint speed is your amount of leg muscles not your agility imho.

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