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Messages - longfeather

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1
General Discussion / Feature Request - Looting
« on: January 08, 2011, 11:27:07 pm »
In real battles people would loot for better weapons, and supplies. I think for cRPG perhaps it could be suggested a Loot option 1 time per game but that weapons degrade a 99.9% of the time when dropped. Then increased disrepair for the items would keep newbs from using the high end gear. This would be interested to begin an economy of sorts for people who could pickup broken weapons and sell them back for income.

For Example:
I drop my Katana but is degraded that anyone who picks it up would have to pay 99% of it to use it unless the .01 check rolls on the item when dropped and it is fine. The person would pick it up and place it in their inventory if they meet the requirements for the item to be picked up. Then the client would update the cRPG Database of a new item that has been added to the users inventory.

2
cRPG Technical problems / Re: error code 87
« on: January 08, 2011, 07:33:08 pm »
Same error

3
General Discussion / Re: Rewards vs bots problem
« on: January 08, 2011, 07:25:32 pm »
Nice thought but how are newbs supposed to get gold and xp that have never played.

4
Game Balance Discussion / Re: Attempt to balance cavalry overall
« on: January 08, 2011, 04:40:27 pm »
This thread blows, I don't see running ninjas asking for a limit on Endurance eh? Perhaps only run speed for 4sec and then walk to be fair? It is like they have a whole item in their inventory because they can run so much faster than everyone. Horses take a ton to Spec and now if you actually use your horse since their costs are so damn high it is almost impossible to ride them due to repair costs. Horses are part of battle and were all the way up till the early 1930s. Get used to them

5
General Discussion / Bug List
« on: January 08, 2011, 04:17:30 am »
No bumpin, no repost, no whining...just keep the list short and simple for chadz please.

1. Script bug on line 87 throwing errors in menu system when trying to connect to new servers - "Illegal lvalue in statement OPCODE = -"xxxsomelongassnumberxxx" Line 87"
2. When you pick up other peoples gear while playing and you die, you have to pay repairs for that gear but you do not have it when you spawn again

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