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Messages - Seawied

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1
Game Balance Discussion / Re: 1h shield is too difficult at the moment
« on: August 31, 2011, 09:31:36 pm »
what I want to say is that not everything that he says is completly useless. :D

Fair enough  :D

2
Game Balance Discussion / Re: 1h shield is too difficult at the moment
« on: August 31, 2011, 09:15:39 pm »
note to self: never take blackmilk's or bertas's  balance suggestions seriously from this point forward.

3
Game Balance Discussion / Re: 1h shield is too difficult at the moment
« on: August 31, 2011, 09:00:10 pm »
This is balance:

Easy to harder: Polearms>Shielder>throwing>2hander>Crossbows>archery=horse archery=pole cav

Polearms:Full pole spam with axe to shielders ! none can stand against this poles...
Shield:Easiest or second easiest.Just wait enemy attack then attack...If you are pro , pole is better for you ...
Throwing: Too epic damage in crpg.take enemies in 2-3 shoot.Fun !
2 hander:Fight with 130 meters great swords.Fun and balanced.
Crossbows:Epic damage epic accuray but low speed...
Archery:Too bad at crpg...It sucks and hard.
Horse archery:Hard.Your arrows wont go straight ! it is bad...
Pole cav:Crpg mod fucked it for balance.You can only attack straight; it makes you cant hurt peasant with trident...



 :lol:

4
General Discussion / Re: CLAN SONGS!
« on: August 16, 2011, 10:26:52 am »
THIS IS AN OUTRAGE! CLEARLY ATS'S SONG IS THIS!

http://www.youtube.com/watch?v=Ye7PIyIcCro

5
Game Balance Discussion / Re: Pikes
« on: August 15, 2011, 02:00:51 am »
I want chainsaw-pikes.

6
Game Balance Discussion / Re: Pikes
« on: August 15, 2011, 12:29:13 am »
Dual wielding pikes please.

7
Suggestions Corner / Re: Make lances 1slot
« on: August 04, 2011, 10:38:18 pm »
I don't think it would be bad for gamebalance if shorter lances (right now, only the practice lance) were made to be 1 slot.

8
Game Balance Discussion / Re: Long spears aka pikes
« on: August 04, 2011, 09:40:34 pm »
poor cheapshot  :cry:

9
Game Balance Discussion / Re: Long spears aka pikes
« on: August 04, 2011, 01:44:04 am »
If long spears are slowed down, pikes need to be slower as well. Otherwise, we will simply have a migration of long-spear users move over to pikes.

10
Suggestions Corner / Re: Repairs
« on: August 03, 2011, 04:17:23 am »
double posting=bad.


Wear less expensive gear.

11
Still, would have meant my buffer would be a lot bigger right now  :evil:

12
According to cRPG calculator, in order to get to lvl 25, the player has to earn 1 584 752 xp. Considering the player is gen 1, he/she gets 50 gold per 1000 xp, thus he/she would accumulate ~79k gold by that time. I guess that's more than enough to buy two sets of armor and weapons (the light one to gain money, and the heavy one to stay at zero balance) plus have around 20k gold to pay the initial upkeep money. I don't think it's THAT bad considering most of my alts have way less than that.

Good to know. I was wondering what the exact amount of gold aquired by level 25.

I'm a bit disappointed that I did all my grinding on one of my cav characters last generation. That extra gold would have been very useful.

13
Beginner's Help and Guides / Re: 1h Sword against Cavalry
« on: August 02, 2011, 08:10:26 pm »
hide in a corner  :lol:

14
Spam / Re: Sure is nice
« on: August 02, 2011, 07:42:22 pm »
Average human reaction time, 215ms.

http://www.humanbenchmark.com/tests/reactiontime/stats.php

However, by no means does that mean humans cannot tell the difference between 0 and 215 ping, or even smaller intervals like 100 or 50. Sometimes the difference can make all the difference. I don't know how fast attacks come at you, or how big of a window you have to block or chamber, but say you have 300 ms to react to an attack, and you have a 200 ms reaction time. A ping of over 100 or under 100 can make all the difference in whether or not you block in time in this case.

Just because you might not be able to consciously "perceive" the difference in ping, it doesn't mean that there is no difference. If you had to slam the brakes on a car, a difference of 50 and 100 "ping" might not be consciously noticeable, but at 55 mph, it means 4 extra feet traveled before stopping, which can make all the difference.

I'm good with the change though. :D

"Average human" =/= "Average Gamer."


I bet if you did the exact same study among 15-35 year old gamers, the reaction time would be a lot lower.

15
Even with a x1 for life and you never ever winning ever you can still sustain 23,000 gold of gear.

That 50 percent chance you keep bringing up is an average multiplier of 1.9

If you perform well even if your team lost, you can get the "thy valour is rewarded" text which allows you to keep your multiplier.

A lot of this is luck.

I wear gear with around 21k total cost, and I usually make money.

However

I have a buffer of about 20k. There have been rounds where I have a positive KDR, but I go on  a 10+ round losing streak and lose thousands of gold. Because of my buffer, this is fine. New players will find it very difficult  to generate this buffer, and for a lot of them, will dip to 4 digit gold reserves after a purchase. This means they are incredibly at risk to a cold streak which may have nothing to do with their overall skill and bankrupt themselves.

The new 1-25 gen 1 system will certainly help this, but the current upkeep system certainly favors players who have been around for a while.

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