Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Anti

Pages: [1] 2 3 4
1
So developers artificially force people to fight random people? That.... does not sound very interesting. At all. Not to mention it'd completely remove diplomacy and well... the whole reason for Strategus.


Thats the why there would be resources.  Factions would be able to trade for cotton or gold in order to placate the fief. However, Bandits or other factions would then have the opportunity to intercept such trading caravans and make their opponents weaker.

2
Admittedly, I've very little experience with strat and junk but from what I've seen, this current form of gameplay is boring as hell to experience, and even more boring to watch. The developers took a step in the right direction by introducing trading and the ability to attack such trading caravans, but in regards to geopolitics, shit stagnates pretty fast. There is little no reason for anyone to go to war other than shits and giggles.


That said, strategus needs to seriously start looking at things that occur in native single player and implement those features here. For example, every so often you'll get a notification that  Villager from X village stole a horse from another village located an enemy kingdom. Based on random events such as these, the faction leading AIs would determine who they should go to war with.

However seeing how the faction leaders in strat aren't fucktarded AIs (and its a bit unreasonable to ask people to Roleplay), developers will somehow artificially force leaders into fighting one another. This brings me to my next suggestion: Fief relations.

Aside from holding onto your fiefs (which is pretty damn easy to do in a massive alliance), fief owners have it pretty easy. I propose that if random event occurs in your fief, you start losing relation with said fief. In order to placate your fief you must either A) enact martial law- lowers fief production and taxes earned for a month real time, B) Raze the offending fief -Severely lowers production of targeted fief if successful, C) Bribe your fief with resources(more on this later). If players fail to choose any of these options within a fair amount of time, the townspeople rebel and they lose the fief and all gold, troops and equipment inside of it.

Which brings me to my next suggestion: Natural Resources. Strategeus needs something far more substantial than land to fight over. That said, each area should have different resources associated with it. For example, only lands in the khergits have spices...rhodock lands have large deposits of gold and silver etc etc... As I've said before, these resources would be used to placate pissed off fiefs and become another commodity for trade.

These features would force conflict and punish/discourage passive play, which seems to be the desire of everyone.

Anyways, questions?



3
Suggestions Corner / Re: New Heirloom Models (and web GUI)
« on: February 26, 2012, 11:50:06 pm »
Anyone notice this mod breaks the texture for the nodaichi's sheath?

4
General Discussion / Re: Did they change the 2h right swing?
« on: January 09, 2012, 01:35:51 pm »
How to counter weapon stun? Its called "chambering".

5
General Discussion / Re: NEW PATCH
« on: December 17, 2011, 02:22:24 am »
...Heh....Hehehehehe....HAHAHAHAHAHAHAHAHAHAHAHAHA

6
Faction Halls / Re: CHAOS - War is Hell (NA Faction)
« on: September 22, 2011, 07:41:51 pm »
Oh hey it's the really old guy that has nothing better to do than troll forums.

Shouldn't you be, idk, contributing to society? Or are you going to be a drain on the economy as I'm sure your parents were?

Those welfare checks don't collect themselves you know.

And Coy says I'm a troll. Yea, aight.

7
Faction Halls / Re: CHAOS - War is Hell (NA Faction)
« on: September 21, 2011, 02:48:37 am »
I'm sorry Kesh, I just hate dogs because everyone else likes dogs. They are far too mainstream imo. You guys need to get a cat like the rest of the trendy people.

8
Faction Halls / Re: CHAOS - War is Hell (NA Faction)
« on: September 21, 2011, 01:39:14 am »
...  I hate all of you.

Quiet, the men are speaking of football. Your responsibility are to fetch us delicious nachos and and help us search between the couch cushions and our massive, gelatinous folds of fat for the remote.

(I know, I know... Internet Misogyny is so cliche, but I can't resist when coy is about.)

9
Faction Halls / Re: CHAOS - War is Hell (NA Faction)
« on: September 20, 2011, 10:09:06 pm »
Giants are gonna go no where


same with the eagles, lulz.

Goddamn bums.

10
Faction Halls / Re: CHAOS - War is Hell (NA Faction)
« on: September 19, 2011, 10:25:11 pm »
ugh, you. Couldn't you just stay on trollworlds with Rhade and the other people I dislike?

I hear you've been bullying one of my peasants. LEAVE MY HEAD JAGUAR MARINE GENERAL SUPREME ALONE COY. *deep sigh* gawd.


P.S. A/S/L ?
P.P.S Sup Chaos




12
General Discussion / Re: Is melee infantry ruining your fun? (poll)
« on: September 19, 2011, 05:06:40 am »
Yes, because taking snips from a post and quoting them out of context is a perfectly valid way to have a discussion.


13
General Discussion / Re: Is Cavalry ruining your fun? (poll)
« on: September 18, 2011, 02:02:39 am »
Simple question. I'm just curious since I recently started playing this game and it's just hilarious how i get 30+ kills every map and everyone hates me cause im new. Cavalry is like a Car in GTA with lances

P.S. you cant buy a pike cuz its not good enuff to kill cav

omg ur new 2? wanna start a clan?

14
General Discussion / Re: Is melee infantry ruining your fun? (poll)
« on: September 18, 2011, 01:26:21 am »
Derp, I meant cav and archers are classes that are harder to excel at.

15
General Discussion / Re: Is melee infantry ruining your fun? (poll)
« on: September 18, 2011, 01:18:57 am »
I'd say more people play infantry right than they do cav or archer. Archers and cav are harder classes to truly excel at.

Pages: [1] 2 3 4