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Messages - Polobow

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61
bah i hope assassin's creed series never stop tbh, or at least its style and soul, even if most of the times is shit; i enjoy too much the city exploration

I agree. In Black Flag, I loved to turn off the whole HUD and just run around, fight a bit and enjoy the city.

Playing off with HUD can be fun at times but the game is just not made for that.

62
... and all the other things floating around out there / Re: Dying Light
« on: January 28, 2015, 08:01:37 pm »
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63
So, the third patch is out. Is it still advisable to wait, or is it playable now?

64
Any info about possible combat?

65
... and all the other things floating around out there / Re: Crowfall
« on: January 14, 2015, 06:47:02 pm »
Stats make me think of either a MOBA/MOBA-lite or MMO-like combat.  :?

66
Inb4 next TES game is the last and they instead just make biiiig expansions every year or less to cover 1 new region

You know, that doesn't sound all that bad though. Depends on how much time they would spend on making the expansions.

67
I had about 1:1 w/l ration so it's pretty clear I'm no master of board gmaes

1:1 w/l isn't bad either.

68
The state of a game's DRM must have some influence on the total amount of replies in a game thread.

That being said, I really enjoy this game. Combat looks a lot like Dark Souls, but doesn't quite feel like it. Everything is just a little bit different, perhaps on purpose.

69
also if ya want to fear for your life, try taking off your bronze amulet (PSA: NEVER TAKE OFF THAT AMULET!)

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71
Can I program a block so that it creates other programmable blocks with programs on them?

Don't play SE, just watched the video, but shouldn't it be possible if there was a constructor block that can also receive input?

72
This sounds like Strategus 3.0

73
No idea, i'm lvl 12 and it feels like leveling is slowing down at a similar rate. But i simply havent got far enough yet. Also it's a bit confusing because i'm still unsure if it's a bug or a feature but you can increase skills beyond the 1/3 attribute limit despite it saying 'cannot increase beyond 1/3' like it normally does. Still not sure if you receive the bonuses from these increases fully.

It seems that the skill limit on the attribute is 1/2, instead of 1/3.

74
Also worth mentioning that you acquire an attribute point every 5 levels, not every level, so it stops you blitzing to insane rambo stats and just tearing through everything from the start.

Does this mean that the soft level cap is much higher? In Native you usually stop levelling quickly at around 35 or so.

75
I'm kind of interested in picking this up for the single-player if the story/direction is decent, after maybe all the bugs are hashed out.

My problem with Warband single-player is I've never gotten through more than a year in-game. By the time that point rolls around I'll have a kingdom, mostly hit the level soft-cap, be decked out completely and then the game becomes a slog with endless battles and the sieges in this game have always been crap.

I've also never had more than ~100 troops while later in the game vassals can start roaming around with 200+

I'm going to do this too, wait till all the bugs are ironed out, then enjoy the great singleplayer campaign, with actual quests and choices.

The only other mod which does this AFAIK is Light&Darkness.

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