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Beginner's Help and Guides / Re: Question about 1H Polearm+Shield build
« on: July 30, 2014, 12:32:43 am »
Looks good!
You're tanky, strong, and a little bit slow (which is fine). A light lance or ashwood pike will give you plenty of reach to make up for your lack of mobility and will help you perform your primary goal, infantry support.
(More on infantry support here)
http://forum.melee.org/beginner%27s-help-and-guides/let%27s-talk-about-the-basics-of-teamwork/msg891718/#msg891718
Get used to using your defensive NUDGE key to shieldbash enemies away and interrupt their attacks on allies. The hitboxes are a bit wonky until you get the hang of it. You pretty much have to be within kissing range of an enemy at the instant you hit nudge, or you will miss.
Speaking of wonky hitboxes, here's a quick read on the way this game handles long weapons.
I hope this helps a bit, good luck!
You're tanky, strong, and a little bit slow (which is fine). A light lance or ashwood pike will give you plenty of reach to make up for your lack of mobility and will help you perform your primary goal, infantry support.
(More on infantry support here)
http://forum.melee.org/beginner%27s-help-and-guides/let%27s-talk-about-the-basics-of-teamwork/msg891718/#msg891718
Get used to using your defensive NUDGE key to shieldbash enemies away and interrupt their attacks on allies. The hitboxes are a bit wonky until you get the hang of it. You pretty much have to be within kissing range of an enemy at the instant you hit nudge, or you will miss.
Speaking of wonky hitboxes, here's a quick read on the way this game handles long weapons.
As I understand it:
There's an initial "dead space" at the beginning of each attack animation, a split second where the weapon is in motion, but it will automatically glance if it hits anything.
If you're standing right next to somebody, and you jab them straight on, you will hit them with the dead space and automatically glance.
But
If you're standing right next to somebody and you start the attack by stabbing the air next to them, it will hit only empty space during the dead zone (thereby avoiding the glance). After the attack is in motion, and has avoided the deadspin, grab your mouse and swing it to face the other side of your target. The weapon will magically stab them because the animation is now in its "active" phase (eg, not autoglance dead space).
Also you'll get a little damage boost, since this spear wiggling counts towards your speed bonus.
edit: whoops, I misread your original post.
Aim to the right, release attack, suddenly WHOOOOSH mouse over to the left side.
It's the same motion as some cartoonish boxer swinging a wildly exaggerated right hook. You have to pull wayy back (aim to the right) and then follow through (WOOSH to the left). The more exaggerated your pullback and WOOSH is, the closer you can bring the active phase of the animation to your character, and the closer you can facestab people.
Just remember that your weapon MODEL itself has nothing to do with scoring a hit. Focus, instead, on manipulating the invisible hitbox that DOES determine whether or not you hit.
edit2:
I'm bored and worked up a shitty infographic about wigglyspear facestabs for any new players who stumble across this thread.
Enjoy:(click to show/hide)
I hope this helps a bit, good luck!