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Messages - MrShovelFace

Pages: 1 ... 34 35 [36]
526
Suggestions Corner / Re: Autobalance - bring your suggestions
« on: February 25, 2011, 10:46:25 pm »
http://forum.c-rpg.net/index.php/topic,1981.0.html

there u go chadz

basics of the principle is a self adjusting timer that finds, adjusts, and saves the optimal times for individual maps

(siege maps and possibly other game modes in the future)


This system would allow castles of both small and large sizes to be put on one server

527
cRPG Technical problems / Re: I lost eveything/Name change.
« on: February 20, 2011, 11:37:44 pm »
same thing happened to me, even though my character had his stuff on the page the in game character had nothing

528
Unban Essays / Re: The Inevitable Rise of Greed and Grind in Online Games
« on: February 18, 2011, 01:47:52 am »
he gets angry when he screws up

then he gets angry when people call him on it

then he gets banned

and then he spends 3 minutes thinking of the first few sentences of his essay of how to get unbanned

then he spends the next 15 minutes thinking of an essay to 'totally stick it to chadz'

then he gets mad when people call him on it

then he mentions his deadlifting

then he gets mad when people call him on it

then he mentions his deadlifting

then he gets mad when people call him on it

then he calls the other guy weak

then he gets mad when someone else calls him egocentric

then he mentions his deadlifting

then he gets mad when someone calls him egocentric

then he calls the other party mad using meme

then he logs off of the forums

then he logs on as a guest to secretly see what people are saying about him



Balton watch ~ summarizing dickheads since 1992

529
Spam / Re: AwesomeBar
« on: February 15, 2011, 11:08:27 pm »
i like the awesome bar, we no know that more is equal to better

530
Spam / CLICK THIS LINK
« on: February 15, 2011, 03:47:32 am »

531
Suggestions Corner / New Bows
« on: February 12, 2011, 08:41:23 pm »
What Crpg has never done before
(click to show/hide)

is add a new bow

How is it that cRPG never had a bow put in?

The only way i can see there being an excuse is for bows to be impossible to mod in!

532
General Discussion / Re: The NA Baddie List
« on: February 09, 2011, 03:10:10 am »
ur leaving someone out!

533
Game Balance Discussion / MrShovelFace's [imaginary] Automated Siege Timer
« on: February 08, 2011, 11:37:54 pm »
{Plans for siege autobalance}

For people with short attention spans:
Attackers win, timer for the map is set lower
But
Defenders win, timer for the map is set higher


Foreword (skip this if you don't like my words of fore or my bad grammar and misspeling)
(click to show/hide)

The basic function of this system is to increment (or decrement if thats a word) the timer based on who wins

Should the attackers win a game on a given (castle) map the timer is incremented by a varied amount (see bottom for my ideas on how much)

Should the defenders win a game on a given (castle) map the timer is decremented by a varied amount (see bottom for my ideas on how much)


Once the timer is changed the value of the castle and the up-to-date timer is sent to the website and stored for later use

The standard deviation (increment of decrement per loss) would be based on the attacker to defender wins ratio.
(D:10 A:20 for A win timer goes down by 1.5 for the opposite it goes up by .5)
This is so that it is easier to find the sweet spot and not allow it to go up or down too much due to random wins and losses

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