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Messages - Maestro

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46
General / New update
« on: January 14, 2015, 08:36:25 pm »
When will be released new video?
Today is the last day of early week.

47
General / Re: So... what happens now?
« on: January 07, 2015, 11:53:08 am »
This quote is from some silvester stalone movie right? maybe new rocky?

48
No.
ONly persistent world mod would be good with Europe map.

49
General / Re: a last HAIL MARY.. assemble tonight 18UTC+1
« on: December 21, 2014, 05:41:20 pm »
this would be enought. http://prntscr.com/5jciim
everything important is there

50
General / Re: a last HAIL MARY.. assemble tonight 18UTC+1
« on: December 19, 2014, 06:44:44 pm »
we get test version of game today?

51
General / Re: It's okay if the KS doesn't get any more backers...
« on: December 17, 2014, 02:22:56 pm »
27K is better than nothing

52
General / Re: It's okay if the KS doesn't get any more backers...
« on: December 17, 2014, 01:08:00 pm »
I have idea.
If Developers pay missing amount of money , they can withdraw +40K $ for game development

53
General / Re: The scale of Melee Battlegrounds
« on: December 12, 2014, 04:22:19 pm »
will be there before end of kickstarter campain pre-alpha test?
I think it would be good idea for get publicity.
In my opinion 80% of people who saw this project they like it. It just need bigger publicity because a lot of people dont know about game.

54
General / Re: The scale of Melee Battlegrounds
« on: December 12, 2014, 03:54:52 pm »
I really like the size of it all.

But still, it's not an MMO so it's not like there will be stuff on each spot of the map.

I think it will be comparable to ArmA: there will be small areas to fight on, everything else is more or less empty.
In my opinion this map was just shown to see what are modders able to use for their bigmap mods,
Main gamemodes will be played on small maps even stronghold game mode.

55
General / Re: The scale of Melee Battlegrounds
« on: December 12, 2014, 12:41:43 pm »
Very good, persistent world mod for Warband would be awesome on this map with this graphics.

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